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mirror of https://github.com/ppy/osu.git synced 2024-12-15 02:33:02 +08:00

Merge remote-tracking branch 'OliBomby/fix-segment-ends' into fix-slider-reversing

This commit is contained in:
Pasi4K5 2023-08-19 02:38:34 +02:00
commit 47d787b359
53 changed files with 726 additions and 537 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.801.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.815.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -75,7 +75,7 @@ namespace osu.Desktop.LegacyIpc
case LegacyIpcDifficultyCalculationRequest req:
try
{
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile);
WorkingBeatmap beatmap = new FlatWorkingBeatmap(req.BeatmapFile);
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();

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@ -85,7 +85,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
{
if (!host.IsPrimaryInstance)
{

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@ -6,7 +6,6 @@ using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -24,21 +23,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Assert.False(testBeatmap.HitObjects.OfType<HoldNote>().Any());
}
[Test]
public void TestCorrectNoteValues()
{
var testBeatmap = createRawBeatmap();
var noteValues = new List<double>(testBeatmap.HitObjects.OfType<HoldNote>().Count());
foreach (HoldNote h in testBeatmap.HitObjects.OfType<HoldNote>())
{
noteValues.Add(ManiaModHoldOff.GetNoteDurationInBeatLength(h, testBeatmap));
}
noteValues.Sort();
Assert.AreEqual(noteValues, new List<double> { 0.125, 0.250, 0.500, 1.000, 2.000 });
}
[Test]
public void TestCorrectObjectCount()
{
@ -47,25 +31,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
var rawBeatmap = createRawBeatmap();
var testBeatmap = createModdedBeatmap();
// Calculate expected number of objects
int expectedObjectCount = 0;
foreach (ManiaHitObject h in rawBeatmap.HitObjects)
{
// Both notes and hold notes account for at least one object
expectedObjectCount++;
if (h.GetType() == typeof(HoldNote))
{
double noteValue = ManiaModHoldOff.GetNoteDurationInBeatLength((HoldNote)h, rawBeatmap);
if (noteValue >= ManiaModHoldOff.END_NOTE_ALLOW_THRESHOLD)
{
// Should generate an end note if it's longer than the minimum note value
expectedObjectCount++;
}
}
}
int expectedObjectCount = rawBeatmap.HitObjects.Count;
Assert.That(testBeatmap.HitObjects.Count == expectedObjectCount);
}

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@ -116,8 +116,6 @@ namespace osu.Game.Rulesets.Mania.Tests
}
private void createBarLine(bool major)
{
foreach (var stage in stages)
{
var obj = new BarLine
{
@ -127,9 +125,9 @@ namespace osu.Game.Rulesets.Mania.Tests
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
foreach (var stage in stages)
stage.Add(obj);
}
}
private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
{

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
private const double individual_decay_base = 0.125;
private const double overall_decay_base = 0.30;
private const double release_threshold = 24;
private const double release_threshold = 30;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 1;
@ -50,10 +50,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
for (int i = 0; i < endTimes.Length; ++i)
{
// The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) &&
Precision.DefinitelyBigger(endTime, endTimes[i], 1) &&
Precision.DefinitelyBigger(startTime, startTimes[i], 1);
// We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1) &&
Precision.DefinitelyBigger(startTime, startTimes[i], 1))
holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
@ -70,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime)));
// Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);

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@ -33,5 +33,6 @@ namespace osu.Game.Rulesets.Mania
HitExplosion,
StageBackground,
StageForeground,
BarLine
}
}

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@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
public const double END_NOTE_ALLOW_THRESHOLD = 0.5;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
@ -46,28 +44,9 @@ namespace osu.Game.Rulesets.Mania.Mods
StartTime = h.StartTime,
Samples = h.GetNodeSamples(0)
});
// Don't add an end note if the duration is shorter than the threshold
double noteValue = GetNoteDurationInBeatLength(h, maniaBeatmap); // 1/1, 1/2, 1/4, etc.
if (noteValue >= END_NOTE_ALLOW_THRESHOLD)
{
newObjects.Add(new Note
{
Column = h.Column,
StartTime = h.EndTime,
Samples = h.GetNodeSamples((h.NodeSamples?.Count - 1) ?? 1)
});
}
}
maniaBeatmap.HitObjects = maniaBeatmap.HitObjects.OfType<Note>().Concat(newObjects).OrderBy(h => h.StartTime).ToList();
}
public static double GetNoteDurationInBeatLength(HoldNote holdNote, ManiaBeatmap beatmap)
{
double beatLength = beatmap.ControlPointInfo.TimingPointAt(holdNote.StartTime).BeatLength;
return holdNote.Duration / beatLength;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -8,7 +9,15 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
private HitObjectProperty<bool> major;
public Bindable<bool> MajorBindable => major.Bindable;
public bool Major
{
get => major.Value;
set => major.Value = value;
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
}

