diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs index f4336717d9..baa54ca71b 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.UI int currentBeat = 0; double time = timingPoints[currentTimingPoint].Time; while (time <= lastHitTime) - { + { int nextTimingPoint = currentTimingPoint + 1; if (nextTimingPoint < timingPoints.Count && time > timingPoints[nextTimingPoint].Time) {