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mirror of https://github.com/ppy/osu.git synced 2024-12-15 13:22:55 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into moarOptions

This commit is contained in:
Jorolf 2017-03-03 20:54:47 +01:00
commit 4888d8568c
124 changed files with 5009 additions and 282 deletions

@ -1 +1 @@
Subproject commit 4c0762eec20d2a3063df908a49432326570bea9f
Subproject commit 798409058a421307b5a92aeea4cd60a065f5a0d4

@ -1 +1 @@
Subproject commit 51f2b9b37f38cd349a3dd728a78f8fffcb3a54f5
Subproject commit 93eb5bf99bb642bf339d7dce09c2d946412dadd6

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@ -74,7 +74,7 @@ namespace osu.Desktop.Deploy
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Md.");
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Select.Options;
namespace osu.Desktop.VisualTests
{
class TestCaseBeatmapOptionsOverlay : TestCase
{
public override string Name => @"Beatmap Options";
public override string Description => @"Beatmap options in song select";
public override void Reset()
{
base.Reset();
var overlay = new BeatmapOptionsOverlay();
Add(overlay);
AddButton(@"Toggle", overlay.ToggleVisibility);
}
}
}

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@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseDialogOverlay : TestCase
{
public override string Name => @"Dialog Overlay";
public override string Description => @"Display dialogs";
DialogOverlay overlay;
public override void Reset()
{
base.Reset();
Add(overlay = new DialogOverlay());
AddButton("dialog #1", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_trash_o,
HeaderText = @"Confirm deletion of",
BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"I never want to see this again.",
Action = () => System.Console.WriteLine(@"OK"),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I still want quick ranks!",
Action = () => System.Console.WriteLine(@"Cancel"),
},
},
}));
AddButton("dialog #2", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_gear,
HeaderText = @"What do you want to do with",
BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Manage collections",
},
new PopupDialogOkButton
{
Text = @"Delete...",
},
new PopupDialogOkButton
{
Text = @"Remove from unplayed",
},
new PopupDialogOkButton
{
Text = @"Clear local scores",
},
new PopupDialogOkButton
{
Text = @"Edit",
},
new PopupDialogCancelButton
{
Text = @"Cancel",
},
},
}));
}
}
}

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@ -0,0 +1,94 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Screens.Testing;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseDrawings : TestCase
{
public override string Name => @"Drawings";
public override string Description => "Tournament drawings";
[BackgroundDependencyLoader]
private void load(Storage storage)
{
}
public override void Reset()
{
base.Reset();
Add(new Drawings
{
TeamList = new TestTeamList(),
});
}
class TestTeamList : ITeamList
{
public IEnumerable<Team> Teams { get; } = new[]
{
new Team
{
FlagName = "GB",
FullName = "United Kingdom",
Acronym = "UK"
},
new Team
{
FlagName = "FR",
FullName = "France",
Acronym = "FRA"
},
new Team
{
FlagName = "CN",
FullName = "China",
Acronym = "CHN"
},
new Team
{
FlagName = "AU",
FullName = "Australia",
Acronym = "AUS"
},
new Team
{
FlagName = "JP",
FullName = "Japan",
Acronym = "JPN"
},
new Team
{
FlagName = "RO",
FullName = "Romania",
Acronym = "ROM"
},
new Team
{
FlagName = "IT",
FullName = "Italy",
Acronym = "PIZZA"
},
new Team
{
FlagName = "VE",
FullName = "Venezuela",
Acronym = "VNZ"
},
new Team
{
FlagName = "US",
FullName = "United States of America",
Acronym = "USA"
},
};
}
}
}

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@ -95,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"slider", () => load(HitObjectType.Slider));
AddButton(@"spinner", () => load(HitObjectType.Spinner));
AddToggle(@"auto", () => { auto = !auto; load(mode); });
AddToggle(@"auto", (state) => { auto = state; load(mode); });
ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
ButtonsContainer.Add(new BasicSliderBar<double>

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@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Screens.Testing;
using osu.Game.Modes;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseModSelectOverlay : TestCase
{
public override string Name => @"Mod Select";
public override string Description => @"Tests the mod select overlay";
private ModSelectOverlay modSelect;
public override void Reset()
{
base.Reset();
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
AddButton("Toggle", modSelect.ToggleVisibility);
AddButton("osu!", () => modSelect.PlayMode.Value = PlayMode.Osu);
AddButton("osu!taiko", () => modSelect.PlayMode.Value = PlayMode.Taiko);
AddButton("osu!catch", () => modSelect.PlayMode.Value = PlayMode.Catch);
AddButton("osu!mania", () => modSelect.PlayMode.Value = PlayMode.Mania);
}
}
}

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@ -5,6 +5,7 @@ using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.Centre
};
Add(mc);
AddToggle(@"Show", mc.ToggleVisibility);
AddToggle(@"Show", (state) => mc.State = state ? Visibility.Visible : Visibility.Hidden);
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.MathUtils;
using osu.Game.Overlays;
using System.Linq;
using osu.Game.Overlays.Notifications;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.TopRight,
});
AddToggle(@"show", manager.ToggleVisibility);
AddToggle(@"show", (state) => manager.State = state ? Visibility.Visible : Visibility.Hidden);
AddButton(@"simple #1", sendNotification1);
AddButton(@"simple #2", sendNotification2);

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@ -2,8 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Logging;
using osu.Game.Overlays.Pause;
using osu.Framework.Screens.Testing;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{

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@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Platform;
using osu.Framework.Screens.Testing;
using osu.Framework.MathUtils;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Select;
@ -14,6 +16,7 @@ namespace osu.Desktop.VisualTests.Tests
{
private BeatmapDatabase db, oldDb;
private TestStorage storage;
private PlaySongSelect songSelect;
public override string Name => @"Song Select";
public override string Description => @"with fake data";
@ -35,9 +38,15 @@ namespace osu.Desktop.VisualTests.Tests
db.Import(sets);
}
Add(new PlaySongSelect());
Add(songSelect = new PlaySongSelect());
AddButton(@"Sort by Artist", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Artist; });
AddButton(@"Sort by Title", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Title; });
AddButton(@"Sort by Author", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Author; });
AddButton(@"Sort by Difficulty", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Difficulty; });
}
protected override void Dispose(bool isDisposing)
{
if (oldDb != null)
@ -59,9 +68,10 @@ namespace osu.Desktop.VisualTests.Tests
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Author = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{

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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
FlowContainer flow;
FillFlowContainer flow;
Add(flow = new FlowContainer()
Add(flow = new FillFlowContainer()
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),

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@ -179,6 +179,7 @@
<Compile Include="Benchmark.cs" />
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" />
@ -194,6 +195,9 @@
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />