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -13,45 +15,41 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public partial class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
public readonly Bindable<bool> Major = new Bindable<bool>();
public DrawableBarLine()
: this(null!)
{
}
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = barLine.Major ? 1.7f : 1.2f;
AddInternal(new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Alpha = barLine.Major ? 0.5f : 0.2f
});
if (barLine.Major)
{
Vector2 size = new Vector2(22, 6);
const float line_offset = 4;
AddInternal(new Circle
{
Name = "Left line",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = size,
X = -line_offset,
});
AddInternal(new Circle
{
Name = "Right line",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = line_offset,
});
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
}
protected override void OnApply()
{
base.OnApply();
Major.BindTo(HitObject.MajorBindable);
}
protected override void OnFree()
{
base.OnFree();
Major.UnbindFrom(HitObject.MajorBindable);
}
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Default
{
public partial class DefaultBarLine : CompositeDrawable
{
private Bindable<bool> major = null!;
private Drawable mainLine = null!;
private Drawable leftAnchor = null!;
private Drawable rightAnchor = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
AddInternal(mainLine = new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
Vector2 size = new Vector2(22, 6);
const float line_offset = 4;
AddInternal(leftAnchor = new Circle
{
Name = "Left anchor",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = size,
X = -line_offset,
});
AddInternal(rightAnchor = new Circle
{
Name = "Right anchor",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = line_offset,
});
major = ((DrawableBarLine)drawableHitObject).Major.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
major.BindValueChanged(updateMajor, true);
}
private void updateMajor(ValueChangedEvent<bool> major)
{
mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? 1 : 0;
}
}
}

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@ -119,6 +119,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
case ManiaSkinComponents.BarLine:
return null; // Not yet implemented.
default:
throw new UnsupportedSkinComponentException(lookup);
}

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@ -30,15 +30,15 @@ namespace osu.Game.Rulesets.Mania.UI
{
get
{
if (Stages.Count == 1)
return Stages.First().ScreenSpaceDrawQuad;
RectangleF totalArea = RectangleF.Empty;
RectangleF area = RectangleF.Empty;
for (int i = 0; i < Stages.Count; ++i)
{
var stageArea = Stages[i].ScreenSpaceDrawQuad.AABBFloat;
totalArea = i == 0 ? stageArea : RectangleF.Union(totalArea, stageArea);
}
foreach (var stage in Stages)
area = RectangleF.Union(area, stage.ScreenSpaceDrawQuad.AABBFloat);
return area;
return totalArea;
}
}

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@ -136,6 +136,8 @@ namespace osu.Game.Rulesets.Mania.UI
columnFlow.SetContentForColumn(i, column);
AddNested(column);
}
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
private ISkinSource currentSkin;
@ -186,7 +188,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
public void Add(BarLine barLine) => base.Add(new DrawableBarLine(barLine));
public void Add(BarLine barLine) => base.Add(barLine);
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{

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@ -139,7 +139,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = taikoDuration,
SliderVelocity = obj is IHasSliderVelocity velocityData ? velocityData.SliderVelocity : 1
};
}

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@ -3,7 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System.Threading;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -14,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class DrumRoll : TaikoStrongableHitObject, IHasPath, IHasSliderVelocity
public class DrumRoll : TaikoStrongableHitObject, IHasPath
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
@ -34,19 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public double Velocity { get; private set; }
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
/// <summary>
/// Numer of ticks per beat length.
/// </summary>
@ -63,8 +49,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
double scoringDistance = base_distance * difficulty.SliderMultiplier * SliderVelocity;
double scoringDistance = base_distance * difficulty.SliderMultiplier * effectPoint.ScrollSpeed;
Velocity = scoringDistance / timingPoint.BeatLength;
TickRate = difficulty.SliderTickRate == 3 ? 3 : 4;

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@ -92,25 +92,6 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
[FlakyTest]
/*
* Fail rate around 1.2%.
*
* Failing with realm refetch occasionally being null.
* My only guess is that the WorkingBeatmap at SetupScreen is dummy instead of the true one.
* If it's something else, we have larger issues with realm, but I don't think that's the case.
*
* at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
* at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
* at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
* at System.Diagnostics.Debug.Fail(String message, String detailMessage)
* at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) ModelManager.cs:line 50
* at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) RealmExtensions.cs:line 14
* at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) ModelManager.cs:line 47
* at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) ModelManager.cs:line 37
* at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) ResourcesSection.cs:line 115
* at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__11_0() TestSceneEditorBeatmapCreation.cs:line 101
*/
public void TestAddAudioTrack()
{
AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);

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@ -185,6 +185,34 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
}
[Test]
public void TestGetSegmentEnds()
{
var positions = new[]
{
Vector2.Zero,
new Vector2(100, 0),
new Vector2(100),
new Vector2(200, 100),
};
double[] distances = { 100d, 200d, 300d };
AddStep("create path", () => path.ControlPoints.AddRange(positions.Select(p => new PathControlPoint(p, PathType.Linear))));
AddAssert("segment ends are correct", () => path.GetSegmentEnds().SequenceEqual(distances.Select(d => d / 300)));
AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)).SequenceEqual(positions.Skip(1)));
AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 400);
AddAssert("segment ends are correct", () => path.GetSegmentEnds().SequenceEqual(distances.Select(d => d / 400)));
AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)).SequenceEqual(positions.Skip(1)));
AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
AddAssert("segment ends are correct", () => path.GetSegmentEnds().SequenceEqual(distances.Select(d => d / 150)));
AddAssert("segment end positions not recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)).SequenceEqual(new[]
{
positions[1],
new Vector2(100, 50),
new Vector2(100, 50),
}));
}
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();

