mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Fix drain time not being rounded to the second
This commit is contained in:
parent
afbf35b814
commit
481546ec7a
@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
|
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
|
||||||
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
|
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
|
||||||
|
|
||||||
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
|
// Drain time in seconds
|
||||||
drainTime -= OriginalBeatmap.TotalBreakTime;
|
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
|
||||||
|
|
||||||
if (drainTime == 0)
|
if (drainTime == 0)
|
||||||
drainTime = 10000000;
|
drainTime = 100000;
|
||||||
|
|
||||||
// We need this in seconds
|
|
||||||
drainTime /= 1000;
|
|
||||||
|
|
||||||
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
|
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
|
||||||
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
|
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
|
||||||
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||||
|
|
||||||
return conversionDifficulty.Value;
|
return conversionDifficulty.Value;
|
||||||
|
Loading…
Reference in New Issue
Block a user