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@ -18,6 +18,7 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using System.Net.Http;
using osu.Framework.Logging;
namespace osu.Desktop.Overlays
{
@ -57,19 +58,19 @@ namespace osu.Desktop.Overlays
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
@ -95,6 +96,8 @@ namespace osu.Desktop.Overlays
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
}
@ -157,15 +160,21 @@ namespace osu.Desktop.Overlays
Schedule(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception)
catch (Exception e)
{
if (useDeltaPatching)
{
Logger.Error(e, @"delta patching failed!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
}
else
{
Logger.Error(e, @"update failed!");
}
}
}
catch (HttpRequestException)

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@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Catch
{
public class CatchModNoFail : ModNoFail
{
}
public class CatchModEasy : ModEasy
{
}
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
public override Mods[] DisablesMods => new Mods[] { };
}
public class CatchModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
}
public class CatchModSuddenDeath : ModSuddenDeath
{
}
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.06;
}
public class CatchModRelax : ModRelax
{
public override string Description => @"Use the mouse to control the catcher.";
}
public class CatchModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class CatchModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.06;
}
public class CatchModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
public override Mods[] DisablesMods => new Mods[] { };
}
public class CatchModPerfect : ModPerfect
{
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
@ -16,6 +17,61 @@ namespace osu.Game.Modes.Catch
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new CatchModEasy(),
new CatchModNoFail(),
new CatchModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Catch;
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;

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@ -58,6 +58,7 @@
<Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="CatchMod.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">

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@ -0,0 +1,155 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Modes.Mania
{
public class ManiaModNoFail : ModNoFail
{
}
public class ManiaModEasy : ModEasy
{
}
public class ManiaModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.0;
public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
}
public class ManiaModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.0;
public override bool Ranked => false;
}
public class ManiaModSuddenDeath : ModSuddenDeath
{
}
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.0;
}
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
public class ManiaModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.0;
}
public class ManiaModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.0;
public override Mods[] DisablesMods => new Mods[] { Mods.Hidden };
}
public class ManiaModPerfect : ModPerfect
{
}
public class ManiaModFadeIn : Mod
{
public override Mods Name => Mods.FadeIn;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override string Description => @"";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
}
public class ManiaModRandom : Mod
{
public override Mods Name => Mods.Random;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
}
public abstract class ManiaKeyMod : Mod
{
public abstract int KeyCount { get; }
public override FontAwesome Icon => FontAwesome.fa_close; // TODO: Add proper key icons
public override string Description => @"";
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { };
}
public class ManiaModKey1 : ManiaKeyMod
{
public override int KeyCount => 1;
public override Mods Name => Mods.Key1;
}
public class ManiaModKey2 : ManiaKeyMod
{
public override int KeyCount => 2;
public override Mods Name => Mods.Key2;
}
public class ManiaModKey3 : ManiaKeyMod
{
public override int KeyCount => 3;
public override Mods Name => Mods.Key3;
}
public class ManiaModKey4 : ManiaKeyMod
{
public override int KeyCount => 4;
public override Mods Name => Mods.Key4;
}
public class ManiaModKey5 : ManiaKeyMod
{
public override int KeyCount => 5;
public override Mods Name => Mods.Key5;
}
public class ManiaModKey6 : ManiaKeyMod
{
public override int KeyCount => 6;
public override Mods Name => Mods.Key6;
}
public class ManiaModKey7 : ManiaKeyMod
{
public override int KeyCount => 7;
public override Mods Name => Mods.Key7;
}
public class ManiaModKey8 : ManiaKeyMod
{
public override int KeyCount => 8;
public override Mods Name => Mods.Key8;
}
public class ManiaModKey9 : ManiaKeyMod
{
public override int KeyCount => 9;
public override Mods Name => Mods.Key9;
}
public class ManiaModKeyCoop : Mod
{
public override Mods Name => Mods.KeyCoop;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"Double the key amount, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { };
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
@ -16,6 +17,77 @@ namespace osu.Game.Modes.Mania
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
new ManiaModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new ManiaModHidden(),
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new ManiaModKeyCoop(),
new ManiaModRandom(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Mania;
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;

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@ -58,6 +58,7 @@
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="ManiaMod.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

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@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
public class HitExplosion : FillFlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class HitCircle : OsuHitObject

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@ -1,4 +1,7 @@
namespace osu.Game.Modes.Osu.Objects
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class SliderTick : OsuHitObject
{

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class Spinner : OsuHitObject

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@ -0,0 +1,96 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu
{
public class OsuModNoFail : ModNoFail
{
}
public class OsuModEasy : ModEasy
{
}
public class OsuModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
public override Mods[] DisablesMods => new Mods[] { };
}
public class OsuModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
}
public class OsuModSuddenDeath : ModSuddenDeath
{
}
public class OsuModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModRelax : ModRelax
{
public override string Description => "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.";
}
public class OsuModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class OsuModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
public override Mods[] DisablesMods => new Mods[] { };
}
public class OsuModPerfect : ModPerfect
{
}
public class OsuModSpunOut : Mod
{
public override Mods Name => Mods.SpunOut;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
public override string Description => @"Spinners will be automatically completed";
public override double ScoreMultiplier => 0.9;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Autoplay, Mods.Cinema, Mods.Autopilot };
}
public class OsuModAutopilot : Mod
{
public override Mods Name => Mods.Autopilot;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { Mods.SpunOut, Mods.Relax, Mods.SuddenDeath, Mods.Perfect, Mods.NoFail, Mods.Autoplay, Mods.Cinema };
}
public class OsuModTarget : Mod
{
public override Mods Name => Mods.Target;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
public override string Description => @"";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
}
}

View File

@ -34,6 +34,64 @@ namespace osu.Game.Modes.Osu
}
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new OsuModEasy(),
new OsuModNoFail(),
new OsuModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModSuddenDeath(),
new OsuModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModNightcore(),
},
},
new OsuModHidden(),
new OsuModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModTarget(),
new OsuModSpunOut(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu
{
class OsuScore : Score

View File

@ -85,6 +85,7 @@
<Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\OsuScoreOverlay.cs" />
<Compile Include="OsuMod.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

View File

@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko
{
public class TaikoModNoFail : ModNoFail
{
}
public class TaikoModEasy : ModEasy
{
}
public class TaikoModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
public override Mods[] DisablesMods => new Mods[] { };
}
public class TaikoModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
}
public class TaikoModSuddenDeath : ModSuddenDeath
{
}
public class TaikoModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModRelax : ModRelax
{
public override string Description => @"Relax! You will no longer get dizzyfied by ninja-like spinners, demanding drumrolls or unexpected katu's.";
}
public class TaikoModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class TaikoModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
public override Mods[] DisablesMods => new Mods[] { };
}
public class TaikoModPerfect : ModPerfect
{
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.UI;
@ -16,6 +17,61 @@ namespace osu.Game.Modes.Taiko
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new TaikoModEasy(),
new TaikoModNoFail(),
new TaikoModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Taiko;
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;