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@ -84,12 +84,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestFocusOnTabKeyWhenExpanded()
public void TestFocusOnEnterKeyWhenExpanded()
{
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
}
@ -99,19 +99,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
AddStep("press escape", () => InputManager.Key(Key.Escape));
assertChatFocused(false);
}
[Test]
public void TestFocusOnTabKeyWhenNotExpanded()
public void TestFocusOnEnterKeyWhenNotExpanded()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
@ -120,21 +120,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
[Test]
public void TestFocusToggleViaAction()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);

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@ -49,6 +49,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Expanded = { Value = true }
}, Add);
});

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@ -79,6 +79,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddWaitStep("wait a bit", 20);
}
[TestCase(2)]
[TestCase(16)]
public void TestTeams(int count)
{
int[] userIds = getPlayerIds(count);
start(userIds, teams: true);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
}
[Test]
public void TestMultipleStartRequests()
{
@ -450,16 +463,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null)
private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null, bool teams = false)
{
AddStep("start play", () =>
{
foreach (int id in userIds)
for (int i = 0; i < userIds.Length; i++)
{
int id = userIds[i];
var user = new MultiplayerRoomUser(id)
{
User = new APIUser { Id = id },
Mods = mods ?? Array.Empty<APIMod>(),
MatchState = teams ? new TeamVersusUserState { TeamID = i % 2 } : null,
};
OnlinePlayDependencies.MultiplayerClient.AddUser(user, true);

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@ -0,0 +1,130 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneSliderWithTextBoxInput : OsuManualInputManagerTestScene
{
private SliderWithTextBoxInput<float> sliderWithTextBoxInput = null!;
private OsuSliderBar<float> slider => sliderWithTextBoxInput.ChildrenOfType<OsuSliderBar<float>>().Single();
private Nub nub => sliderWithTextBoxInput.ChildrenOfType<Nub>().Single();
private OsuTextBox textBox => sliderWithTextBoxInput.ChildrenOfType<OsuTextBox>().Single();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create slider", () => Child = sliderWithTextBoxInput = new SliderWithTextBoxInput<float>("Test Slider")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
Current = new BindableFloat
{
MinValue = -5,
MaxValue = 5,
Precision = 0.2f
}
});
}
[Test]
public void TestNonInstantaneousMode()
{
AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false);
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero);
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero);
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("move mouse to nub", () => InputManager.MoveMouseTo(nub));
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse to minimum", () => InputManager.MoveMouseTo(sliderWithTextBoxInput.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("3"));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("lose focus", () => InputManager.ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
}
[Test]
public void TestInstantaneousMode()
{
AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true);
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("move mouse to nub", () => InputManager.MoveMouseTo(nub));
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse to minimum", () => InputManager.MoveMouseTo(sliderWithTextBoxInput.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("lose focus", () => InputManager.ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
}
}
}

View File

@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
@ -17,11 +18,11 @@ namespace osu.Game.Tournament.Tests.Components
[Cached]
private readonly LadderInfo ladder = new LadderInfo();
[Test]
public void TestSongBar()
{
SongBar songBar = null!;
private SongBar songBar = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create bar", () => Child = songBar = new SongBar
{
RelativeSizeAxes = Axes.X,
@ -29,7 +30,11 @@ namespace osu.Game.Tournament.Tests.Components
Origin = Anchor.Centre
});
AddUntilStep("wait for loaded", () => songBar.IsLoaded);
}
[Test]
public void TestSongBar()
{
AddStep("set beatmap", () =>
{
var beatmap = CreateAPIBeatmap(Ruleset.Value);

View File

@ -14,7 +14,6 @@ using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
@ -22,14 +21,14 @@ namespace osu.Game.Tournament.Components
{
public partial class SongBar : CompositeDrawable
{
private TournamentBeatmap? beatmap;
private IBeatmapInfo? beatmap;
public const float HEIGHT = 145 / 2f;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
public TournamentBeatmap? Beatmap
public IBeatmapInfo? Beatmap
{
set
{
@ -37,7 +36,7 @@ namespace osu.Game.Tournament.Components
return;
beatmap = value;
update();
refreshContent();
}
}
@ -49,7 +48,7 @@ namespace osu.Game.Tournament.Components
set
{
mods = value;
update();
refreshContent();
}
}
@ -71,19 +70,25 @@ namespace osu.Game.Tournament.Components
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
LayoutDuration = 500,
LayoutEasing = Easing.OutQuint,
Direction = FillDirection.Full,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
@ -93,7 +98,7 @@ namespace osu.Game.Tournament.Components
Expanded = true;
}
private void update()
private void refreshContent()
{
if (beatmap == null)
{
@ -229,7 +234,7 @@ namespace osu.Game.Tournament.Components
}
}
},
new TournamentBeatmapPanel(beatmap)
new UnmaskedTournamentBeatmapPanel(beatmap)
{
RelativeSizeAxes = Axes.X,
Width = 0.5f,
@ -272,4 +277,18 @@ namespace osu.Game.Tournament.Components
}
}
}
internal partial class UnmaskedTournamentBeatmapPanel : TournamentBeatmapPanel
{
public UnmaskedTournamentBeatmapPanel(IBeatmapInfo? beatmap, string mod = "")
: base(beatmap, mod)
{
}
[BackgroundDependencyLoader]
private void load()
{
Masking = false;
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Tournament.Components
{
public partial class TournamentBeatmapPanel : CompositeDrawable
{
public readonly TournamentBeatmap? Beatmap;
public readonly IBeatmapInfo? Beatmap;
private readonly string mod;
@ -30,7 +30,7 @@ namespace osu.Game.Tournament.Components
private Box flash = null!;
public TournamentBeatmapPanel(TournamentBeatmap? beatmap, string mod = "")
public TournamentBeatmapPanel(IBeatmapInfo? beatmap, string mod = "")
{
Beatmap = beatmap;
this.mod = mod;
@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Components
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.5f),
OnlineInfo = Beatmap,
OnlineInfo = (Beatmap as IBeatmapSetOnlineInfo),
},
new FillFlowContainer
{

