mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 19:42:55 +08:00
Merge pull request #12367 from Joehuu/lazy-flashlight
Add follow delay setting to osu! flashlight mod
This commit is contained in:
commit
4853ac802c
@ -9,10 +9,12 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
private const float default_flashlight_size = 180;
|
private const float default_flashlight_size = 180;
|
||||||
|
|
||||||
|
private const double default_follow_delay = 120;
|
||||||
|
|
||||||
private OsuFlashlight flashlight;
|
private OsuFlashlight flashlight;
|
||||||
|
|
||||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
||||||
@ -35,8 +39,25 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
|
{
|
||||||
|
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||||
|
|
||||||
|
flashlight.FollowDelay = FollowDelay.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
|
||||||
|
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
|
||||||
|
{
|
||||||
|
MinValue = default_follow_delay,
|
||||||
|
MaxValue = default_follow_delay * 10,
|
||||||
|
Precision = default_follow_delay,
|
||||||
|
};
|
||||||
|
|
||||||
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
|
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
|
||||||
{
|
{
|
||||||
|
public double FollowDelay { private get; set; }
|
||||||
|
|
||||||
public OsuFlashlight()
|
public OsuFlashlight()
|
||||||
{
|
{
|
||||||
FlashlightSize = new Vector2(0, getSizeFor(0));
|
FlashlightSize = new Vector2(0, getSizeFor(0));
|
||||||
@ -50,13 +71,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
const double follow_delay = 120;
|
|
||||||
|
|
||||||
var position = FlashlightPosition;
|
var position = FlashlightPosition;
|
||||||
var destination = e.MousePosition;
|
var destination = e.MousePosition;
|
||||||
|
|
||||||
FlashlightPosition = Interpolation.ValueAt(
|
FlashlightPosition = Interpolation.ValueAt(
|
||||||
Math.Min(Math.Abs(Clock.ElapsedFrameTime), follow_delay), position, destination, 0, follow_delay, Easing.Out);
|
Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
|
||||||
|
|
||||||
return base.OnMouseMove(e);
|
return base.OnMouseMove(e);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user