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mirror of https://github.com/ppy/osu.git synced 2024-12-14 15:33:05 +08:00

Merge branch 'master' into comment-deletion

This commit is contained in:
Dean Herbert 2022-10-12 15:48:26 +09:00
commit 47fe4eb0bd
173 changed files with 3387 additions and 915 deletions

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@ -88,7 +88,7 @@ jobs:
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
- name: Test - name: Test
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
shell: pwsh shell: pwsh
# Attempt to upload results even if test fails. # Attempt to upload results even if test fails.

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2022.1008.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.928.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2022.1011.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.15.1" /> <PackageReference Include="Realm" Version="10.17.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -137,12 +137,13 @@ namespace osu.Desktop
{ {
base.SetHost(host); base.SetHost(host);
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
var desktopWindow = (SDL2DesktopWindow)host.Window; var desktopWindow = (SDL2DesktopWindow)host.Window;
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.CursorState |= CursorState.Hidden; desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name; desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f }); desktopWindow.DragDrop += f => fileDrop(new[] { f });
} }

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@ -7,9 +7,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" /> <PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
<PackageReference Include="nunit" Version="3.13.3" /> <PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -1,10 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
@ -12,11 +17,11 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture] [TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene public class TestSceneCatchTouchInput : OsuTestScene
{ {
private CatchTouchInputMapper catchTouchInputMapper = null!; [Test]
public void TestBasic()
[SetUpSteps]
public void SetUpSteps()
{ {
CatchTouchInputMapper catchTouchInputMapper = null!;
AddStep("create input overlay", () => AddStep("create input overlay", () =>
{ {
Child = new CatchInputManager(new CatchRuleset().RulesetInfo) Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
@ -32,12 +37,30 @@ namespace osu.Game.Rulesets.Catch.Tests
} }
}; };
}); });
AddStep("show overlay", () => catchTouchInputMapper.Show());
} }
[Test] [Test]
public void TestBasic() public void TestWithoutRelax()
{ {
AddStep("show overlay", () => catchTouchInputMapper.Show()); AddStep("create drawable ruleset without relax mod", () =>
{
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod>());
});
AddUntilStep("wait for load", () => Child.IsLoaded);
AddAssert("check touch input is shown", () => this.ChildrenOfType<CatchTouchInputMapper>().Any());
}
[Test]
public void TestWithRelax()
{
AddStep("create drawable ruleset with relax mod", () =>
{
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod> { new CatchModRelax() });
});
AddUntilStep("wait for load", () => Child.IsLoaded);
AddAssert("check touch input is not shown", () => !this.ChildrenOfType<CatchTouchInputMapper>().Any());
} }
} }
} }

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -36,5 +36,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return base.CreateHitObjectBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 350; public override float DefaultFlashlightSize => 325;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
@ -44,7 +44,19 @@ namespace osu.Game.Rulesets.Catch.Mods
: base(modFlashlight) : base(modFlashlight)
{ {
this.playfield = playfield; this.playfield = playfield;
FlashlightSize = new Vector2(0, GetSizeFor(0));
FlashlightSize = new Vector2(0, GetSize());
FlashlightSmoothness = 1.4f;
}
protected override float GetComboScaleFor(int combo)
{
if (combo >= 200)
return 0.770f;
if (combo >= 100)
return 0.885f;
return 1.0f;
} }
protected override void Update() protected override void Update()
@ -54,9 +66,9 @@ namespace osu.Game.Rulesets.Catch.Mods
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this); FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
} }
protected override void OnComboChange(ValueChangedEvent<int> e) protected override void UpdateFlashlightSize(float size)
{ {
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
} }
protected override string FragmentShader => "CircularFlashlight"; protected override string FragmentShader => "CircularFlashlight";

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@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -36,7 +37,9 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
KeyBindingInputManager.Add(new CatchTouchInputMapper()); // With relax mod, input maps directly to x position and left/right buttons are not used.
if (!Mods.Any(m => m is ModRelax))
KeyBindingInputManager.Add(new CatchTouchInputMapper());
} }
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -30,15 +31,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Cached(typeof(IScrollingInfo))] [Cached(typeof(IScrollingInfo))]
private IScrollingInfo scrollingInfo; private IScrollingInfo scrollingInfo;
[Cached]
private readonly StageDefinition stage = new StageDefinition(5);
protected ManiaPlacementBlueprintTestScene() protected ManiaPlacementBlueprintTestScene()
{ {
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo; scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
Add(column = new Column(0) Add(column = new Column(0, false)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AccentColour = Color4.OrangeRed, AccentColour = { Value = Color4.OrangeRed },
Clock = new FramedClock(new StopwatchClock()), // No scroll Clock = new FramedClock(new StopwatchClock()), // No scroll
}); });
} }

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
protected ManiaSelectionBlueprintTestScene(int columns) protected ManiaSelectionBlueprintTestScene(int columns)
{ {
var stageDefinitions = new List<StageDefinition> { new StageDefinition { Columns = columns } }; var stageDefinitions = new List<StageDefinition> { new StageDefinition(columns) };
base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up) base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo(); private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
[Cached(typeof(EditorBeatmap))] [Cached(typeof(EditorBeatmap))]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()) private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(2))
{ {
BeatmapInfo = BeatmapInfo =
{ {
@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
Playfield = new ManiaPlayfield(new List<StageDefinition> Playfield = new ManiaPlayfield(new List<StageDefinition>
{ {
new StageDefinition { Columns = 4 }, new StageDefinition(4),
new StageDefinition { Columns = 3 } new StageDefinition(3)
}) })
{ {
Clock = new FramedClock(new StopwatchClock()) Clock = new FramedClock(new StopwatchClock())

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
AddStep("setup compose screen", () => AddStep("setup compose screen", () =>
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 }) var beatmap = new ManiaBeatmap(new StageDefinition(4))
{ {
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
}; };

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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(4))
{ {
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo } BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
}), }),

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaColumnTypeTest
{
[TestCase(new[]
{
ColumnType.Special
}, 1)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Even,
ColumnType.Odd
}, 4)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd,
ColumnType.Special,
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd
}, 7)]
public void Test(IEnumerable<ColumnType> expected, int columns)
{
var definition = new StageDefinition
{
Columns = columns
};
var results = getResults(definition);
Assert.AreEqual(expected, results);
}
private IEnumerable<ColumnType> getResults(StageDefinition definition)
{
for (int i = 0; i < definition.Columns; i++)
yield return definition.GetTypeOfColumn(i);
}
}
}

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@ -3,9 +3,11 @@
#nullable disable #nullable disable
using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
} }
protected override void ReloadMappings() protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{ {
KeyBindings = DefaultKeyBindings; KeyBindings = DefaultKeyBindings;
} }

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key8)] [TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions) public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 }); var beatmap = new ManiaBeatmap(new StageDefinition(9));
var frame = new ManiaReplayFrame(0, actions); var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap); var legacyFrame = frame.ToLegacy(beatmap);
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key8)] [TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions) public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 }); var beatmap = new ManiaBeatmap(new StageDefinition(5));
beatmap.Stages.Add(new StageDefinition { Columns = 5 }); beatmap.Stages.Add(new StageDefinition(5));
var frame = new ManiaReplayFrame(0, actions); var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap); var legacyFrame = frame.ToLegacy(beatmap);

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaSpecialColumnTest
{
[TestCase(new[]
{
true
}, 1)]
[TestCase(new[]
{
false,
false,
false,
false
}, 4)]
[TestCase(new[]
{
false,
false,
false,
true,
false,
false,
false
}, 7)]
public void Test(IEnumerable<bool> special, int columns)
{
var definition = new StageDefinition(columns);
var results = getResults(definition);
Assert.AreEqual(special, results);
}
private IEnumerable<bool> getResults(StageDefinition definition)
{
for (int i = 0; i < definition.Columns; i++)
yield return definition.IsSpecialColumn(i);
}
}
}

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
private static ManiaBeatmap createRawBeatmap() private static ManiaBeatmap createRawBeatmap()
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60 beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
// Add test hit objects // Add test hit objects