View File

@ -56,6 +56,7 @@
<Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" />
<Compile Include="TaikoMod.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@ -40,8 +41,16 @@ namespace osu.Game.Tests.Beatmaps.IO
using (HeadlessGameHost host = new HeadlessGameHost())
{
var osu = loadOsu(host);
osu.Dependencies.Get<BeatmapDatabase>().Import(osz_path);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp));
}
}
@ -56,14 +65,51 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
var importer = new BeatmapImporter(client);
if (!importer.ImportAsync(osz_path).Wait(1000))
if (!importer.ImportAsync(temp).Wait(1000))
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp));
}
}
[Test]
public void TestImportWhenFileOpen()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost())
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
using (FileStream stream = File.OpenRead(temp))
osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
ensureLoaded(osu);
Assert.IsTrue(File.Exists(temp));
File.Delete(temp);
Assert.IsFalse(File.Exists(temp));
}
}
private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
return new FileInfo(osz_path).CopyTo(temp, true).FullName;
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();

View File

@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Drawables
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
foreach (var b in BeatmapSet.Beatmaps)
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? 0);
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
Header = new BeatmapSetHeader(beatmap)
{

View File

@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744")
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -98,18 +98,18 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding { Left = 5 },
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Right,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new[]
{
new OsuSpriteText

View File

@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
private FlowContainer difficultyIcons;
private FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
{
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
@ -52,13 +52,12 @@ namespace osu.Game.Beatmaps.Drawables
},
artist = new OsuSpriteText
{
Margin = new MarginPadding { Top = -1 },
Font = @"Exo2.0-SemiBoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Artist,
TextSize = 17,
Shadow = true,
},
difficultyIcons = new FlowContainer
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
@ -109,10 +108,10 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
Depth = -1,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),

View File

@ -116,13 +116,61 @@ namespace osu.Game.Database
connection.DeleteAll<BeatmapInfo>();
}
/// <summary>
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
/// </summary>
/// <param name="paths">Multiple locations on disk</param>
public void Import(IEnumerable<string> paths)
{
Stack<BeatmapSetInfo> sets = new Stack<BeatmapSetInfo>();
foreach (string p in paths)
Import(p);
try
{
BeatmapSetInfo set = getBeatmapSet(p);
//If we have an ID then we already exist in the database.
if (set.ID == 0)
sets.Push(set);
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with beatmaps from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
File.Delete(p);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete file at {p}");
}
}
catch (Exception e)
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import beatmap set");
}
// Batch commit with multiple sets to database
Import(sets);
}
/// <summary>
/// Import <see cref="BeatmapSetInfo"/> from <paramref name="path"/>.
/// </summary>
/// <param name="path">Location on disk</param>
public void Import(string path)
{
Import(new [] { path });
}
/// <summary>
/// Duplicates content from <paramref name="path"/> to storage and returns a representing <see cref="BeatmapSetInfo"/>.
/// </summary>
/// <param name="path">Content location</param>
/// <returns><see cref="BeatmapSetInfo"/></returns>
private BeatmapSetInfo getBeatmapSet(string path)
{
string hash = null;
@ -156,7 +204,7 @@ namespace osu.Game.Database
BeatmapSetAdded?.Invoke(existing);
}
return;
return existing;
}
var beatmapSet = new BeatmapSetInfo
@ -172,7 +220,6 @@ namespace osu.Game.Database
{
string[] mapNames = reader.BeatmapFilenames;
foreach (var name in mapNames)
{
using (var stream = new StreamReader(reader.GetStream(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
@ -184,11 +231,10 @@ namespace osu.Game.Database
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
}
beatmapSet.StoryboardFile = reader.StoryboardFilename;
}
beatmapSet.StoryboardFile = reader.StoryboardFilename;
}
Import(new[] { beatmapSet });
return beatmapSet;
}
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)

View File

@ -88,7 +88,7 @@ namespace osu.Game.Database
return ID == other?.ID;
}
public bool AudioEquals(BeatmapInfo other) => other != null &&
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
}

View File

@ -10,7 +10,6 @@ using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Graphics.Backgrounds
{

View File

@ -902,6 +902,6 @@ namespace osu.Game.Graphics
fa_osu_mod_spunout = 0xe046,
fa_osu_mod_suddendeath = 0xe047,
fa_osu_mod_target = 0xe048,
fa_osu_mod_bg = 0xe049,
fa_osu_mod_bg = 0xe04a,
}
}

View File

@ -13,17 +13,15 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Graphics.UserInterface
{
public class PauseButton : ClickableContainer
public class DialogButton : ClickableContainer
{
private const float hover_width = 0.9f;
private const float hover_duration = 500;
private const float glow_fade_duration = 250;
private const float click_duration = 200;
private Color4 backgroundColour = OsuColour.Gray(34);
private Color4 buttonColour;
public Color4 ButtonColour
{
@ -35,8 +33,21 @@ namespace osu.Game.Overlays.Pause
{
buttonColour = value;
updateGlow();
if (colourContainer == null) return;
colourContainer.Colour = ButtonColour;
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
@ -50,16 +61,30 @@ namespace osu.Game.Overlays.Pause
set
{
text = value;
if (spriteText == null) return;
spriteText.Text = Text;
}
}
private float textSize = 28;
internal float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public SampleChannel SampleClick, SampleHover;
private Container backgroundContainer, colourContainer, glowContainer;
private Box leftGlow, centerGlow, rightGlow;
private Box leftGlow, centerGlow, rightGlow, background;
private SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
@ -85,8 +110,9 @@ namespace osu.Game.Overlays.Pause
protected override bool OnHover(Framework.Input.InputState state)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
spriteText.TransformSpacingTo(new Vector2(3f, 0f), hover_duration, EasingTypes.OutElastic);
glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
SampleHover?.Play();
return true;
@ -127,8 +153,10 @@ namespace osu.Game.Overlays.Pause
rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
public PauseButton()
public DialogButton()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
backgroundContainer = new Container
@ -137,12 +165,12 @@ namespace osu.Game.Overlays.Pause
Width = 1f,
Children = new Drawable[]
{
new Box
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
}
}
Colour = backgroundColour,
},
},
},
glowContainer = new Container
{
@ -156,23 +184,23 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f
Width = 0.125f,
},
centerGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f
Width = 0.75f,
},
rightGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f
}
}
Width = 0.125f,
},
},
},
new Container
{
@ -194,7 +222,7 @@ namespace osu.Game.Overlays.Pause
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5
Radius = 5,
},
Colour = ButtonColour,
Shear = new Vector2(0.2f, 0),
@ -203,7 +231,7 @@ namespace osu.Game.Overlays.Pause
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
},
new Container
{
@ -217,13 +245,13 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0)
}
}
Shear = new Vector2(-0.2f, 0),
},
},
},
}
}
}
},
},
},
},
spriteText = new OsuSpriteText
{
@ -234,8 +262,8 @@ namespace osu.Game.Overlays.Pause
Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White
}
Colour = Color4.White,
},
};
updateGlow();

