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Adjust OsuDifficultyCalculator in-line with changes
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osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
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19
osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuDifficultyAttributes : DifficultyAttributes
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{
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public double AimStrain { get; set; }
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public double SpeedStrain { get; set; }
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public OsuDifficultyAttributes(Mod[] mods, double starRating)
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: base(mods, starRating)
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{
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}
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}
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}
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@ -2,7 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -18,31 +18,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private const int section_length = 400;
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private const int section_length = 400;
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private const double difficulty_multiplier = 0.0675;
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private const double difficulty_multiplier = 0.0675;
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public OsuDifficultyCalculator(IBeatmap beatmap)
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public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
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protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
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: base(beatmap, mods)
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{
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{
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}
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OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
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{
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OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
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Skill[] skills =
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Skill[] skills =
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{
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{
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new Aim(),
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new Aim(),
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new Speed()
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new Speed()
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};
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};
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double sectionLength = section_length * TimeRate;
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double sectionLength = section_length * timeRate;
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// The first object doesn't generate a strain, so we begin with an incremented section end
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// The first object doesn't generate a strain, so we begin with an incremented section end
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double currentSectionEnd = 2 * sectionLength;
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double currentSectionEnd = 2 * sectionLength;
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foreach (OsuDifficultyHitObject h in beatmap)
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foreach (OsuDifficultyHitObject h in difficultyBeatmap)
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{
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{
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while (h.BaseObject.StartTime > currentSectionEnd)
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while (h.BaseObject.StartTime > currentSectionEnd)
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{
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{
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@ -61,16 +56,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
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double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
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if (categoryDifficulty != null)
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return new OsuDifficultyAttributes(mods, starRating)
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{
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{
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categoryDifficulty.Add("Aim", aimRating);
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AimStrain = aimRating,
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categoryDifficulty.Add("Speed", speedRating);
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SpeedStrain = speedRating
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}
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};
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return starRating;
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}
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
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public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
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public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
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