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
@ -24,15 +23,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached] [Cached]
private readonly Column column; private readonly Column column;
[Cached]
private readonly StageDefinition stageDefinition = new StageDefinition(5);
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false) public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
{ {
InternalChildren = new[] InternalChildren = new[]
{ {
this.column = new Column(column) this.column = new Column(column, false)
{ {
Action = { Value = action }, Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
Alpha = showColumn ? 1 : 0 Alpha = showColumn ? 1 : 0
}, },
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)

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@ -61,7 +61,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
c.Add(CreateHitObject().With(h => c.Add(CreateHitObject().With(h =>
{ {
h.HitObject.StartTime = Time.Current + 5000; h.HitObject.StartTime = Time.Current + 5000;
h.AccentColour.Value = Color4.Orange;
})); }));
}) })
}, },

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms; using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -24,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached(Type = typeof(IScrollingInfo))] [Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo(); private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
[Cached]
private readonly StageDefinition stage = new StageDefinition(4);
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene() protected ManiaSkinnableTestScene()

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
var stageDefinitions = new List<StageDefinition> var stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition { Columns = 4 }, new StageDefinition(4),
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s => SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>

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@ -1,51 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneKeyArea : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(_ => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
},
}
});
}
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
stageDefinitions = new List<StageDefinition> stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition { Columns = 2 } new StageDefinition(2)
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions)); SetContents(_ => new ManiaPlayfield(stageDefinitions));
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
stageDefinitions = new List<StageDefinition> stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition { Columns = 2 }, new StageDefinition(2),
new StageDefinition { Columns = 2 } new StageDefinition(2)
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions)); SetContents(_ => new ManiaPlayfield(stageDefinitions));

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{ {
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction) Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
}; };
}); });
} }

View File

@ -5,7 +5,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }), SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground),
_ => new DefaultStageBackground()) _ => new DefaultStageBackground())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

View File

@ -5,7 +5,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning namespace osu.Game.Rulesets.Mania.Tests.Skinning
@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null) SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | // | - |
// | | // | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 });
var generated = new ManiaAutoGenerator(beatmap).Generate(); var generated = new ManiaAutoGenerator(beatmap).Generate();
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | // | * |
// | | // | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
var generated = new ManiaAutoGenerator(beatmap).Generate(); var generated = new ManiaAutoGenerator(beatmap).Generate();
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | - | // | - | - |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | * | // | * | * |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | | // | - | |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | | // | * | |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | | // | * | |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))] [Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>(); private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
[Cached]
private readonly StageDefinition stage = new StageDefinition(1);
private readonly List<Column> columns = new List<Column>(); private readonly List<Column> columns = new List<Column>();
public TestSceneColumn() public TestSceneColumn()
@ -84,12 +88,12 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index) private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
{ {
var column = new Column(index) var column = new Column(index, false)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Height = 0.85f, Height = 0.85f,
AccentColour = Color4.OrangeRed, AccentColour = { Value = Color4.OrangeRed },
Action = { Value = action }, Action = { Value = action },
}; };

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@ -4,11 +4,13 @@
#nullable disable #nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
private Column column; private Column column;
[Cached]
private readonly StageDefinition stage = new StageDefinition(1);
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
@ -35,11 +40,11 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
TimeRange = 2000, TimeRange = 2000,
Clock = new FramedClock(clock), Clock = new FramedClock(clock),
Child = column = new Column(0) Child = column = new Column(0, false)
{ {
Action = { Value = ManiaAction.Key1 }, Action = { Value = ManiaAction.Key1 },
Height = 0.85f, Height = 0.85f,
AccentColour = Color4.Gray AccentColour = { Value = Color4.Gray },
}, },
}; };
}); });

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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
AddStep("load player", () => AddStep("load player", () =>
{ {
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition(4))
{ {
HitObjects = hitObjects, HitObjects = hitObjects,
BeatmapInfo = BeatmapInfo =

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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
var specialAction = ManiaAction.Special1; var specialAction = ManiaAction.Special1;
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction); var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
stages.Add(stage); stages.Add(stage);
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
const double beat_length = 500; const double beat_length = 500;
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }) var beatmap = new ManiaBeatmap(new StageDefinition(1))
{ {
HitObjects = HitObjects =
{ {

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public enum ColumnType
{
Even,
Odd,
Special
}
}

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@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -60,5 +61,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}, },
}; };
} }
public StageDefinition GetStageForColumnIndex(int column)
{
foreach (var stage in Stages)
{
if (column < stage.Columns)
return stage;
column -= stage.Columns;
}
throw new ArgumentOutOfRangeException(nameof(column), "Provided index exceeds all available stages");
}
} }
} }

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@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> CreateBeatmap() protected override Beatmap<ManiaHitObject> CreateBeatmap()
{ {
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns); beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
if (Dual) if (Dual)
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); beatmap.Stages.Add(new StageDefinition(TargetColumns));
return beatmap; return beatmap;
} }

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@ -11,32 +11,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary> /// <summary>
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>. /// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary> /// </summary>
public struct StageDefinition public class StageDefinition
{ {
/// <summary> /// <summary>
/// The number of <see cref="Column"/>s which this stage contains. /// The number of <see cref="Column"/>s which this stage contains.
/// </summary> /// </summary>
public int Columns; public readonly int Columns;
public StageDefinition(int columns)
{
if (columns < 1)
throw new ArgumentException("Column count must be above zero.", nameof(columns));
Columns = columns;
}
/// <summary> /// <summary>
/// Whether the column index is a special column for this stage. /// Whether the column index is a special column for this stage.
/// </summary> /// </summary>
/// <param name="column">The 0-based column index.</param> /// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns> /// <returns>Whether the column is a special column.</returns>
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2; public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
/// <summary>
/// Get the type of column given a column index.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>The type of the column.</returns>
public readonly ColumnType GetTypeOfColumn(int column)
{
if (IsSpecialColumn(column))
return ColumnType.Special;
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
}
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = customAccuracy; scoreAccuracy = calculateCustomAccuracy();
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes. // Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed. // The specific number has no intrinsic meaning and can be adjusted as needed.
@ -73,6 +73,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// <summary> /// <summary>
/// Accuracy used to weight judgements independently from the score's actual accuracy. /// Accuracy used to weight judgements independently from the score's actual accuracy.
/// </summary> /// </summary>
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320); private double calculateCustomAccuracy()
{
if (totalHits == 0)
return 0;
return (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
}
} }
} }

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@ -33,5 +33,7 @@ namespace osu.Game.Rulesets.Mania.Edit
} }
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
} }
} }

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@ -26,6 +26,8 @@ using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.Skinning.Legacy; using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -66,6 +68,15 @@ namespace osu.Game.Rulesets.Mania
{ {
switch (skin) switch (skin)
{ {
case TrianglesSkin:
return new ManiaTrianglesSkinTransformer(skin, beatmap);
case ArgonSkin:
return new ManiaArgonSkinTransformer(skin, beatmap);
case DefaultLegacySkin:
return new ManiaClassicSkinTransformer(skin, beatmap);
case LegacySkin: case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap); return new ManiaLegacySkinTransformer(skin, beatmap);
} }

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@ -3,29 +3,19 @@
#nullable disable #nullable disable
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents> public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{ {
/// <summary>
/// The intended <see cref="StageDefinition"/> for this component.
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
/// </summary>
public readonly StageDefinition? StageDefinition;
/// <summary> /// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>. /// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary> /// </summary>
/// <param name="component">The component.</param> /// <param name="component">The component.</param>
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param> public ManiaSkinComponent(ManiaSkinComponents component)
public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
: base(component) : base(component)
{ {
StageDefinition = stageDefinition;
} }
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public ManiaFlashlight(ManiaModFlashlight modFlashlight) public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight) : base(modFlashlight)
{ {
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0)); FlashlightSize = new Vector2(DrawWidth, GetSize());
AddLayout(flashlightProperties); AddLayout(flashlightProperties);
} }
@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Mania.Mods
} }
} }
protected override void OnComboChange(ValueChangedEvent<int> e) protected override void UpdateFlashlightSize(float size)
{ {
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, size), FLASHLIGHT_FADE_DURATION);
} }
protected override string FragmentShader => "RectangularFlashlight"; protected override string FragmentShader => "RectangularFlashlight";

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@ -54,10 +54,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
} }
} }
protected override void UpdateInitialTransforms()
{
}
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150); protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
} }
} }