View File

@ -1,4 +1,7 @@
using OpenTK.Graphics;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Input;
using System;

View File

@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]

View File

@ -14,6 +14,8 @@ namespace osu.Game.Graphics.UserInterface
{
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
public override bool AllowClipboardExport => false;
public class PasswordMaskChar : Container
{
private CircularContainer circle;

View File

@ -68,10 +68,10 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[]
{
stars = new FlowContainer<Star>
stars = new FillFlowContainer<Star>
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(star_spacing),
}
};

View File

@ -57,10 +57,7 @@ namespace osu.Game.Graphics.UserInterface
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
Margin = new MarginPadding
{
Right = (value & Anchor.x2) > 0 ? -SIZE_RETRACTED.X * shear * 0.5f : 0
};
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;

View File

@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,

272
osu.Game/Modes/Mod.cs Normal file
View File

@ -0,0 +1,272 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Game.Graphics;
namespace osu.Game.Modes
{
/// <summary>
/// The base class for gameplay modifiers.
/// </summary>
public abstract class Mod
{
/// <summary>
/// The name of this mod.
/// </summary>
public abstract Mods Name { get; }
/// <summary>
/// The icon of this mod.
/// </summary>
public abstract FontAwesome Icon { get; }
/// <summary>
/// The user readable description of this mod.
/// </summary>
public abstract string Description { get; }
/// <summary>
/// The score multiplier of this mod.
/// </summary>
public abstract double ScoreMultiplier { get; }
/// <summary>
/// Returns if this mod is ranked.
/// </summary>
public abstract bool Ranked { get; }
/// <summary>
/// The mods this mod cannot be enabled with.
/// </summary>
public abstract Mods[] DisablesMods { get; }
}
public class MultiMod : Mod
{
public override Mods Name => Modes.Mods.None;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"";
public override double ScoreMultiplier => 0.0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
public Mod[] Mods;
}
public abstract class ModNoFail : Mod
{
public override Mods Name => Mods.NoFail;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description => @"You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Relax, Mods.Autopilot, Mods.SuddenDeath, Mods.Perfect };
}
public abstract class ModEasy : Mod
{
public override Mods Name => Mods.Easy;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description => @"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.HardRock };
}
public abstract class ModHidden : Mod
{
public override Mods Name => Mods.Hidden;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override bool Ranked => true;
}
public abstract class ModHardRock : Mod
{
public override Mods Name => Mods.HardRock;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description => @"Everything just got a bit harder...";
public override Mods[] DisablesMods => new Mods[] { Mods.Easy };
}
public abstract class ModSuddenDeath : Mod
{
public override Mods Name => Mods.SuddenDeath;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description => @"Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.NoFail, Mods.Relax, Mods.Autopilot, Mods.Autoplay, Mods.Cinema };
}
public abstract class ModDoubleTime : Mod
{
public override Mods Name => Mods.DoubleTime;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description => @"Zoooooooooom";
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.HalfTime };
}
public abstract class ModRelax : Mod
{
public override Mods Name => Mods.Relax;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { Mods.Autopilot, Mods.Autoplay, Mods.Cinema, Mods.NoFail, Mods.SuddenDeath, Mods.Perfect };
}
public abstract class ModHalfTime : Mod
{
public override Mods Name => Mods.HalfTime;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description => @"Less zoom";
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.DoubleTime, Mods.Nightcore };
}
public abstract class ModNightcore : ModDoubleTime
{
public override Mods Name => Mods.Nightcore;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description => @"uguuuuuuuu";
}
public abstract class ModFlashlight : Mod
{
public override Mods Name => Mods.Flashlight;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description => @"Restricted view area.";
public override bool Ranked => true;
}
public class ModAutoplay : Mod
{
public override Mods Name => Mods.Autoplay;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => @"Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { Mods.Relax, Mods.Autopilot, Mods.SpunOut, Mods.SuddenDeath, Mods.Perfect };
}
public abstract class ModPerfect : ModSuddenDeath
{
public override Mods Name => Mods.Perfect;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"SS or quit.";
}
public class ModCinema : ModAutoplay
{
public override Mods Name => Mods.Cinema;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
}
[Flags]
public enum Mods
{
None = 0,
[Description(@"No Fail")]
NoFail = 1 << 0,
[Description(@"Easy")]
Easy = 1 << 1,
//NoVideo = 1 << 2,
[Description(@"Hidden")]
Hidden = 1 << 3,
[Description(@"Hard Rock")]
HardRock = 1 << 4,
[Description(@"Sudden Death")]
SuddenDeath = 1 << 5,
[Description(@"Double Time")]
DoubleTime = 1 << 6,
[Description(@"Relax")]
Relax = 1 << 7,
[Description(@"Halftime")]
HalfTime = 1 << 8,
[Description(@"Nightcore")]
Nightcore = 1 << 9,
[Description(@"Flashlight")]
Flashlight = 1 << 10,
[Description(@"Auto")]
Autoplay = 1 << 11,
[Description(@"Spun Out")]
SpunOut = 1 << 12,
[Description(@"Autopilot")]
Autopilot = 1 << 13,
[Description(@"Perfect")]
Perfect = 1 << 14,
[Description(@"4K")]
Key4 = 1 << 15,
[Description(@"5K")]
Key5 = 1 << 16,
[Description(@"6K")]
Key6 = 1 << 17,
[Description(@"7K")]
Key7 = 1 << 18,
[Description(@"8K")]
Key8 = 1 << 19,
[Description(@"Fade In")]
FadeIn = 1 << 20,
[Description(@"Random")]
Random = 1 << 21,
[Description(@"Cinema")]
Cinema = 1 << 22,
[Description(@"Target Practice")]
Target = 1 << 23,
[Description(@"9K")]
Key9 = 1 << 24,
[Description(@"Co-Op")]
KeyCoop = 1 << 25,
[Description(@"1K")]
Key1 = 1 << 26,
[Description(@"3K")]
Key3 = 1 << 27,
[Description(@"2K")]
Key2 = 1 << 28,
LastMod = 1 << 29,
KeyMod = Key1 | Key2 | Key3 | Key4 | Key5 | Key6 | Key7 | Key8 | Key9 | KeyCoop,
FreeModAllowed = NoFail | Easy | Hidden | HardRock | SuddenDeath | Flashlight | FadeIn | Relax | Autopilot | SpunOut | KeyMod,
ScoreIncreaseMods = Hidden | HardRock | DoubleTime | Flashlight | FadeIn
}
public enum ModType
{
DifficultyReduction,
DifficultyIncrease,
Special,
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Objects
{
public abstract class HitObjectParser

