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Make IsHit not consider nested hitobjects
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@ -43,16 +43,17 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public virtual bool DisplayJudgement => true;
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
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/// </summary>
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public bool IsHit => (Result?.IsHit ?? true) && NestedHitObjects.All(n => n.IsHit);
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
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/// </summary>
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public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result.IsHit"/> is <see cref="true"/>.
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/// Note: This does NOT include nested hitobjects.
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/// </summary>
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public bool IsHit => Result?.IsHit ?? false;
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> has been judged.
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/// Note: This does NOT include nested hitobjects.
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