View File

@ -4,12 +4,14 @@
#nullable disable #nullable disable
using System; using System;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Rulesets.Mania.Skinning.Default; using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private Container<DrawableHoldNoteTail> tailContainer; private Container<DrawableHoldNoteTail> tailContainer;
private Container<DrawableHoldNoteTick> tickContainer; private Container<DrawableHoldNoteTick> tickContainer;
private PausableSkinnableSound slidingSample;
/// <summary> /// <summary>
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed. /// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
/// </summary> /// </summary>
@ -108,6 +112,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}, },
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both }, tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both }, tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
slidingSample = new PausableSkinnableSound { Looping = true }
}); });
maskedContents.AddRange(new[] maskedContents.AddRange(new[]
@ -118,6 +123,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}); });
} }
protected override void LoadComplete()
{
base.LoadComplete();
isHitting.BindValueChanged(updateSlidingSample, true);
}
protected override void OnApply() protected override void OnApply()
{ {
base.OnApply(); base.OnApply();
@ -322,5 +334,38 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = null; HoldStartTime = null;
isHitting.Value = false; isHitting.Value = false;
} }
protected override void LoadSamples()
{
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();
}
protected override void OnFree()
{
slidingSample.Samples = null;
base.OnFree();
}
} }
} }

View File

@ -30,20 +30,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public bool UpdateResult() => base.UpdateResult(true); public bool UpdateResult() => base.UpdateResult(true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)
{ {
// suppress the base call explicitly. // suppress the base call explicitly.
// the hold note head should never change its visual state on its own due to the "freezing" mechanic // the hold note head should never change its visual state on its own due to the "freezing" mechanic
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line). // (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
// it will be hidden along with its parenting hold note when required. // it will be hidden along with its parenting hold note when required.
// Set `LifetimeEnd` explicitly to a non-`double.MaxValue` because otherwise this DHO is automatically expired.
LifetimeEnd = double.PositiveInfinity;
} }
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note

View File

@ -23,10 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
protected override double InitialLifetimeOffset => 30000;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; } private ManiaPlayfield playfield { get; set; }
@ -69,22 +65,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Direction.BindValueChanged(OnDirectionChanged, true); Direction.BindValueChanged(OnDirectionChanged, true);
} }
protected override void OnApply()
{
base.OnApply();
if (ParentHitObject != null)
AccentColour.BindTo(ParentHitObject.AccentColour);
}
protected override void OnFree()
{
base.OnFree();
if (ParentHitObject != null)
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
}
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e) protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{ {
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -12,26 +10,38 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components namespace osu.Game.Rulesets.Mania.Skinning.Argon
{ {
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class ArgonColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
{ {
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private Box background;
private Box backgroundOverlay;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader] private Color4 brightColour;
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo) private Color4 dimColour;
{
this.action.BindTo(action);
private Box background = null!;
private Box backgroundOverlay = null!;
[Resolved]
private Column column { get; set; } = null!;
private Bindable<Color4> accentColour = null!;
public ArgonColumnBackground()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new[] InternalChildren = new[]
{ {
background = new Box background = new Box
@ -49,61 +59,42 @@ namespace osu.Game.Rulesets.Mania.UI.Components
} }
}; };
direction.BindTo(scrollingInfo.Direction); accentColour = column.AccentColour.GetBoundCopy();
direction.BindValueChanged(dir => accentColour.BindValueChanged(colour =>
{ {
backgroundOverlay.Anchor = backgroundOverlay.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; background.Colour = colour.NewValue.Darken(3).Opacity(0.8f);
updateColours(); brightColour = colour.NewValue.Opacity(0.6f);
dimColour = colour.NewValue.Opacity(0);
}, true); }, true);
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
} }
protected override void LoadComplete() private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{ {
base.LoadComplete(); if (direction.NewValue == ScrollingDirection.Up)
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{ {
if (accentColour == value) backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
return; backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
}
accentColour = value; else
{
updateColours(); backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
} }
}
private void updateColours()
{
if (!IsLoaded)
return;
background.Colour = AccentColour.Darken(5);
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);
backgroundOverlay.Colour = ColourInfo.GradientVertical(
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
} }
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e) public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{ {
if (e.Action == action.Value) if (e.Action == column.Action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false; return false;
} }
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e) public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{ {
if (e.Action == action.Value) if (e.Action == column.Action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
} }
} }

View File

@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonHitExplosion : CompositeDrawable, IHitExplosion
{
public override bool RemoveWhenNotAlive => true;
[Resolved]
private Column column { get; set; } = null!;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container largeFaint = null!;
private Bindable<Color4> accentColour = null!;
public ArgonHitExplosion()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new Drawable[]
{
largeFaint = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
},
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
largeFaint.Colour = Interpolation.ValueAt(0.8f, colour.NewValue, Color4.White, 0, 1);
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue,
Roundness = 40,
Radius = 60,
};
}, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
Anchor = Anchor.TopCentre;
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
}
else
{
Anchor = Anchor.BottomCentre;
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
}
}
public void Animate(JudgementResult result)
{
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
}
}
}

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonHitTarget : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
Colour = Color4.White
},
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Anchor = Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
}
}

View File

@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
/// <summary>
/// Represents length-wise portion of a hold note.
/// </summary>
public class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
{
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
private Drawable background = null!;
private Box foreground = null!;
public ArgonHoldBodyPiece()
{
RelativeSizeAxes = Axes.Both;
// Without this, the width of the body will be slightly larger than the head/tail.
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader(true)]
private void load(DrawableHitObject? drawableObject)
{
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
};
if (drawableObject != null)
{
var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(holdNote.AccentColour);
IsHitting.BindTo(holdNote.IsHitting);
}
AccentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(1.2f);
foreground.Colour = colour.NewValue.Opacity(0.2f);
}, true);
IsHitting.BindValueChanged(hitting =>
{
const float animation_length = 50;
foreground.ClearTransforms();
if (hitting.NewValue)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
{
foreground.FadeTo(1, animation_length).Then()
.FadeTo(0.5f, animation_length)
.Loop();
}
}
else
{
foreground.FadeOut(animation_length);
}
});
}
public void Recycle()
{
foreground.ClearTransforms();
foreground.Alpha = 0;
}
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal class ArgonHoldNoteTailPiece : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
private readonly Box shadow;
public ArgonHoldNoteTailPiece()
{
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadow = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Height = 0.82f,
Masking = true,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Children = new Drawable[]
{
colouredBox = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
new Circle
{
RelativeSizeAxes = Axes.X,
Height = ArgonNotePiece.CORNER_RADIUS * 2,
},
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = ColourInfo.GradientVertical(
accent.NewValue,
accent.NewValue.Darken(0.1f)
);
shadow.Colour = accent.NewValue.Darken(0.5f);
}
}
}

View File

@ -0,0 +1,193 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
Y = 160;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
{
Colour = colours.ForHitResult(Result),
});
}
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private class RingExplosion : CompositeDrawable
{
private readonly float travel = 52;
public RingExplosion(HitResult result)
{
const float thickness = 4;
const float small_size = 9;
const float large_size = 14;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
int countSmall = 0;
int countLarge = 0;
switch (result)
{
case HitResult.Meh:
countSmall = 3;
travel *= 0.3f;
break;
case HitResult.Ok:
case HitResult.Good:
countSmall = 4;
travel *= 0.6f;
break;
case HitResult.Great:
case HitResult.Perfect:
countSmall = 4;
countLarge = 4;
break;
}
for (int i = 0; i < countSmall; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
for (int i = 0; i < countLarge; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
}
public void PlayAnimation()
{
foreach (var c in InternalChildren)
{
const float start_position_ratio = 0.3f;
float direction = RNG.NextSingle(0, 360);
float distance = RNG.NextSingle(travel / 2, travel);
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance * start_position_ratio,
MathF.Sin(direction) * distance * start_position_ratio
));
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance,
MathF.Sin(direction) * distance
), 600, Easing.OutQuint);
}
this.FadeOutFromOne(1000, Easing.OutQuint);
}
public class RingPiece : CircularContainer
{
public RingPiece(float thickness = 9)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Masking = true;
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
};
}
}
}
}
}

