From 480a1604fab5263b5ee2cf1acb3f64920b65a0cd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 8 Nov 2021 00:47:22 +0900 Subject: [PATCH] Rename constant --- osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index 89a6fb87d7..aebc73f108 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private const double wide_angle_multiplier = 1.5; private const double acute_angle_multiplier = 2.0; private const double slider_multiplier = 1.5; - private const double vel_change_multiplier = 0.75; + private const double velocity_change_multiplier = 0.75; private double currentStrain = 1; @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills } // Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger. - aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * vel_change_multiplier); + aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier); // Add in additional slider velocity bonus. aimStrain += sliderBonus * slider_multiplier;