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tournament.IPC
public Bindable<LegacyMods> Mods { get; } = new Bindable<LegacyMods>();
public Bindable<TourneyState> State { get; } = new Bindable<TourneyState>();
public Bindable<string> ChatChannel { get; } = new Bindable<string>();
public BindableInt Score1 { get; } = new BindableInt();
public BindableInt Score2 { get; } = new BindableInt();
public BindableLong Score1 { get; } = new BindableLong();
public BindableLong Score2 { get; } = new BindableLong();
}
}

View File

@ -1,181 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tournament.IPC;
using osuTK;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
// TODO: Update to derive from osu-side class?
public partial class TournamentMatchScoreDisplay : CompositeDrawable
public partial class TournamentMatchScoreDisplay : MatchScoreDisplay
{
private const float bar_height = 18;
private readonly BindableInt score1 = new BindableInt();
private readonly BindableInt score2 = new BindableInt();
private readonly MatchScoreCounter score1Text;
private readonly MatchScoreCounter score2Text;
private readonly MatchScoreDiffCounter scoreDiffText;
private readonly Drawable score1Bar;
private readonly Drawable score2Bar;
public TournamentMatchScoreDisplay()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
{
new Box
{
Name = "top bar red (static)",
RelativeSizeAxes = Axes.X,
Height = bar_height / 4,
Width = 0.5f,
Colour = TournamentGame.COLOUR_RED,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight
},
new Box
{
Name = "top bar blue (static)",
RelativeSizeAxes = Axes.X,
Height = bar_height / 4,
Width = 0.5f,
Colour = TournamentGame.COLOUR_BLUE,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft
},
score1Bar = new Box
{
Name = "top bar red",
RelativeSizeAxes = Axes.X,
Height = bar_height,
Width = 0,
Colour = TournamentGame.COLOUR_RED,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight
},
score1Text = new MatchScoreCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
score2Bar = new Box
{
Name = "top bar blue",
RelativeSizeAxes = Axes.X,
Height = bar_height,
Width = 0,
Colour = TournamentGame.COLOUR_BLUE,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft
},
score2Text = new MatchScoreCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
scoreDiffText = new MatchScoreDiffCounter
{
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Top = bar_height / 4,
Horizontal = 8
},
Alpha = 0
}
};
}
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
{
score1.BindValueChanged(_ => updateScores());
score1.BindTo(ipc.Score1);
score2.BindValueChanged(_ => updateScores());
score2.BindTo(ipc.Score2);
}
private void updateScores()
{
score1Text.Current.Value = score1.Value;
score2Text.Current.Value = score2.Value;
var winningText = score1.Value > score2.Value ? score1Text : score2Text;
var losingText = score1.Value <= score2.Value ? score1Text : score2Text;
winningText.Winning = true;
losingText.Winning = false;
var winningBar = score1.Value > score2.Value ? score1Bar : score2Bar;
var losingBar = score1.Value <= score2.Value ? score1Bar : score2Bar;
int diff = Math.Max(score1.Value, score2.Value) - Math.Min(score1.Value, score2.Value);
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
scoreDiffText.Alpha = diff != 0 ? 1 : 0;
scoreDiffText.Current.Value = -diff;
scoreDiffText.Origin = score1.Value > score2.Value ? Anchor.TopLeft : Anchor.TopRight;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
score1Text.X = -Math.Max(5 + score1Text.DrawWidth / 2, score1Bar.DrawWidth);
score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth);
}
private partial class MatchScoreCounter : CommaSeparatedScoreCounter
{
private OsuSpriteText displayedSpriteText = null!;
public MatchScoreCounter()
{
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
}
public bool Winning
{
set => updateFont(value);
}
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
{
displayedSpriteText = s;
displayedSpriteText.Spacing = new Vector2(-6);
updateFont(false);
});
private void updateFont(bool winning)
=> displayedSpriteText.Font = winning
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true)
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true);
}
private partial class MatchScoreDiffCounter : CommaSeparatedScoreCounter
{
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
{
s.Spacing = new Vector2(-2);
s.Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: bar_height, fixedWidth: true);
});
Team1Score.BindTo(ipc.Score1);
Team2Score.BindTo(ipc.Score2);
}
}
}