View File

@ -0,0 +1,272 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer = null!;
private Drawable background = null!;
private Circle hitTargetLine = null!;
private Container<Circle> bottomIcon = null!;
private CircularContainer topIcon = null!;
private Bindable<Color4> accentColour = null!;
[Resolved]
private Column column { get; set; } = null!;
public ArgonKeyArea()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float icon_circle_size = 8;
const float icon_spacing = 7;
const float icon_vertical_offset = -30;
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
// Ensure the area is tall enough to put the target line in the correct location.
// This is to also allow the main background component to overlap the target line
// and avoid an inner corner radius being shown below the target line.
Height = Stage.HIT_TARGET_POSITION + ArgonNotePiece.CORNER_RADIUS * 2,
Children = new[]
{
new Container
{
Masking = true,
RelativeSizeAxes = Axes.Both,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Child = background = new Box
{
Name = "Key gradient",
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
},
hitTargetLine = new Circle
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Colour = OsuColour.Gray(196 / 255f),
Height = ArgonNotePiece.CORNER_RADIUS * 2,
Masking = true,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
new Container
{
Name = "Icons",
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
bottomIcon = new Container<Circle>
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Y = icon_vertical_offset,
Children = new[]
{
new Circle
{
Size = new Vector2(icon_circle_size),
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
new Circle
{
X = -icon_spacing,
Y = icon_spacing * 1.2f,
Size = new Vector2(icon_circle_size),
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
new Circle
{
X = icon_spacing,
Y = icon_spacing * 1.2f,
Size = new Vector2(icon_circle_size),
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
}
},
topIcon = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Y = -icon_vertical_offset,
Size = new Vector2(22, 14),
Masking = true,
BorderThickness = 4,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
}
}
},
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(0.2f);
bottomIcon.Colour = colour.NewValue;
},
true);
// Yes, proxy everything.
column.TopLevelContainer.Add(CreateProxy());
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
switch (direction.NewValue)
{
case ScrollingDirection.Up:
directionContainer.Scale = new Vector2(1, -1);
directionContainer.Anchor = Anchor.TopLeft;
directionContainer.Origin = Anchor.BottomLeft;
break;
case ScrollingDirection.Down:
directionContainer.Scale = new Vector2(1, 1);
directionContainer.Anchor = Anchor.BottomLeft;
directionContainer.Origin = Anchor.BottomLeft;
break;
}
}
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (e.Action != column.Action.Value) return false;
const double lighting_fade_in_duration = 70;
Color4 lightingColour = getLightingColour();
background
.FlashColour(accentColour.Value.Lighten(0.8f), 200, Easing.OutQuint)
.FadeTo(1, lighting_fade_in_duration, Easing.OutQuint)
.Then()
.FadeTo(0.8f, 500);
hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour.Opacity(0.4f),
Radius = 20,
}, lighting_fade_in_duration, Easing.OutQuint);
topIcon.ScaleTo(0.9f, lighting_fade_in_duration, Easing.OutQuint);
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour.Opacity(0.1f),
Radius = 20,
}, lighting_fade_in_duration, Easing.OutQuint);
bottomIcon.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
foreach (var circle in bottomIcon)
{
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour.Opacity(0.2f),
Radius = 60,
}, lighting_fade_in_duration, Easing.OutQuint);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (e.Action != column.Action.Value) return;
const double lighting_fade_out_duration = 800;
Color4 lightingColour = getLightingColour().Opacity(0);
// background fades out faster than lighting elements to give better definition to the player.
background.FadeTo(0.3f, 50, Easing.OutQuint)
.Then()
.FadeOut(lighting_fade_out_duration, Easing.OutQuint);
topIcon.ScaleTo(1f, 200, Easing.OutQuint);
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour,
Radius = 20,
}, lighting_fade_out_duration, Easing.OutQuint);
hitTargetLine.FadeColour(OsuColour.Gray(196 / 255f), lighting_fade_out_duration, Easing.OutQuint);
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour,
Radius = 25,
}, lighting_fade_out_duration, Easing.OutQuint);
bottomIcon.FadeColour(accentColour.Value, lighting_fade_out_duration, Easing.OutQuint);
foreach (var circle in bottomIcon)
{
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour,
Radius = 30,
}, lighting_fade_out_duration, Easing.OutQuint);
}
}
private Color4 getLightingColour() => Interpolation.ValueAt(0.2f, accentColour.Value, Color4.White, 0, 1);
}
}

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@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal class ArgonNotePiece : CompositeDrawable
{
public const float NOTE_HEIGHT = 42;
public const float CORNER_RADIUS = 3.4f;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
private readonly Box shadow;
public ArgonNotePiece()
{
RelativeSizeAxes = Axes.X;
Height = NOTE_HEIGHT;
CornerRadius = CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadow = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.82f,
Masking = true,
CornerRadius = CORNER_RADIUS,
Children = new Drawable[]
{
colouredBox = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
new Circle
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = CORNER_RADIUS * 2,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
}
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = ColourInfo.GradientVertical(
accent.NewValue.Lighten(0.1f),
accent.NewValue
);
shadow.Colour = accent.NewValue.Darken(0.5f);
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonStageBackground : CompositeDrawable
{
public ArgonStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
}
}

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@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ManiaArgonSkinTransformer : SkinTransformer
{
private readonly ManiaBeatmap beatmap;
public ManiaArgonSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case ManiaSkinComponent maniaComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (maniaComponent.Component)
{
case ManiaSkinComponents.StageBackground:
return new ArgonStageBackground();
case ManiaSkinComponents.ColumnBackground:
return new ArgonColumnBackground();
case ManiaSkinComponents.HoldNoteBody:
return new ArgonHoldBodyPiece();
case ManiaSkinComponents.HoldNoteTail:
return new ArgonHoldNoteTailPiece();
case ManiaSkinComponents.HoldNoteHead:
case ManiaSkinComponents.Note:
return new ArgonNotePiece();
case ManiaSkinComponents.HitTarget:
return new ArgonHitTarget();
case ManiaSkinComponents.KeyArea:
return new ArgonKeyArea();
case ManiaSkinComponents.HitExplosion:
return new ArgonHitExplosion();
}
break;
}
return base.GetDrawableComponent(component);
}
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
return SkinUtils.As<TValue>(new Bindable<float>(2));
case LegacyManiaSkinConfigurationLookups.StagePaddingBottom:
case LegacyManiaSkinConfigurationLookups.StagePaddingTop:
return SkinUtils.As<TValue>(new Bindable<float>(30));
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(
stage.IsSpecialColumn(column) ? 120 : 60
));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Color4 colour;
const int total_colours = 7;
if (stage.IsSpecialColumn(column))
colour = new Color4(159, 101, 255, 255);
else
{
switch (column % total_colours)
{
case 0:
colour = new Color4(240, 216, 0, 255);
break;
case 1:
colour = new Color4(240, 101, 0, 255);
break;
case 2:
colour = new Color4(240, 0, 130, 255);
break;
case 3:
colour = new Color4(192, 0, 240, 255);
break;
case 4:
colour = new Color4(0, 96, 240, 255);
break;
case 5:
colour = new Color4(0, 226, 240, 255);
break;
case 6:
colour = new Color4(0, 240, 96, 255);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Default
{
public class ManiaTrianglesSkinTransformer : SkinTransformer
{
private readonly ManiaBeatmap beatmap;
public ManiaTrianglesSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
}
private readonly Color4 colourEven = new Color4(6, 84, 0, 255);
private readonly Color4 colourOdd = new Color4(94, 0, 57, 255);
private readonly Color4 colourSpecial = new Color4(0, 48, 63, 255);
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
if (stage.IsSpecialColumn(column))
return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
int distanceToEdge = Math.Min(column, (stage.Columns - 1) - column);
return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[Resolved] [Resolved]
protected Column Column { get; private set; } protected Column Column { get; private set; }
[Resolved]
private StageDefinition stage { get; set; }
/// <summary> /// <summary>
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration. /// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
/// </summary> /// </summary>
@ -28,19 +32,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
switch (Column.ColumnType) if (Column.IsSpecial)
FallbackColumnIndex = "S";
else
{ {
case ColumnType.Special: int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index);
FallbackColumnIndex = "S"; FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2";
break;
case ColumnType.Odd:
FallbackColumnIndex = "1";
break;
case ColumnType.Even:
FallbackColumnIndex = "2";
break;
} }
} }