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Objects
{
/// <summary>

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@ -8,6 +8,7 @@ using System;
using System.Collections.Concurrent;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Mods;
namespace osu.Game.Modes
{
@ -26,6 +27,8 @@ namespace osu.Game.Modes
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount);
public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes
{
public class Score

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@ -1,5 +1,5 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;

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@ -0,0 +1,85 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
namespace osu.Game.Modes.UI
{
public class ModIcon : Container
{
private TextAwesome modIcon, background;
private float iconSize = 80;
public float IconSize
{
get
{
return iconSize;
}
set
{
iconSize = value;
reapplySize();
}
}
private Color4 backgroundColour;
new public Color4 Colour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private FontAwesome icon;
public FontAwesome Icon
{
get
{
return icon;
}
set
{
icon = value;
modIcon.Icon = value;
}
}
private void reapplySize()
{
background.TextSize = iconSize;
modIcon.TextSize = iconSize - 35;
}
public ModIcon()
{
Children = new Drawable[]
{
background = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_osu_mod_bg,
Shadow = true,
},
modIcon = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
},
};
reapplySize();
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.API
{
public interface IOnlineComponent

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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
public class DrawableChannel : Container
{
private readonly Channel channel;
private FlowContainer flow;
private FillFlowContainer flow;
private ScrollContainer scroll;
public DrawableChannel(Channel channel)
@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
flow = new FlowContainer
flow = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 }

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@ -42,6 +42,8 @@ namespace osu.Game
private NotificationManager notificationManager;
private DialogOverlay dialogOverlay;
private Intro intro
{
get
@ -142,6 +144,11 @@ namespace osu.Game
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
(dialogOverlay = new DialogOverlay
{
Depth = -4,
}).LoadAsync(this, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
@ -155,6 +162,7 @@ namespace osu.Game
Dependencies.Cache(options);
Dependencies.Cache(musicController);
Dependencies.Cache(notificationManager);
Dependencies.Cache(dialogOverlay);
(Toolbar = new Toolbar
{

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@ -0,0 +1,246 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialog : FocusedOverlayContainer
{
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
private Container content, ring;
private FillFlowContainer<PopupDialogButton> buttonsContainer;
private TextAwesome iconText;
private SpriteText header, body;
public FontAwesome Icon
{
get { return iconText.Icon; }
set { iconText.Icon = value; }
}
public string HeaderText
{
get { return header.Text; }
set { header.Text = value; }
}
public string BodyText
{
get { return body.Text; }
set { body.Text = value; }
}
public IEnumerable<PopupDialogButton> Buttons
{
get { return buttonsContainer.Children; }
set
{
buttonsContainer.Children = value;
foreach (PopupDialogButton b in value)
{
var action = b.Action;
b.Action = () =>
{
Hide();
action?.Invoke();
};
}
}
}
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Enter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, EasingTypes.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, EasingTypes.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
content.FadeOut(EXIT_DURATION, EasingTypes.InSine);
}
public PopupDialog()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 0.4f,
Alpha = 0f,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.5f),
Radius = 8,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"221a21"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"271e26"),
ColourDark = OsuColour.FromHex(@"1e171e"),
TriangleScale = 4,
},
},
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Position = new Vector2(0f, -50f),
Direction = FillDirection.Down,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
new Container
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Size = ringSize,
Margin = new MarginPadding
{
Bottom = 30,
},
Children = new Drawable[]
{
ring = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 5f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0),
},
iconText = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_close,
TextSize = 50,
},
},
},
},
},
header = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Header",
TextSize = 25,
Shadow = true,
},
body = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Body",
TextSize = 18,
Shadow = true,
},
},
},
buttonsContainer = new FillFlowContainer<PopupDialogButton>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Down,
},
},
},
};
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogButton : DialogButton
{
public PopupDialogButton()
{
Height = 50;
BackgroundColour = OsuColour.FromHex(@"150e14");
TextSize = 18;
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogCancelButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
ButtonColour = colours.Blue;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menuback");
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogOkButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
ButtonColour = colours.Pink;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
}
}
}

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class DialogOverlay : FocusedOverlayContainer
{
private Container dialogContainer;
private PopupDialog currentDialog;
public void Push(PopupDialog dialog)
{
if (dialog == currentDialog) return;
currentDialog?.Hide();
currentDialog = dialog;
dialogContainer.Add(currentDialog);
currentDialog.Show();
currentDialog.StateChanged += onDialogOnStateChanged;
State = Visibility.Visible;
}
private void onDialogOnStateChanged(OverlayContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;
//handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION);
dialog.Expire();
if (dialog == currentDialog)
State = Visibility.Hidden;
}
protected override void PopIn()
{
base.PopIn();
FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
}
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public class AssistedSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Blue;
SelectedColour = colours.BlueLight;
}
public AssistedSection()
{
Header = @"Assisted";
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public class DifficultyIncreaseSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
SelectedColour = colours.YellowLight;
}
public DifficultyIncreaseSection()
{
Header = @"Gameplay Difficulty Increase";
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public class DifficultyReductionSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Green;
SelectedColour = colours.GreenLight;
}
public DifficultyReductionSection()
{
Header = @"Gameplay Difficulty Reduction";
}
}
}