View File

@ -12,25 +12,26 @@ using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> which can be constructed directly from a .osu file, providing an implementation for
/// A <see cref="WorkingBeatmap"/> which can be constructed directly from an .osu file (via <see cref="FlatWorkingBeatmap(string, int?)"/>)
/// or an <see cref="IBeatmap"/> instance (via <see cref="FlatWorkingBeatmap(IBeatmap)"/>,
/// providing an implementation for
/// <see cref="WorkingBeatmap.GetPlayableBeatmap(osu.Game.Rulesets.IRulesetInfo,System.Collections.Generic.IReadOnlyList{osu.Game.Rulesets.Mods.Mod})"/>.
/// </summary>
public class FlatFileWorkingBeatmap : WorkingBeatmap
public class FlatWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
private readonly IBeatmap beatmap;
public FlatFileWorkingBeatmap(string file, int? beatmapId = null)
: this(readFromFile(file), beatmapId)
public FlatWorkingBeatmap(string file, int? beatmapId = null)
: this(readFromFile(file))
{
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
}
private FlatFileWorkingBeatmap(Beatmap beatmap, int? beatmapId = null)
public FlatWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
}
private static Beatmap readFromFile(string filename)

View File

@ -237,6 +237,12 @@ namespace osu.Game.Configuration
value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))
),
new TrackedSetting<bool>(OsuSetting.GameplayLeaderboard, state => new SettingDescription(
rawValue: state,
name: GlobalActionKeyBindingStrings.ToggleInGameLeaderboard,
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleInGameLeaderboard))
),
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, visibilityMode => new SettingDescription(
rawValue: visibilityMode,
name: GameplaySettingsStrings.HUDVisibilityMode,

View File

@ -29,9 +29,9 @@ namespace osu.Game.Database
protected override Stream? GetFileContents(BeatmapSetInfo model, INamedFileUsage file)
{
bool isBeatmap = model.Beatmaps.Any(o => o.Hash == file.File.Hash);
var beatmapInfo = model.Beatmaps.SingleOrDefault(o => o.Hash == file.File.Hash);
if (!isBeatmap)
if (beatmapInfo == null)
return base.GetFileContents(model, file);
// Read the beatmap contents and skin
@ -43,6 +43,9 @@ namespace osu.Game.Database
using var contentStreamReader = new LineBufferedReader(contentStream);
var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
var workingBeatmap = new FlatWorkingBeatmap(beatmapContent);
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset);
using var skinStream = base.GetFileContents(model, file);
if (skinStream == null)
@ -56,10 +59,10 @@ namespace osu.Game.Database
// Convert beatmap elements to be compatible with legacy format
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
foreach (var controlPoint in beatmapContent.ControlPointInfo.AllControlPoints)
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
controlPoint.Time = Math.Floor(controlPoint.Time);
foreach (var hitObject in beatmapContent.HitObjects)
foreach (var hitObject in playableBeatmap.HitObjects)
{
// Truncate end time before truncating start time because end time is dependent on start time
if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath)
@ -86,7 +89,7 @@ namespace osu.Game.Database
// Encode to legacy format
var stream = new MemoryStream();
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
new LegacyBeatmapEncoder(playableBeatmap, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);

View File

@ -52,7 +52,7 @@ namespace osu.Game.Database
// (ie. if an async import finished very recently).
Realm.Realm.Write(realm =>
{
var managed = realm.Find<TModel>(item.ID);
var managed = realm.FindWithRefresh<TModel>(item.ID);
Debug.Assert(managed != null);
operation(managed);

View File

@ -82,8 +82,9 @@ namespace osu.Game.Database
/// 30 2023-06-16 Run migration of old lazer scores again. This time with more correct rounding considerations.
/// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores.
/// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files.
/// 33 2023-08-16 Reset default chat toggle key binding to avoid conflict with newly added leaderboard toggle key binding.
/// </summary>
private const int schema_version = 32;
private const int schema_version = 33;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@ -771,6 +772,7 @@ namespace osu.Game.Database
break;
case 8:
{
// Ctrl -/+ now adjusts UI scale so let's clear any bindings which overlap these combinations.
// New defaults will be populated by the key store afterwards.
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
@ -784,6 +786,7 @@ namespace osu.Game.Database
migration.NewRealm.Remove(decreaseSpeedBinding);
break;
}
case 9:
// Pretty pointless to do this as beatmaps aren't really loaded via realm yet, but oh well.
@ -838,6 +841,7 @@ namespace osu.Game.Database
break;
case 11:
{
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
@ -864,6 +868,7 @@ namespace osu.Game.Database
}
break;
}
case 14:
foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
@ -1012,6 +1017,19 @@ namespace osu.Game.Database
break;
}
case 33:
{
// Clear default bindings for the chat focus toggle,
// as they would conflict with the newly-added leaderboard toggle.
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
var toggleChatBind = keyBindings.FirstOrDefault(bind => bind.ActionInt == (int)GlobalAction.ToggleChatFocus);
if (toggleChatBind != null && toggleChatBind.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Tab }))
migration.NewRealm.Remove(toggleChatBind);
break;
}
}
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");