View File

@ -18,20 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyStageBackground : CompositeDrawable public class LegacyStageBackground : CompositeDrawable
{ {
private readonly StageDefinition stageDefinition;
private Drawable leftSprite; private Drawable leftSprite;
private Drawable rightSprite; private Drawable rightSprite;
private ColumnFlow<Drawable> columnBackgrounds; private ColumnFlow<Drawable> columnBackgrounds;
public LegacyStageBackground(StageDefinition stageDefinition) public LegacyStageBackground()
{ {
this.stageDefinition = stageDefinition;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin, StageDefinition stageDefinition)
{ {
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left"; ?? "mania-stage-left";

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class ManiaClassicSkinTransformer : ManiaLegacySkinTransformer
{
public ManiaClassicSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin, beatmap)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
var baseLookup = base.GetConfig<TLookup, TValue>(lookup);
if (baseLookup != null)
return baseLookup;
// default provisioning.
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Black));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -5,7 +5,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -20,8 +19,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class ManiaLegacySkinTransformer : LegacySkinTransformer public class ManiaLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ManiaBeatmap beatmap;
/// <summary> /// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding /// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value. /// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
@ -60,6 +57,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// </summary> /// </summary>
private readonly Lazy<bool> hasKeyTexture; private readonly Lazy<bool> hasKeyTexture;
private readonly ManiaBeatmap beatmap;
public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap) public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin) : base(skin)
{ {
@ -113,8 +112,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new LegacyHitExplosion(); return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground: case ManiaSkinComponents.StageBackground:
Debug.Assert(maniaComponent.StageDefinition != null); return new LegacyStageBackground();
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
case ManiaSkinComponents.StageForeground: case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground(); return new LegacyStageForeground();
@ -151,7 +149,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
if (lookup is ManiaSkinConfigurationLookup maniaLookup) if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn)); {
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
}
return base.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// </summary> /// </summary>
/// <param name="skin">The skin from which configuration is retrieved.</param> /// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param> /// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param> /// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>( => skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index)); new ManiaSkinConfigurationLookup(lookup, columnIndex));
} }
} }

View File

@ -16,20 +16,21 @@ namespace osu.Game.Rulesets.Mania.Skinning
public readonly LegacyManiaSkinConfigurationLookups Lookup; public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary> /// <summary>
/// The intended <see cref="Column"/> index for the configuration. /// The column which is being looked up.
/// May be null if the configuration does not apply to a <see cref="Column"/>. /// May be null if the configuration does not apply to a <see cref="Column"/>.
/// Note that this is the absolute index across all stages.
/// </summary> /// </summary>
public readonly int? TargetColumn; public readonly int? ColumnIndex;
/// <summary> /// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>. /// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary> /// </summary>
/// <param name="lookup">The lookup value.</param> /// <param name="lookup">The lookup value.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param> /// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null) public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
{ {
Lookup = lookup; Lookup = lookup;
TargetColumn = targetColumn; ColumnIndex = columnIndex;
} }
} }
} }

View File

@ -3,30 +3,30 @@
#nullable disable #nullable disable
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps; using osuTK.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
[Cached] [Cached]
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
{ {
public const float COLUMN_WIDTH = 80; public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70; public const float SPECIAL_COLUMN_WIDTH = 70;
@ -39,23 +39,46 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>(); public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea; public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool; private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy; private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements; public Container UnderlayElements => HitObjectArea.UnderlayElements;
private readonly GameplaySampleTriggerSource sampleTriggerSource; private GameplaySampleTriggerSource sampleTriggerSource;
public Column(int index) /// <summary>
/// Whether this is a special (ie. scratch) column.
/// </summary>
public readonly bool IsSpecial;
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
public Column(int index, bool isSpecial)
{ {
Index = index; Index = index;
IsSpecial = isSpecial;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH; Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
}
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host)
{
SkinnableDrawable keyArea;
skin.SourceChanged += onSourceChanged;
onSourceChanged();
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
}; };
InternalChildren = new[] InternalChildren = new[]
@ -64,17 +87,18 @@ namespace osu.Game.Rulesets.Mania.UI
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer), sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(), background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both }, HitObjectArea,
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) keyArea = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
}, },
background, background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }, TopLevelContainer,
new ColumnTouchInputArea(this) new ColumnTouchInputArea(this)
}; };
hitPolicy = new OrderedHitPolicy(HitObjectContainer); applyGameWideClock(background);
applyGameWideClock(keyArea);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
@ -83,20 +107,38 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50); RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50); RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250); RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
// Some elements don't handle rewind correctly and fixing them is non-trivial.
// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
// clock so they don't need to worry about rewind.
// This only works because they handle OnPressed/OnReleased which results in a correct state while rewinding.
//
// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
void applyGameWideClock(Drawable drawable)
{
drawable.Clock = host.UpdateThread.Clock;
drawable.ProcessCustomClock = false;
}
}
private void onSourceChanged()
{
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
NewResult += OnNewResult; NewResult += OnNewResult;
} }
public ColumnType ColumnType { get; set; } protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
public bool IsSpecial => ColumnType == ColumnType.Special; if (skin != null)
skin.SourceChanged -= onSourceChanged;
public Color4 AccentColour { get; set; } }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
@ -111,7 +153,7 @@ namespace osu.Game.Rulesets.Mania.UI
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject; DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour; maniaObject.AccentColour.BindTo(AccentColour);
maniaObject.CheckHittable = hitPolicy.IsHittable; maniaObject.CheckHittable = hitPolicy.IsHittable;
} }

View File

@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
Masking = true;
InternalChild = columns = new FillFlowContainer<Container> InternalChild = columns = new FillFlowContainer<Container>
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
[Resolved] [Resolved]
private Column column { get; set; } private Column column { get; set; }
private Bindable<Color4> accentColour;
public DefaultColumnBackground() public DefaultColumnBackground()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -55,9 +57,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
} }
}; };
background.Colour = column.AccentColour.Darken(5); accentColour = column.AccentColour.GetBoundCopy();
brightColour = column.AccentColour.Opacity(0.6f); accentColour.BindValueChanged(colour =>
dimColour = column.AccentColour.Opacity(0); {
background.Colour = colour.NewValue.Darken(5);
brightColour = colour.NewValue.Opacity(0.6f);
dimColour = colour.NewValue.Opacity(0);
}, true);
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container hitTargetLine; private Container hitTargetLine;
private Drawable hitTargetBar; private Drawable hitTargetBar;
private Bindable<Color4> accentColour;
[Resolved] [Resolved]
private Column column { get; set; } private Column column { get; set; }
@ -54,12 +56,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}, },
}; };
hitTargetLine.EdgeEffect = new EdgeEffectParameters accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{ {
Type = EdgeEffectType.Glow, hitTargetLine.EdgeEffect = new EdgeEffectParameters
Radius = 5, {
Colour = column.AccentColour.Opacity(0.5f), Type = EdgeEffectType.Glow,
}; Radius = 5,
Colour = colour.NewValue.Opacity(0.5f),
};
}, true);
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container keyIcon; private Container keyIcon;
private Drawable gradient; private Drawable gradient;
private Bindable<Color4> accentColour;
[Resolved] [Resolved]
private Column column { get; set; } private Column column { get; set; }
@ -75,15 +77,19 @@ namespace osu.Game.Rulesets.Mania.UI.Components
} }
}; };
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = column.AccentColour.Opacity(0.5f),
};
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = colour.NewValue.Opacity(0.5f),
};
}, true);
} }
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction) private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Mania.UI
private CircularContainer largeFaint; private CircularContainer largeFaint;
private CircularContainer mainGlow1; private CircularContainer mainGlow1;
private CircularContainer mainGlow2;
private CircularContainer mainGlow3;
private Bindable<Color4> accentColour;
public DefaultHitExplosion() public DefaultHitExplosion()
{ {
@ -48,8 +52,6 @@ namespace osu.Game.Rulesets.Mania.UI
const float roundness = 80; const float roundness = 80;
const float initial_height = 10; const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
largeFaint = new CircularContainer largeFaint = new CircularContainer
@ -61,13 +63,6 @@ namespace osu.Game.Rulesets.Mania.UI
// we want our size to be very small so the glow dominates it. // we want our size to be very small so the glow dominates it.
Size = new Vector2(default_large_faint_size), Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
}, },
mainGlow1 = new CircularContainer mainGlow1 = new CircularContainer
{ {
@ -76,15 +71,8 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
}, },
new CircularContainer mainGlow2 = new CircularContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -93,15 +81,8 @@ namespace osu.Game.Rulesets.Mania.UI
Size = new Vector2(0.01f, initial_height), Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variance, angle_variance), Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}, },
new CircularContainer mainGlow3 = new CircularContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -110,18 +91,44 @@ namespace osu.Game.Rulesets.Mania.UI
Size = new Vector2(0.01f, initial_height), Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variance, angle_variance), Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
} }
}; };
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, colour.NewValue, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
};
mainGlow1.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, colour.NewValue, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
};
mainGlow2.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
mainGlow3.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
}, true);
} }
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction) private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
base.PrepareForUse(); base.PrepareForUse();
LifetimeStart = Time.Current;
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result); (skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
this.Delay(DURATION).Then().Expire(); this.Delay(DURATION).Then().Expire();