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@ -0,0 +1,271 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Modes.UI;
namespace osu.Game.Overlays.Mods
{
public class ModButton : FillFlowContainer
{
private ModIcon[] icons;
private ModIcon displayIcon => icons[icons.Length - 1];
private SpriteText text;
private Container iconsContainer;
private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none
private int _selectedMod = -1;
private int selectedMod
{
get
{
return _selectedMod;
}
set
{
if (value == _selectedMod) return;
_selectedMod = value;
if (value >= Mods.Length)
{
_selectedMod = -1;
}
else if (value <= -2)
{
_selectedMod = Mods.Length - 1;
}
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
for (int i = 0; i < icons.Length; i++)
{
if (Selected && i == icons.Length - 1) icons[i].Colour = SelectedColour;
else icons[i].Colour = Colour;
}
displaySelectedMod();
}
}
public bool Selected => selectedMod != -1;
private Color4 backgroundColour;
public new Color4 Colour
{
get
{
return backgroundColour;
}
set
{
if (value == backgroundColour) return;
backgroundColour = value;
foreach (ModIcon icon in icons)
{
icon.Colour = value;
}
}
}
private Color4 selectedColour;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
set
{
if (value == selectedColour) return;
selectedColour = value;
if (Selected) icons[0].Colour = value;
}
}
private Mod mod;
public Mod Mod
{
get
{
return mod;
}
set
{
if (mod == value) return;
mod = value;
if (mod is MultiMod)
{
mods = ((MultiMod)mod).Mods;
}
else
{
mods = new Mod[] { mod };
}
createIcons();
if (mods.Length > 0)
{
displayMod(mods[0]);
}
}
}
private Mod[] mods;
public Mod[] Mods => mods; // the mods from Mod, only multiple if Mod is a MultiMod
public Mod SelectedMod => Mods.ElementAtOrDefault(selectedMod);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
return true;
}
public void SelectNext()
{
selectedMod++;
if (selectedMod == -1)
{
sampleOff.Play();
}
else
{
sampleOn.Play();
}
Action?.Invoke(SelectedMod);
}
public void SelectPrevious()
{
selectedMod--;
if (selectedMod == -1)
{
sampleOff.Play();
}
else
{
sampleOn.Play();
}
Action?.Invoke(SelectedMod);
}
public void Deselect()
{
selectedMod = -1;
}
private void displayMod(Mod mod)
{
displayIcon.Icon = mod.Icon;
text.Text = mod.Name.GetDescription();
}
private void displaySelectedMod()
{
var modIndex = selectedMod;
if (modIndex <= -1)
{
modIndex = 0;
}
displayMod(Mods[modIndex]);
}
private void createIcons()
{
if (Mods.Length > 1)
{
iconsContainer.Add(icons = new ModIcon[]
{
new ModIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f),
},
new ModIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f),
},
});
}
else
{
iconsContainer.Add(icons = new ModIcon[]
{
new ModIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
},
});
}
}
public ModButton(Mod m)
{
Direction = FillDirection.Down;
Spacing = new Vector2(0f, -5f);
Size = new Vector2(100f);
Children = new Drawable[]
{
new Container
{
Size = new Vector2(77f, 80f),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
iconsContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
},
text = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 18,
},
};
Mod = m;
}
}
}

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@ -0,0 +1,176 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
namespace osu.Game.Overlays.Mods
{
class AlwaysPresentFlowContainer : FillFlowContainer
{
public override bool IsPresent => true;
}
public class ModSection : Container
{
private OsuSpriteText headerLabel;
private AlwaysPresentFlowContainer buttonsContainer;
public FillFlowContainer ButtonsContainer => buttonsContainer;
public Action<Mod> Action;
protected virtual Key[] ToggleKeys => new Key[] { };
public Mod[] SelectedMods
{
get
{
List<Mod> selectedMods = new List<Mod>();
foreach (ModButton button in Buttons)
{
Mod selectedMod = button.SelectedMod;
if (selectedMod != null)
selectedMods.Add(selectedMod);
}
return selectedMods.ToArray();
}
}
private string header;
public string Header
{
get
{
return header;
}
set
{
header = value;
headerLabel.Text = value;
}
}
private ModButton[] buttons = {};
public ModButton[] Buttons
{
get
{
return buttons;
}
set
{
if (value == buttons) return;
buttons = value;
foreach (ModButton button in value)
{
button.Colour = Colour;
button.SelectedColour = selectedColour;
button.Action = buttonPressed;
}
buttonsContainer.Add(value);
}
}
private Color4 colour = Color4.White;
new public Color4 Colour
{
get
{
return colour;
}
set
{
if (value == colour) return;
colour = value;
foreach (ModButton button in buttons)
{
button.Colour = value;
}
}
}
private Color4 selectedColour = Color4.White;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
set
{
if (value == selectedColour) return;
selectedColour = value;
foreach (ModButton button in buttons)
{
button.SelectedColour = value;
}
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < Buttons.Length)
Buttons[index].SelectNext();
return base.OnKeyDown(state, args);
}
public void DeselectAll()
{
foreach (ModButton button in buttons)
{
button.Deselect();
}
}
private void buttonPressed(Mod mod)
{
Action?.Invoke(mod);
}
public ModSection()
{
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
headerLabel = new OsuSpriteText
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Position = new Vector2(0f, 0f),
Font = @"Exo2.0-Bold",
Text = Header,
},
buttonsContainer = new AlwaysPresentFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Spacing = new Vector2(50f, 0f),
Margin = new MarginPadding
{
Top = 6,
},
},
};
}
}
}

View File

@ -0,0 +1,369 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
{
private const int button_duration = 700;
private const int ranked_multiplier_duration = 700;
private const float content_width = 0.8f;
private Color4 lowMultiplierColour, highMultiplierColour;
private OsuSpriteText rankedLabel, multiplierLabel;
private FillFlowContainer rankedMultiplerContainer;
private FillFlowContainer<ModSection> modSectionsContainer;
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
private void modeChanged(object sender, EventArgs eventArgs)
{
var ruleset = Ruleset.GetRuleset(PlayMode);
modSectionsContainer.Children = new ModSection[]
{
new DifficultyReductionSection
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Action = modButtonPressed,
Buttons = ruleset.GetModsFor(ModType.DifficultyReduction).Select(m => new ModButton(m)).ToArray(),
},
new DifficultyIncreaseSection
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Action = modButtonPressed,
Buttons = ruleset.GetModsFor(ModType.DifficultyIncrease).Select(m => new ModButton(m)).ToArray(),
},
new AssistedSection
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Action = modButtonPressed,
Buttons = ruleset.GetModsFor(ModType.Special).Select(m => new ModButton(m)).ToArray(),
},
};
}
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuColour colours, OsuGame osu)
{
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
if (osu != null)
PlayMode.BindTo(osu.PlayMode);
PlayMode.ValueChanged += modeChanged;
PlayMode.TriggerChange();
}
protected override void PopOut()
{
base.PopOut();
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
foreach (ModSection section in modSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
}
TriggerFocusLost();
}
protected override void PopIn()
{
base.PopIn();
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
foreach (ModSection section in modSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
}
Schedule(TriggerFocusContention);
}
public void DeselectAll()
{
foreach (ModSection section in modSectionsContainer.Children)
{
foreach (ModButton button in section.Buttons)
{
button.Deselect();
}
}
}
public void DeselectMod(Modes.Mods modName)
{
foreach (ModSection section in modSectionsContainer.Children)
{
foreach (ModButton button in section.Buttons)
{
foreach (Mod mod in button.Mods)
{
if (mod.Name == modName)
{
button.Deselect();
return;
}
}
}
}
}
private void modButtonPressed(Mod selectedMod)
{
if (selectedMod != null)
{
foreach (Modes.Mods disableMod in selectedMod.DisablesMods)
{
DeselectMod(disableMod);
}
}
refreshSelectedMods();
double multiplier = 1.0;
bool ranked = true;
foreach (Mod mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
if (ranked)
ranked = mod.Ranked;
}
// 1.00x
// 1.05x
// 1.20x
multiplierLabel.Text = string.Format("{0:N2}x", multiplier);
string rankedString = ranked ? "Ranked" : "Unranked";
rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
if (multiplier > 1.0)
{
multiplierLabel.FadeColour(highMultiplierColour, 200);
}
else if (multiplier < 1.0)
{
multiplierLabel.FadeColour(lowMultiplierColour, 200);
}
else
{
multiplierLabel.FadeColour(Color4.White, 200);
}
}
private void refreshSelectedMods()
{
List<Mod> selectedMods = new List<Mod>();
foreach (ModSection section in modSectionsContainer.Children)
{
foreach (Mod mod in section.SelectedMods)
{
selectedMods.Add(mod);
}
}
SelectedMods.Value = selectedMods.ToArray();
}
public ModSelectOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Height = 510;
Content.RelativeSizeAxes = Axes.X;
Content.AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(36, 50, 68, 255)
},
new Triangles
{
TriangleScale = 5,
RelativeSizeAxes = Axes.X,
Height = Height, //set the height from the start to ensure correct triangle density.
ColourLight = new Color4(53, 66, 82, 255),
ColourDark = new Color4(41, 54, 70, 255),
},
},
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Direction = FillDirection.Down,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
// Header
new Container
{
RelativeSizeAxes = Axes.X,
Height = 82,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(10).Opacity(100),
},
new FillFlowContainer
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Down,
Width = content_width,
Padding = new MarginPadding
{
Top = 10,
Bottom = 10,
},
Children = new Drawable[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"Gameplay Mods",
TextSize = 22,
Shadow = true,
Margin = new MarginPadding
{
Bottom = 4,
},
},
new OsuSpriteText
{
Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.",
TextSize = 18,
Shadow = true,
},
new OsuSpriteText
{
Text = @"Others are just for fun",
TextSize = 18,
Shadow = true,
},
},
},
},
},
// Body
modSectionsContainer = new FillFlowContainer<ModSection>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Width = content_width,
},
// Footer
new Container
{
RelativeSizeAxes = Axes.X,
Height = 70,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f,
},
rankedMultiplerContainer = new FillFlowContainer
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = content_width,
Direction = FillDirection.Right,
Padding = new MarginPadding
{
Top = 20,
Bottom = 20,
},
Children = new Drawable[]
{
rankedLabel = new OsuSpriteText
{
Text = @"Ranked, Score Multiplier: ",
TextSize = 30,
Shadow = true,
},
multiplierLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"1.00x",
TextSize = 30,
Shadow = true,
},
},
},
},
},
},
},
};
}
}
}