View File

@ -8,6 +8,34 @@ namespace osu.Game.Database
{
public static class RealmExtensions
{
/// <summary>
/// Performs a <see cref="Realm.Find{T}(System.Nullable{long})"/>.
/// If a match was not found, a <see cref="Realm.Refresh"/> is performed before trying a second time.
/// This ensures that an instance is found even if the realm requested against was not in a consistent state.
/// </summary>
/// <param name="realm">The realm to operate on.</param>
/// <param name="id">The ID of the entity to find in the realm.</param>
/// <typeparam name="T">The type of the entity to find in the realm.</typeparam>
/// <returns>
/// The retrieved entity of type <typeparamref name="T"/>.
/// Can be <see langword="null"/> if the entity is still not found by <paramref name="id"/> even after a refresh.
/// </returns>
public static T? FindWithRefresh<T>(this Realm realm, Guid id) where T : IRealmObject
{
var found = realm.Find<T>(id);
if (found == null)
{
// It may be that we access this from the update thread before a refresh has taken place.
// To ensure that behaviour matches what we'd expect (the object generally *should be* available), force
// a refresh to bring in any off-thread changes immediately.
realm.Refresh();
found = realm.Find<T>(id);
}
return found;
}
/// <summary>
/// Perform a write operation against the provided realm instance.
/// </summary>

View File

@ -30,7 +30,7 @@ namespace osu.Game.Database
/// <summary>
/// Construct a new instance of live realm data.
/// </summary>
/// <param name="data">The realm data.</param>
/// <param name="data">The realm data. Must be managed (see <see cref="IRealmObjectBase.IsManaged"/>).</param>
/// <param name="realm">The realm factory the data was sourced from. May be null for an unmanaged object.</param>
public RealmLive(T data, RealmAccess realm)
: base(data.ID)
@ -62,7 +62,7 @@ namespace osu.Game.Database
return;
}
perform(retrieveFromID(r));
perform(r.FindWithRefresh<T>(ID)!);
RealmLiveStatistics.USAGE_ASYNC.Value++;
});
}
@ -84,7 +84,7 @@ namespace osu.Game.Database
return realm.Run(r =>
{
var returnData = perform(retrieveFromID(r));
var returnData = perform(r.FindWithRefresh<T>(ID)!);
RealmLiveStatistics.USAGE_ASYNC.Value++;
if (returnData is RealmObjectBase realmObject && realmObject.IsManaged)
@ -141,25 +141,10 @@ namespace osu.Game.Database
}
dataIsFromUpdateThread = true;
data = retrieveFromID(realm.Realm);
data = realm.Realm.FindWithRefresh<T>(ID)!;
RealmLiveStatistics.USAGE_UPDATE_REFETCH.Value++;
}
private T retrieveFromID(Realm realm)
{
var found = realm.Find<T>(ID);
if (found == null)
{
// It may be that we access this from the update thread before a refresh has taken place.
// To ensure that behaviour matches what we'd expect (the object *is* available), force
// a refresh to bring in any off-thread changes immediately.
realm.Refresh();
found = realm.Find<T>(ID)!;
}
return found;
}
}
internal static class RealmLiveStatistics

View File

@ -49,6 +49,18 @@ namespace osu.Game.Graphics
this.maxDuration = maxDuration;
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(active =>
{
// ensure that particles can be spawned immediately after the spewer becomes active.
if (active.NewValue)
lastParticleAdded = null;
});
}
protected override void Update()
{
base.Update();
@ -56,12 +68,8 @@ namespace osu.Game.Graphics
Invalidate(Invalidation.DrawNode);
if (!Active.Value || !CanSpawnParticles)
{
lastParticleAdded = null;
return;
}
// Always want to spawn the first particle in an activation immediately.
if (lastParticleAdded == null)
{
lastParticleAdded = Time.Current;

View File

@ -213,7 +213,7 @@ namespace osu.Game.Graphics.UserInterface
requestDisplay();
else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000 && !IsHovered)
{
mainContent.FadeTo(0, 300, Easing.OutQuint);
mainContent.FadeTo(0.7f, 300, Easing.OutQuint);
isDisplayed = false;
}
}

View File

@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => slider.KeyboardStep;
set => slider.KeyboardStep = value;
}
public Bindable<T> Current
{
get => slider.Current;
set => slider.Current = value;
}
private bool instantaneous;
/// <summary>
/// Whether changes to the slider should instantaneously transfer to the text box (and vice versa).
/// If <see langword="false"/>, the transfer will happen on text box commit (explicit, or implicit via focus loss), or on slider drag end.
/// </summary>
public bool Instantaneous
{
get => instantaneous;
set
{
instantaneous = value;
slider.TransferValueOnCommit = !instantaneous;
}
}
private readonly SettingsSlider<T> slider;
private readonly LabelledTextBox textBox;
public SliderWithTextBoxInput(LocalisableString labelText)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Children = new Drawable[]
{
textBox = new LabelledTextBox
{
Label = labelText,
},
slider = new SettingsSlider<T>
{
TransferValueOnCommit = true,
RelativeSizeAxes = Axes.X,
}
}
},
};
textBox.OnCommit += textCommitted;
textBox.Current.BindValueChanged(textChanged);
Current.BindValueChanged(updateTextBoxFromSlider, true);
}
private bool updatingFromTextBox;
private void textChanged(ValueChangedEvent<string> change)
{
if (!instantaneous) return;
tryUpdateSliderFromTextBox();
}
private void textCommitted(TextBox t, bool isNew)
{
tryUpdateSliderFromTextBox();
// If the attempted update above failed, restore text box to match the slider.
Current.TriggerChange();
}
private void tryUpdateSliderFromTextBox()
{
updatingFromTextBox = true;
try
{
switch (slider.Current)
{
case Bindable<int> bindableInt:
bindableInt.Value = int.Parse(textBox.Current.Value);
break;
case Bindable<double> bindableDouble:
bindableDouble.Value = double.Parse(textBox.Current.Value);
break;
default:
slider.Current.Parse(textBox.Current.Value);
break;
}
}
catch
{
// ignore parsing failures.
// sane state will eventually be restored by a commit (either explicit, or implicit via focus loss).
}
updatingFromTextBox = false;
}
private void updateTextBoxFromSlider(ValueChangedEvent<T> _)
{
if (updatingFromTextBox) return;
decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
}
}
}