View File

@ -5,6 +5,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
@ -12,6 +13,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -19,7 +21,6 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary> /// </summary>
public class Stage : ScrollingPlayfield public class Stage : ScrollingPlayfield
{ {
[Cached]
public readonly StageDefinition Definition;
public const float COLUMN_SPACING = 1; public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 110; public const float HIT_TARGET_POSITION = 110;
@ -40,13 +44,6 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Drawable barLineContainer; private readonly Drawable barLineContainer;
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
{
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
};
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos)); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
private readonly int firstColumnIndex; private readonly int firstColumnIndex;
@ -54,6 +51,7 @@ namespace osu.Game.Rulesets.Mania.UI
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction) public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{ {
this.firstColumnIndex = firstColumnIndex; this.firstColumnIndex = firstColumnIndex;
Definition = definition;
Name = "Stage"; Name = "Stage";
@ -75,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground()) new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
@ -100,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
} }
}, },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null) new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
@ -118,15 +116,13 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++) for (int i = 0; i < definition.Columns; i++)
{ {
var columnType = definition.GetTypeOfColumn(i); bool isSpecial = definition.IsSpecialColumn(i);
var column = new Column(firstColumnIndex + i) var column = new Column(firstColumnIndex + i, isSpecial)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 1, Width = 1,
ColumnType = columnType, Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
AccentColour = columnColours[columnType],
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
}; };
topLevelContainer.Add(column.TopLevelContainer.CreateProxy()); topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
@ -135,6 +131,37 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
float paddingTop = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingTop))?.Value ?? 0;
float paddingBottom = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingBottom))?.Value ?? 0;
Padding = new MarginPadding
{
Top = paddingTop,
Bottom = paddingBottom,
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (currentSkin != null)
currentSkin.SourceChanged -= onSkinChanged;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();

View File

@ -148,6 +148,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}); });
} }
[Test]
public void TestFloatEdgeCaseConversion()
{
Slider slider = null;
AddStep("select first slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change to these specific circumstances", () =>
{
EditorBeatmap.Difficulty.SliderMultiplier = 1;
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(slider.StartTime);
timingPoint.BeatLength = 352.941176470588;
slider.Path.ControlPoints[^1].Position = new Vector2(-110, 16);
slider.Path.ExpectedDistance.Value = 100;
});
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.25, pathPosition: 0.25),
(time: 0.5, pathPosition: 0.5),
(time: 0.75, pathPosition: 0.75),
(time: 1, pathPosition: 1)));
}
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles) private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
{ {
if (EditorBeatmap.HitObjects.Contains(slider)) if (EditorBeatmap.HitObjects.Contains(slider))

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@ -0,0 +1,136 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Logging;
using osu.Framework.Testing.Input;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSmoke : OsuSkinnableTestScene
{
[Test]
public void TestSmoking()
{
addStep("Create short smoke", 2_000);
addStep("Create medium smoke", 5_000);
addStep("Create long smoke", 10_000);
}
private void addStep(string stepName, double duration)
{
var smokeContainers = new List<SmokeContainer>();
AddStep(stepName, () =>
{
smokeContainers.Clear();
SetContents(_ =>
{
smokeContainers.Add(new TestSmokeContainer
{
Duration = duration,
RelativeSizeAxes = Axes.Both
});
return new SmokingInputManager
{
Duration = duration,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.95f),
Child = smokeContainers[^1],
};
});
});
AddUntilStep("Until skinnable expires", () =>
{
if (smokeContainers.Count == 0)
return false;
Logger.Log("How many: " + smokeContainers.Count);
foreach (var smokeContainer in smokeContainers)
{
if (smokeContainer.Children.Count != 0)
return false;
}
return true;
});
}
private class SmokingInputManager : ManualInputManager
{
public double Duration { get; init; }
private double? startTime;
public SmokingInputManager()
{
UseParentInput = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
MoveMouseTo(ToScreenSpace(DrawSize / 2));
}
protected override void Update()
{
base.Update();
const float spin_angle = 4 * MathF.PI;
startTime ??= Time.Current;
float fraction = (float)((Time.Current - startTime) / Duration);
float angle = fraction * spin_angle;
float radius = fraction * Math.Min(DrawSize.X, DrawSize.Y) / 2;
Vector2 pos = radius * new Vector2(MathF.Cos(angle), MathF.Sin(angle)) + DrawSize / 2;
MoveMouseTo(ToScreenSpace(pos));
}
}
private class TestSmokeContainer : SmokeContainer
{
public double Duration { get; init; }
private bool isPressing;
private bool isFinished;
private double? startTime;
protected override void Update()
{
base.Update();
startTime ??= Time.Current + 0.1;
if (!isPressing && !isFinished && Time.Current > startTime)
{
OnPressed(new KeyBindingPressEvent<OsuAction>(new InputState(), OsuAction.Smoke));
isPressing = true;
isFinished = false;
}
if (isPressing && Time.Current > startTime + Duration)
{
OnReleased(new KeyBindingReleaseEvent<OsuAction>(new InputState(), OsuAction.Smoke));
isPressing = false;
isFinished = true;
}
}
}
}
}

View File

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Moq" Version="4.18.2" /> <PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount(); double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
double pathPosition = positionWithRepeats - (int)positionWithRepeats; double pathPosition = positionWithRepeats - (int)positionWithRepeats;
// every second span is in the reverse direction - need to reverse the path position. // every second span is in the reverse direction - need to reverse the path position.
if (Precision.AlmostBigger(positionWithRepeats % 2, 1)) if (positionWithRepeats % 2 >= 1)
pathPosition = 1 - pathPosition; pathPosition = 1 - pathPosition;
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition); Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 180; public override float DefaultFlashlightSize => 200;
private OsuFlashlight flashlight = null!; private OsuFlashlight flashlight = null!;
@ -62,7 +62,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
followDelay = modFlashlight.FollowDelay.Value; followDelay = modFlashlight.FollowDelay.Value;
FlashlightSize = new Vector2(0, GetSizeFor(0)); FlashlightSize = new Vector2(0, GetSize());
FlashlightSmoothness = 1.4f;
} }
public void OnSliderTrackingChange(ValueChangedEvent<bool> e) public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
@ -82,9 +83,9 @@ namespace osu.Game.Rulesets.Osu.Mods
return base.OnMouseMove(e); return base.OnMouseMove(e);
} }
protected override void OnComboChange(ValueChangedEvent<int> e) protected override void UpdateFlashlightSize(float size)
{ {
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
} }
protected override string FragmentShader => "CircularFlashlight"; protected override string FragmentShader => "CircularFlashlight";

View File

@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{ {
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
public override Type[] IncompatibleMods =>
base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
/// <summary> /// <summary>
/// How early before a hitobject's start time to trigger a hit. /// How early before a hitobject's start time to trigger a hit.
@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return; return;
} }
osuInputManager.AllowUserPresses = false; osuInputManager.AllowGameplayInputs = false;
} }
public void Update(Playfield playfield) public void Update(Playfield playfield)

