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Replace all usage of IBindableList.GetBoundCopy
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9343f84a68
commit
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
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private readonly ControlPointInfo controlPoints;
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private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
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private IBindableList<SampleControlPoint> samplePoints;
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private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
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public DrumSampleContainer(ControlPointInfo controlPoints)
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
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[BackgroundDependencyLoader]
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private void load()
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{
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samplePoints = controlPoints.SamplePoints.GetBoundCopy();
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samplePoints.BindTo(controlPoints.SamplePoints);
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samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Dashboard
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{
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internal class CurrentlyPlayingDisplay : CompositeDrawable
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{
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private IBindableList<int> playingUsers;
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private readonly IBindableList<int> playingUsers = new BindableList<int>();
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private FillFlowContainer<PlayingUserPanel> userFlow;
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@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Dashboard
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{
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base.LoadComplete();
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playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
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playingUsers.BindTo(spectatorStreaming.PlayingUsers);
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playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
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{
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switch (e.Action)
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@ -14,13 +14,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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public class ControlPointPart : TimelinePart<GroupVisualisation>
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{
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private IBindableList<ControlPointGroup> controlPointGroups;
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public readonly ControlPointGroup Group;
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private BindableList<ControlPoint> controlPoints;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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[Resolved]
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private OsuColour colours { get; set; }
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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base.LoadComplete();
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controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, __) =>
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{
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if (controlPoints.Count == 0)
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@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
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{
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private IBindableList<ControlPointGroup> controlPointGroups;
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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public TimelineControlPointDisplay()
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public readonly ControlPointGroup Group;
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private BindableList<ControlPoint> controlPoints;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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[Resolved]
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private OsuColour colours { get; set; }
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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base.LoadComplete();
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controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, __) =>
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{
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ClearInternal();
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@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Timing
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private class ControlGroupAttributes : CompositeDrawable
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{
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private readonly IBindableList<ControlPoint> controlPoints;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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private readonly FillFlowContainer fill;
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Edit.Timing
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Spacing = new Vector2(2)
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};
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controlPoints = group.ControlPoints.GetBoundCopy();
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controlPoints.BindTo(group.ControlPoints);
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}
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[Resolved]
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit.Timing
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private OsuButton deleteButton;
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private ControlPointTable table;
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private IBindableList<ControlPointGroup> controlGroups;
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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[Resolved]
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private EditorClock clock { get; set; }
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@ -124,11 +124,10 @@ namespace osu.Game.Screens.Edit.Timing
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selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
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controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
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controlGroups.BindCollectionChanged((sender, args) =>
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controlPointGroups.BindTo(Beatmap.Value.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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table.ControlGroups = controlGroups;
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table.ControlGroups = controlPointGroups;
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changeHandler.SaveState();
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}, true);
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}
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