View File

@ -44,9 +44,9 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
Children = new[]
{
sections = new FlowContainer<NotificationSection>
sections = new FillFlowContainer<NotificationSection>
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new []

View File

@ -16,7 +16,7 @@ using OpenTK;
namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : FlowContainer
public class NotificationSection : FillFlowContainer
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Padding = new MarginPadding
{
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Notifications
Origin = Anchor.TopRight,
Action = clearAll
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding
{
@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Notifications
},
},
},
notifications = new FlowContainer<Notification>
notifications = new FillFlowContainer<Notification>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,

View File

@ -14,7 +14,7 @@ using System.Collections.Generic;
namespace osu.Game.Overlays.Options
{
public class OptionDropDown<T> : FlowContainer
public class OptionDropDown<T> : FillFlowContainer
{
private DropDownMenu<T> dropdown;
private SpriteText text;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
{
Items = new KeyValuePair<string, T>[0];
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]

View File

@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class OptionSlider<T> : FlowContainer where T : struct
public class OptionSlider<T> : FillFlowContainer where T : struct
{
private SliderBar<T> slider;
private SpriteText text;
@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
public OptionSlider()
{
Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{
public abstract class OptionsSection : Container
{
protected FlowContainer FlowContent;
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public abstract FontAwesome Icon { get; }
@ -58,10 +58,10 @@ namespace osu.Game.Overlays.Options
TextSize = header_size,
Text = Header,
},
FlowContent = new FlowContainer
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = header_size + header_margin },
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options
{
public abstract class OptionsSubsection : FlowContainer
public abstract class OptionsSubsection : FillFlowContainer
{
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
AddInternal(new Drawable[]
{
new OsuSpriteText
@ -29,12 +29,12 @@ namespace osu.Game.Overlays.Options
Margin = new MarginPadding { Bottom = 10 },
Font = @"Exo2.0-Black",
},
content = new FlowContainer
content = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0, 5),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
},
});
}

View File

@ -7,6 +7,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections
{

View File

@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
}
}
class LoginForm : FlowContainer
class LoginForm : FillFlowContainer
{
private TextBox username;
private TextBox password;
@ -100,10 +100,10 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config)
{
this.api = api;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
username = new OsuTextBox
@ -117,7 +117,8 @@ namespace osu.Game.Overlays.Options.Sections.General
{
PlaceholderText = "Password",
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this
TabbableContentContainer = this,
OnCommit = (TextBox sender, bool newText) => performLogin()
},
new OsuCheckbox
{

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections
{

View File

@ -8,6 +8,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections
{

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{
public class Sidebar : Container
{
private FlowContainer content;
private FillFlowContainer content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content;
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
{
Children = new []
{
content = new FlowContainer
content = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical
Direction = FillDirection.Down,
}
}
},

View File

@ -73,11 +73,11 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = sections,
}
}

View File

@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[]
{
new ToolbarBackground(),
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -55,7 +55,10 @@ namespace osu.Game.Overlays.Toolbar
},
modeSelector = new ToolbarModeSelector
{
OnPlayModeChange = OnPlayModeChange
OnPlayModeChange = (PlayMode mode) =>
{
OnPlayModeChange?.Invoke(mode);
}
}
}
},
@ -63,7 +66,7 @@ namespace osu.Game.Overlays.Toolbar
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -141,7 +144,7 @@ namespace osu.Game.Overlays.Toolbar
FadeOut(transition_time);
}
class PassThroughFlowContainer : FlowContainer
class PassThroughFlowContainer : FillFlowContainer
{
//needed to get input to the login overlay.
public override bool Contains(Vector2 screenSpacePos) => true;

View File

@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
protected TextAwesome DrawableIcon;
protected SpriteText DrawableText;
protected Box HoverBackground;
private FlowContainer tooltipContainer;
private FillFlowContainer tooltipContainer;
private SpriteText tooltip1;
private SpriteText tooltip2;
protected FlowContainer Flow;
protected FillFlowContainer Flow;
private SampleChannel sampleClick;
public ToolbarButton()
@ -82,21 +82,21 @@ namespace osu.Game.Overlays.Toolbar
BlendingMode = BlendingMode.Additive,
Alpha = 0,
},
Flow = new FlowContainer
Flow = new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
Spacing = new Vector2(5),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
DrawableIcon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
DrawableText = new OsuSpriteText
{
@ -105,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
},
},
},
tooltipContainer = new FlowContainer
tooltipContainer = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor,