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@ -204,12 +204,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation. // todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut(); this.Delay(800).FadeOut();
// in the case of an early state change, the fade should be expedited to the current point in time.
if (HitStateUpdateTime < HitObject.StartTime)
ApproachCircle.FadeOut(50);
switch (state) switch (state)
{ {
default:
ApproachCircle.FadeOut();
break;
case ArmedState.Idle: case ArmedState.Idle:
HitArea.HitAction = null; HitArea.HitAction = null;
break; break;

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@ -11,7 +11,9 @@ using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -64,6 +66,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ScaleBindable.UnbindFrom(HitObject.ScaleBindable); ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
} }
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Dim should only be applied at a top level, as it will be implicitly applied to nested objects.
if (ParentHitObject == null)
{
// Of note, no one noticed this was missing for years, but it definitely feels like it should still exist.
// For now this is applied across all skins, and matches stable.
// For simplicity, dim colour is applied to the DrawableHitObject itself.
// We may need to make a nested container setup if this even causes a usage conflict (ie. with a mod).
this.FadeColour(new Color4(195, 195, 195, 255));
using (BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
this.FadeColour(Color4.White, 100);
}
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
private OsuInputManager osuActionInputManager; private OsuInputManager osuActionInputManager;

View File

@ -186,17 +186,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Vector2? lastPosition; private Vector2? lastPosition;
private bool rewinding;
public void UpdateProgress(double completionProgress) public void UpdateProgress(double completionProgress)
{ {
Position = drawableSlider.HitObject.CurvePositionAt(completionProgress); Position = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f); var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (Clock.ElapsedFrameTime != 0)
rewinding = Clock.ElapsedFrameTime < 0;
// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle. // Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
if (diff.LengthFast < 0.01f) if (diff.LengthFast < 0.01f)
return; return;
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI); ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI) + (rewinding ? 180 : 0);
lastPosition = Position; lastPosition = Position;
} }
} }

View File

@ -34,21 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public override IList<HitSampleInfo> AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray(); public override IList<HitSampleInfo> AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray();
public IList<HitSampleInfo> CreateSlidingSamples()
{
var slidingSamples = new List<HitSampleInfo>();
var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(normalSample.With("sliderslide"));
var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(whistleSample.With("sliderwhistle"));
return slidingSamples;
}
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>(); private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1); public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);

View File

@ -5,10 +5,12 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.StateChanges.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu namespace osu.Game.Rulesets.Osu
@ -17,9 +19,16 @@ namespace osu.Game.Rulesets.Osu
{ {
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions; public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
public bool AllowUserPresses /// <summary>
/// Whether gameplay input buttons should be allowed.
/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
/// </summary>
/// <remarks>
/// Of note, auxiliary inputs like the "smoke" key are left usable.
/// </remarks>
public bool AllowGameplayInputs
{ {
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value; set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowGameplayInputs = value;
} }
/// <summary> /// <summary>
@ -58,18 +67,36 @@ namespace osu.Game.Rulesets.Osu
private class OsuKeyBindingContainer : RulesetKeyBindingContainer private class OsuKeyBindingContainer : RulesetKeyBindingContainer
{ {
public bool AllowUserPresses = true; private bool allowGameplayInputs = true;
/// <summary>
/// Whether gameplay input buttons should be allowed.
/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
/// </summary>
/// <remarks>
/// Of note, auxiliary inputs like the "smoke" key are left usable.
/// </remarks>
public bool AllowGameplayInputs
{
get => allowGameplayInputs;
set
{
allowGameplayInputs = value;
ReloadMappings();
}
}
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique) : base(ruleset, variant, unique)
{ {
} }
protected override bool Handle(UIEvent e) protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{ {
if (!AllowUserPresses) return false; base.ReloadMappings(realmKeyBindings);
return base.Handle(e); if (!AllowGameplayInputs)
KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
} }
} }
} }
@ -80,6 +107,9 @@ namespace osu.Game.Rulesets.Osu
LeftButton, LeftButton,
[Description("Right button")] [Description("Right button")]
RightButton RightButton,
[Description("Smoke")]
Smoke,
} }
} }

View File

@ -59,6 +59,7 @@ namespace osu.Game.Rulesets.Osu
{ {
new KeyBinding(InputKey.Z, OsuAction.LeftButton), new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton), new KeyBinding(InputKey.X, OsuAction.RightButton),
new KeyBinding(InputKey.C, OsuAction.Smoke),
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton), new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton), new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
}; };

View File

@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Osu
SliderBall, SliderBall,
SliderBody, SliderBody,
SpinnerBody, SpinnerBody,
CursorSmoke,
ApproachCircle, ApproachCircle,
} }
} }

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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Position = currentFrame.Position; Position = currentFrame.Position;
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton); if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton); if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
if (currentFrame.Smoke) Actions.Add(OsuAction.Smoke);
} }
public LegacyReplayFrame ToLegacy(IBeatmap beatmap) public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
@ -41,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Replays
state |= ReplayButtonState.Left1; state |= ReplayButtonState.Left1;
if (Actions.Contains(OsuAction.RightButton)) if (Actions.Contains(OsuAction.RightButton))
state |= ReplayButtonState.Right1; state |= ReplayButtonState.Right1;
if (Actions.Contains(OsuAction.Smoke))
state |= ReplayButtonState.Smoke;
return new LegacyReplayFrame(Time, Position.X, Position.Y, state); return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
} }

View File

@ -1,20 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring namespace osu.Game.Rulesets.Osu.Scoring
{ {
public class OsuHitWindows : HitWindows public class OsuHitWindows : HitWindows
{ {
/// <summary>
/// osu! ruleset has a fixed miss window regardless of difficulty settings.
/// </summary>
public const double MISS_WINDOW = 400;
private static readonly DifficultyRange[] osu_ranges = private static readonly DifficultyRange[] osu_ranges =
{ {
new DifficultyRange(HitResult.Great, 80, 50, 20), new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Ok, 140, 100, 60), new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100), new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 400, 400, 400), new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW),
}; };
public override bool IsHitResultAllowed(HitResult result) public override bool IsHitResultAllowed(HitResult result)

View File

@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
return new ArgonJudgementPiece(resultComponent.Component); return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponent osuComponent: case OsuSkinComponent osuComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (osuComponent.Component) switch (osuComponent.Component)
{ {
case OsuSkinComponents.HitCircle: case OsuSkinComponents.HitCircle:

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class DefaultSmokeSegment : SmokeSegment
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
// ISkinSource doesn't currently fallback to global textures.
// We might want to change this in the future if the intention is to allow the user to skin this as per legacy skins.
Texture = textures.Get("Gameplay/osu/cursor-smoke");
}
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacySmokeSegment : SmokeSegment
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
base.LoadComplete();
Texture = skin.GetTexture("cursor-smoke");
}
}
}

View File

@ -106,6 +106,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null; return null;
case OsuSkinComponents.CursorSmoke:
if (GetTexture("cursor-smoke") != null)
return new LegacySmokeSegment();
return null;
case OsuSkinComponents.HitCircleText: case OsuSkinComponents.HitCircleText:
if (!this.HasFont(LegacyFont.HitCircle)) if (!this.HasFont(LegacyFont.HitCircle))
return null; return null;

