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Optimise filters to avoid property retrieval
Also reduces number of instantiations of SearchableTerms array in the case of multiple criteria terms.
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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@ -29,28 +30,29 @@ namespace osu.Game.Screens.Select.Carousel
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Beatmap.RulesetID == criteria.Ruleset.ID ||
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(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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match &= criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
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match &= criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
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match &= criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
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match &= criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
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match &= criteria.Length.IsInRange(Beatmap.Length);
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match &= criteria.BPM.IsInRange(Beatmap.BPM);
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match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
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match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
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match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
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match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
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match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(Beatmap.Length);
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match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(Beatmap.BPM);
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match &= criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor);
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match &= criteria.OnlineStatus.IsInRange(Beatmap.Status);
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match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor);
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match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(Beatmap.Status);
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match &= criteria.Creator.Matches(Beatmap.Metadata.AuthorString);
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match &= criteria.Artist.Matches(Beatmap.Metadata.Artist) ||
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match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(Beatmap.Metadata.AuthorString);
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match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(Beatmap.Metadata.Artist) ||
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criteria.Artist.Matches(Beatmap.Metadata.ArtistUnicode);
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if (match)
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{
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var terms = new List<string>();
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terms.AddRange(Beatmap.Metadata.SearchableTerms);
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terms.Add(Beatmap.Version);
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foreach (var criteriaTerm in criteria.SearchTerms)
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{
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match &=
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Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
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Beatmap.Version.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
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}
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match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
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}
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Filtered.Value = !match;
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@ -46,6 +46,8 @@ namespace osu.Game.Screens.Select
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public struct OptionalRange<T> : IEquatable<OptionalRange<T>>
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where T : struct, IComparable
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{
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public bool HasFilter => Max != null || Min != null;
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public bool IsInRange(T value)
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{
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if (Min != null)
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@ -87,9 +89,11 @@ namespace osu.Game.Screens.Select
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public struct OptionalTextFilter : IEquatable<OptionalTextFilter>
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{
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public bool HasFilter => !string.IsNullOrEmpty(SearchTerm);
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public bool Matches(string value)
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{
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if (string.IsNullOrEmpty(SearchTerm))
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if (!HasFilter)
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return true;
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// search term is guaranteed to be non-empty, so if the string we're comparing is empty, it's not matching
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