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
{
const float padding = 10;
private FlowContainer modeButtons;
private FillFlowContainer modeButtons;
private Drawable modeButtonLine;
private ToolbarModeButton activeButton;
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[]
{
new OpaqueBackground(),
modeButtons = new FlowContainer
modeButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },

View File

@ -0,0 +1,201 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : FocusedOverlayContainer
{
protected const float APPEAR_DURATION = 800;
protected const float DISAPPEAR_DURATION = 500;
private const EasingTypes easing_show = EasingTypes.OutSine;
private const EasingTypes easing_hide = EasingTypes.InSine;
private Wave firstWave, secondWave, thirdWave, fourthWave;
private Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
protected Color4 FirstWaveColour
{
get
{
return firstWave.Colour;
}
set
{
if (firstWave.Colour == value) return;
firstWave.Colour = value;
}
}
protected Color4 SecondWaveColour
{
get
{
return secondWave.Colour;
}
set
{
if (secondWave.Colour == value) return;
secondWave.Colour = value;
}
}
protected Color4 ThirdWaveColour
{
get
{
return thirdWave.Colour;
}
set
{
if (thirdWave.Colour == value) return;
thirdWave.Colour = value;
}
}
protected Color4 FourthWaveColour
{
get
{
return fourthWave.Colour;
}
set
{
if (fourthWave.Colour == value) return;
fourthWave.Colour = value;
}
}
protected WaveOverlayContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new[]
{
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -220,
},
},
});
AddInternal(contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(50),
},
},
});
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
contentContainer.FadeIn(APPEAR_DURATION, EasingTypes.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
}
private class Wave : Container, IStateful<Visibility>
{
public float FinalPosition;
public Wave()
{
RelativeSizeAxes = Axes.Both;
Size = new Vector2(1.5f);
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
};
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
state = value;
switch (value)
{
case Visibility.Hidden:
MoveToY(DrawHeight / Height, DISAPPEAR_DURATION, easing_hide);
break;
case Visibility.Visible:
MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
break;
}
}
}
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null;
private FlowContainer childModeButtons;
private FillFlowContainer childModeButtons;
private Container textContainer;
private Box box;
@ -124,9 +124,9 @@ namespace osu.Game.Screens
Exit();
}
},
childModeButtons = new FlowContainer
childModeButtons = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,

View File

@ -114,7 +114,7 @@ namespace osu.Game.Screens.Menu
new OsuSpriteText
{
Shadow = true,
Direction = FlowDirections.Horizontal,
AllowMultiline = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,
@ -257,7 +257,8 @@ namespace osu.Game.Screens.Menu
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Repeat || state.Keyboard.ControlPressed || state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
return false;
if (triggerKey == args.Key && triggerKey != Key.Unknown)
{

View File

@ -78,16 +78,16 @@ namespace osu.Game.Screens.Menu
},
buttonFlow = new FlowContainerWithOrigin
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Children = new[]
{
settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
{
Size = new Vector2(0, BUTTON_AREA_HEIGHT)
}
},

View File

@ -27,12 +27,12 @@ namespace osu.Game.Screens.Menu
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{

View File

@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>
public class FlowContainerWithOrigin : FlowContainer
public class FlowContainerWithOrigin : FillFlowContainer
{
/// <summary>
/// A target drawable which this flowcontainer should be centered around.
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse();
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public override Anchor Origin => Anchor.Custom;

View File

@ -13,6 +13,9 @@ using osu.Game.Screens.Direct;
using osu.Game.Screens.Multiplayer;
using OpenTK;
using osu.Game.Screens.Select;
using osu.Game.Screens.Tournament;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Screens.Menu
{
@ -97,5 +100,16 @@ namespace osu.Game.Screens.Menu
Content.FadeOut(3000);
return base.OnExiting(next);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D)
{
Push(new Drawings());
return true;
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -8,11 +8,11 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
public class KeyCounterCollection : FlowContainer<KeyCounter>
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
{
public KeyCounterCollection()
{
Direction = FlowDirections.Horizontal;
Direction = FillDirection.Right;
AutoSizeAxes = Axes.Both;
}

View File

@ -1,26 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
class ModSelect : ScreenWhiteBox
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
}
}
}

View File

@ -1,15 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class PauseProgressBar : Container
{

View File

@ -3,7 +3,7 @@
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class PauseProgressGraph : Container
{

View File

@ -1,14 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class QuitButton : PauseButton
public class QuitButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio)

View File

@ -4,10 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class ResumeButton : PauseButton
public class ResumeButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)

View File

@ -4,10 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class RetryButton : PauseButton
public class RetryButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)

View File

@ -2,19 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.Pause;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play
{
public class PauseOverlay : OverlayContainer
{
@ -66,7 +67,7 @@ namespace osu.Game.Overlays.Pause
}
}
private FlowContainer retryCounterContainer;
private FillFlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible;
@ -100,21 +101,21 @@ namespace osu.Game.Overlays.Pause
Colour = Color4.Black,
Alpha = background_alpha,
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 50f),
Direction = FillDirection.Down,
Spacing = new Vector2(0, 50),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 20f),
Direction = FillDirection.Down,
Spacing = new Vector2(0, 20),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
@ -141,7 +142,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -156,7 +157,6 @@ namespace osu.Game.Overlays.Pause
{
new ResumeButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -164,7 +164,6 @@ namespace osu.Game.Overlays.Pause
},
new RetryButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -176,7 +175,6 @@ namespace osu.Game.Overlays.Pause
},
new QuitButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -188,7 +186,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
retryCounterContainer = new FlowContainer
retryCounterContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,

View File

@ -16,7 +16,6 @@ using osu.Framework.Screens;
using osu.Game.Modes.UI;
using osu.Game.Screens.Ranking;
using osu.Game.Configuration;
using osu.Game.Overlays.Pause;
using osu.Framework.Configuration;
using System;
using System.Linq;
@ -152,7 +151,6 @@ namespace osu.Game.Screens.Play
playerInputManager = new PlayerInputManager(game.Host)
{
Clock = new InterpolatingFramedClock(sourceClock),
PassThrough = false,
Children = new Drawable[]
{
hitRenderer,
@ -196,7 +194,6 @@ namespace osu.Game.Screens.Play
if (canPause || force)
{
lastPauseActionTime = Time.Current;
playerInputManager.PassThrough = true;
scoreOverlay.KeyCounter.IsCounting = false;
pauseOverlay.Retries = RestartCount;
pauseOverlay.Show();
@ -212,7 +209,6 @@ namespace osu.Game.Screens.Play
public void Resume()
{
lastPauseActionTime = Time.Current;
playerInputManager.PassThrough = false;
scoreOverlay.KeyCounter.IsCounting = true;
pauseOverlay.Hide();
sourceClock.Start();

View File

@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FlowContainer()
new FillFlowContainer()
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
new OsuSpriteText

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