View File

@ -0,0 +1,366 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
public abstract class SmokeSegment : Drawable, ITexturedShaderDrawable
{
private const int max_point_count = 18_000;
// fade anim values
private const double initial_fade_out_duration = 4000;
private const double re_fade_in_speed = 3;
private const double re_fade_in_duration = 50;
private const double final_fade_out_speed = 2;
private const double final_fade_out_duration = 8000;
private const float initial_alpha = 0.6f;
private const float re_fade_in_alpha = 1f;
private readonly int rotationSeed = RNG.Next();
// scale anim values
private const double scale_duration = 1200;
private const float initial_scale = 0.65f;
private const float final_scale = 1f;
// rotation anim values
private const double rotation_duration = 500;
private const float max_rotation = 0.25f;
public IShader? TextureShader { get; private set; }
public IShader? RoundedTextureShader { get; private set; }
protected Texture? Texture { get; set; }
private float radius => Texture?.DisplayWidth * 0.165f ?? 3;
protected readonly List<SmokePoint> SmokePoints = new List<SmokePoint>();
private float pointInterval => radius * 7f / 8;
private double smokeStartTime { get; set; } = double.MinValue;
private double smokeEndTime { get; set; } = double.MaxValue;
private float totalDistance;
private Vector2? lastPosition;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
}
protected override void LoadComplete()
{
base.LoadComplete();
RelativeSizeAxes = Axes.Both;
LifetimeStart = smokeStartTime = Time.Current;
totalDistance = pointInterval;
}
private Vector2 nextPointDirection()
{
float angle = RNG.NextSingle(0, 2 * MathF.PI);
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
public void AddPosition(Vector2 position, double time)
{
lastPosition ??= position;
float delta = (position - (Vector2)lastPosition).LengthFast;
totalDistance += delta;
int count = (int)(totalDistance / pointInterval);
if (count > 0)
{
Vector2 increment = position - (Vector2)lastPosition;
increment.NormalizeFast();
Vector2 pointPos = (pointInterval - (totalDistance - delta)) * increment + (Vector2)lastPosition;
increment *= pointInterval;
if (SmokePoints.Count > 0 && SmokePoints[^1].Time > time)
{
int index = ~SmokePoints.BinarySearch(new SmokePoint { Time = time }, new SmokePoint.UpperBoundComparer());
SmokePoints.RemoveRange(index, SmokePoints.Count - index);
}
totalDistance %= pointInterval;
for (int i = 0; i < count; i++)
{
SmokePoints.Add(new SmokePoint
{
Position = pointPos,
Time = time,
Direction = nextPointDirection(),
});
pointPos += increment;
}
Invalidate(Invalidation.DrawNode);
}
lastPosition = position;
if (SmokePoints.Count >= max_point_count)
FinishDrawing(time);
}
public void FinishDrawing(double time)
{
smokeEndTime = time;
double initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, smokeEndTime - smokeStartTime);
LifetimeEnd = smokeEndTime + final_fade_out_duration + initialFadeOutDurationTrunc / re_fade_in_speed + initialFadeOutDurationTrunc / final_fade_out_speed;
}
protected override DrawNode CreateDrawNode() => new SmokeDrawNode(this);
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode);
}
protected struct SmokePoint
{
public Vector2 Position;
public double Time;
public Vector2 Direction;
public struct UpperBoundComparer : IComparer<SmokePoint>
{
public int Compare(SmokePoint x, SmokePoint target)
{
// By returning -1 when the target value is equal to x, guarantees that the
// element at BinarySearch's returned index will always be the first element
// larger. Since 0 is never returned, the target is never "found", so the return
// value will be the index's complement.
return x.Time > target.Time ? 1 : -1;
}
}
}
protected class SmokeDrawNode : TexturedShaderDrawNode
{
protected new SmokeSegment Source => (SmokeSegment)base.Source;
protected double SmokeStartTime { get; private set; }
protected double SmokeEndTime { get; private set; }
protected double CurrentTime { get; private set; }
private readonly List<SmokePoint> points = new List<SmokePoint>();
private IVertexBatch<TexturedVertex2D>? quadBatch;
private float radius;
private Vector2 drawSize;
private Texture? texture;
// anim calculation vars (color, scale, direction)
private double initialFadeOutDurationTrunc;
private double firstVisiblePointTime;
private double initialFadeOutTime;
private double reFadeInTime;
private double finalFadeOutTime;
private Random rotationRNG = new Random();
public SmokeDrawNode(ITexturedShaderDrawable source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
points.Clear();
points.AddRange(Source.SmokePoints);
radius = Source.radius;
drawSize = Source.DrawSize;
texture = Source.Texture;
SmokeStartTime = Source.smokeStartTime;
SmokeEndTime = Source.smokeEndTime;
CurrentTime = Source.Clock.CurrentTime;
rotationRNG = new Random(Source.rotationSeed);
initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
initialFadeOutTime = CurrentTime;
reFadeInTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTime * (1 - 1 / re_fade_in_speed);
finalFadeOutTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTime * (1 - 1 / final_fade_out_speed);
}
public sealed override void Draw(IRenderer renderer)
{
base.Draw(renderer);
if (points.Count == 0)
return;
quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10);
texture ??= renderer.WhitePixel;
RectangleF textureRect = texture.GetTextureRect();
var shader = GetAppropriateShader(renderer);
renderer.SetBlend(BlendingParameters.Additive);
renderer.PushLocalMatrix(DrawInfo.Matrix);
shader.Bind();
texture.Bind();
foreach (var point in points)
drawPointQuad(point, textureRect);
shader.Unbind();
renderer.PopLocalMatrix();
}
protected Color4 ColourAtPosition(Vector2 localPos) => DrawColourInfo.Colour.HasSingleColour
? ((SRGBColour)DrawColourInfo.Colour).Linear
: DrawColourInfo.Colour.Interpolate(Vector2.Divide(localPos, drawSize)).Linear;
protected virtual Color4 PointColour(SmokePoint point)
{
var color = Color4.White;
double timeDoingInitialFadeOut = Math.Min(initialFadeOutTime, SmokeEndTime) - point.Time;
if (timeDoingInitialFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1);
color.A = (1 - fraction) * initial_alpha;
}
if (color.A > 0)
{
double timeDoingReFadeIn = reFadeInTime - point.Time / re_fade_in_speed;
double timeDoingFinalFadeOut = finalFadeOutTime - point.Time / final_fade_out_speed;
if (timeDoingFinalFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingFinalFadeOut / final_fade_out_duration), 0, 1);
fraction = MathF.Pow(fraction, 5);
color.A = (1 - fraction) * re_fade_in_alpha;
}
else if (timeDoingReFadeIn > 0)
{
float fraction = Math.Clamp((float)(timeDoingReFadeIn / re_fade_in_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
color.A = fraction * (re_fade_in_alpha - color.A) + color.A;
}
}
return color;
}
protected virtual float PointScale(SmokePoint point)
{
double timeDoingScale = CurrentTime - point.Time;
float fraction = Math.Clamp((float)(timeDoingScale / scale_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
return fraction * (final_scale - initial_scale) + initial_scale;
}
protected virtual Vector2 PointDirection(SmokePoint point)
{
float initialAngle = MathF.Atan2(point.Direction.Y, point.Direction.X);
float finalAngle = initialAngle + nextRotation();
double timeDoingRotation = CurrentTime - point.Time;
float fraction = Math.Clamp((float)(timeDoingRotation / rotation_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
float angle = fraction * (finalAngle - initialAngle) + initialAngle;
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
private float nextRotation() => max_rotation * ((float)rotationRNG.NextDouble() * 2 - 1);
private void drawPointQuad(SmokePoint point, RectangleF textureRect)
{
Debug.Assert(quadBatch != null);
var colour = PointColour(point);
float scale = PointScale(point);
var dir = PointDirection(point);
var ortho = dir.PerpendicularLeft;
if (colour.A == 0 || scale == 0)
return;
var localTopLeft = point.Position + (radius * scale * (-ortho - dir));
var localTopRight = point.Position + (radius * scale * (-ortho + dir));
var localBotLeft = point.Position + (radius * scale * (ortho - dir));
var localBotRight = point.Position + (radius * scale * (ortho + dir));
quadBatch.Add(new TexturedVertex2D
{
Position = localTopLeft,
TexturePosition = textureRect.TopLeft,
Colour = Color4Extensions.Multiply(ColourAtPosition(localTopLeft), colour),
});
quadBatch.Add(new TexturedVertex2D
{
Position = localTopRight,
TexturePosition = textureRect.TopRight,
Colour = Color4Extensions.Multiply(ColourAtPosition(localTopRight), colour),
});
quadBatch.Add(new TexturedVertex2D
{
Position = localBotRight,
TexturePosition = textureRect.BottomRight,
Colour = Color4Extensions.Multiply(ColourAtPosition(localBotRight), colour),
});
quadBatch.Add(new TexturedVertex2D
{
Position = localBotLeft,
TexturePosition = textureRect.BottomLeft,
Colour = Color4Extensions.Multiply(ColourAtPosition(localBotLeft), colour),
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
quadBatch?.Dispose();
}
}
}
}

View File

@ -54,6 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
new SmokeContainer { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }, FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both }, judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },

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