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@ -116,9 +116,10 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.DecreaseScrollSpeed),
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
new KeyBinding(InputKey.Tab, GlobalAction.ToggleInGameLeaderboard),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
new KeyBinding(InputKey.Enter, GlobalAction.ToggleChatFocus),
new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
};
@ -204,7 +205,6 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))]
ToggleMute,
// In-Game Keybindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))]
SkipCutscene,
@ -232,7 +232,6 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))]
QuickExit,
// Game-wide beatmap music controller keybindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))]
MusicNext,
@ -260,7 +259,6 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))]
PauseGameplay,
// Editor
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))]
EditorSetupMode,
@ -285,7 +283,6 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))]
ToggleInGameInterface,
// Song select keybindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))]
ToggleModSelection,
@ -378,5 +375,8 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleReplaySettings))]
ToggleReplaySettings,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))]
ToggleInGameLeaderboard,
}
}

View File

@ -219,6 +219,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
/// <summary>
/// "Toggle in-game leaderboard"
/// </summary>
public static LocalisableString ToggleInGameLeaderboard => new TranslatableString(getKey(@"toggle_in_game_leaderboard"), @"Toggle in-game leaderboard");
/// <summary>
/// "Toggle mod select"
/// </summary>

View File

@ -20,7 +20,7 @@ namespace osu.Game.Online.API
public Bindable<APIUser> LocalUser { get; } = new Bindable<APIUser>(new APIUser
{
Username = @"Dummy",
Username = @"Local user",
Id = DUMMY_USER_ID,
});

View File

@ -104,9 +104,11 @@ namespace osu.Game.Rulesets.Difficulty
public virtual void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
LegacyAccuracyScore = (int)values[ATTRIB_ID_LEGACY_ACCURACY_SCORE];
LegacyComboScore = (int)values[ATTRIB_ID_LEGACY_COMBO_SCORE];
LegacyBonusScoreRatio = (int)values[ATTRIB_ID_LEGACY_BONUS_SCORE_RATIO];
// Temporarily allow these attributes to not exist so as to not block releases of server-side components while these attributes aren't populated/used yet.
LegacyAccuracyScore = (int)values.GetValueOrDefault(ATTRIB_ID_LEGACY_ACCURACY_SCORE);
LegacyComboScore = (int)values.GetValueOrDefault(ATTRIB_ID_LEGACY_COMBO_SCORE);
LegacyBonusScoreRatio = values.GetValueOrDefault(ATTRIB_ID_LEGACY_BONUS_SCORE_RATIO);
}
}
}

View File

@ -40,11 +40,13 @@ namespace osu.Game.Rulesets.Objects
private readonly List<Vector2> calculatedPath = new List<Vector2>();
private readonly List<double> cumulativeLength = new List<double>();
private readonly List<int> segmentEnds = new List<int>();
private readonly Cached pathCache = new Cached();
private double calculatedLength;
private readonly List<int> segmentEnds = new List<int>();
private double[] segmentEndDistances = Array.Empty<double>();
/// <summary>
/// Creates a new <see cref="SliderPath"/>.
/// </summary>
@ -202,7 +204,7 @@ namespace osu.Game.Rulesets.Objects
{
ensureValid();
return segmentEnds.Select(i => cumulativeLength[i] / calculatedLength);
return segmentEndDistances.Select(d => d / Distance);
}
private void invalidate()
@ -251,6 +253,7 @@ namespace osu.Game.Rulesets.Objects
calculatedPath.Add(t);
}
if (i > 0)
// Remember the index of the segment end
segmentEnds.Add(calculatedPath.Count - 1);
@ -298,6 +301,14 @@ namespace osu.Game.Rulesets.Objects
cumulativeLength.Add(calculatedLength);
}
// Store the distances of the segment ends now, because after shortening the indices may be out of range
segmentEndDistances = new double[segmentEnds.Count];
for (int i = 0; i < segmentEnds.Count; i++)
{
segmentEndDistances[i] = cumulativeLength[segmentEnds[i]];
}
if (ExpectedDistance.Value is double expectedDistance && calculatedLength != expectedDistance)
{
// In osu-stable, if the last two control points of a slider are equal, extension is not performed.
@ -319,10 +330,6 @@ namespace osu.Game.Rulesets.Objects
{
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
calculatedPath.RemoveAt(pathEndIndex--);
// Shorten the last segment to the expected distance
if (segmentEnds.Count > 0)
segmentEnds[^1]--;
}
}

View File

@ -199,6 +199,8 @@ namespace osu.Game.Screens.Edit
if (loadableBeatmap is DummyWorkingBeatmap)
{
Logger.Log("Editor was loaded without a valid beatmap; creating a new beatmap.");
isNewBeatmap = true;
loadableBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);

View File

@ -147,13 +147,25 @@ namespace osu.Game.Screens.Edit.Timing
trackedType = null;
else
{
switch (selectedGroup.Value.ControlPoints.Count)
{
// If the selected group has no control points, clear the tracked type.
// Otherwise the user will be unable to select a group with no control points.
case 0:
trackedType = null;
break;
// If the selected group only has one control point, update the tracking type.
if (selectedGroup.Value.ControlPoints.Count == 1)
case 1:
trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
break;
// If the selected group has more than one control point, choose the first as the tracking type
// if we don't already have a singular tracked type.
else if (trackedType == null)
trackedType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
default:
trackedType ??= selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
break;
}
}
if (trackedType != null)

View File

@ -1,106 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays.Settings;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public partial class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
private readonly SettingsSlider<T> slider;
public SliderWithTextBoxInput(LocalisableString labelText)
{
LabelledTextBox textBox;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Children = new Drawable[]
{
textBox = new LabelledTextBox
{
Label = labelText,
},
slider = new SettingsSlider<T>
{
TransferValueOnCommit = true,
RelativeSizeAxes = Axes.X,
}
}
},
};
textBox.OnCommit += (t, isNew) =>
{
if (!isNew) return;
try
{
switch (slider.Current)
{
case Bindable<int> bindableInt:
bindableInt.Value = int.Parse(t.Text);
break;
case Bindable<double> bindableDouble:
bindableDouble.Value = double.Parse(t.Text);
break;
default:
slider.Current.Parse(t.Text);
break;
}
}
catch
{
// TriggerChange below will restore the previous text value on failure.
}
// This is run regardless of parsing success as the parsed number may not actually trigger a change
// due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state.
Current.TriggerChange();
};
Current.BindValueChanged(_ =>
{
decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
}, true);
}
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => slider.KeyboardStep;
set => slider.KeyboardStep = value;
}
public Bindable<T> Current
{
get => slider.Current;
set => slider.Current = value;
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
@ -59,6 +60,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
public bool Seek(double position)
{
Logger.Log($"{nameof(SpectatorPlayerClock)} seeked to {position}");
CurrentTime = position;
return true;
}

View File

@ -160,6 +160,21 @@ namespace osu.Game.Screens.Play
Seek(StartTime);
// This is a workaround for the fact that DecoupleableInterpolatingFramedClock doesn't seek the source
// if the source is not IsRunning. (see https://github.com/ppy/osu-framework/blob/2102638056dfcf85d21b4d85266d53b5dd018767/osu.Framework/Timing/DecoupleableInterpolatingFramedClock.cs#L209-L210)
// I hope to remove this once we knock some sense into clocks in general.
//
// Without this seek, the multiplayer spectator start sequence breaks:
// - Individual clients' clocks are never updated to their expected time
// - The sync manager thinks they are running behind
// - Gameplay doesn't start when it should (until a timeout occurs because nothing is happening for 10+ seconds)
//
// In addition, we use `CurrentTime` for this seek instead of `StartTime` as the above seek may have applied inherent
// offsets which need to be accounted for (ie. FramedBeatmapClock.TotalAppliedOffset).
//
// See https://github.com/ppy/osu/pull/24451/files/87fee001c786b29db34063ef3350e9a9f024d3ab#diff-28ca02979641e2d98a15fe5d5e806f56acf60ac100258a059fa72503b6cc54e8.
(SourceClock as IAdjustableClock)?.Seek(CurrentTime);
if (!wasPaused || startClock)
Start();
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -24,11 +22,13 @@ namespace osu.Game.Screens.Play.HUD
public BindableLong Team1Score = new BindableLong();
public BindableLong Team2Score = new BindableLong();
protected MatchScoreCounter Score1Text;
protected MatchScoreCounter Score2Text;
protected MatchScoreCounter Score1Text = null!;
protected MatchScoreCounter Score2Text = null!;
private Drawable score1Bar;
private Drawable score2Bar;
private Drawable score1Bar = null!;
private Drawable score2Bar = null!;
private MatchScoreDiffCounter scoreDiffText = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -98,6 +98,16 @@ namespace osu.Game.Screens.Play.HUD
},
}
},
scoreDiffText = new MatchScoreDiffCounter
{
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Top = bar_height / 4,
Horizontal = 8
},
Alpha = 0
}
};
}
@ -139,6 +149,10 @@ namespace osu.Game.Screens.Play.HUD
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
scoreDiffText.Alpha = diff != 0 ? 1 : 0;
scoreDiffText.Current.Value = -diff;
scoreDiffText.Origin = Team1Score.Value > Team2Score.Value ? Anchor.TopLeft : Anchor.TopRight;
}
protected override void UpdateAfterChildren()
@ -150,7 +164,7 @@ namespace osu.Game.Screens.Play.HUD
protected partial class MatchScoreCounter : CommaSeparatedScoreCounter
{
private OsuSpriteText displayedSpriteText;
private OsuSpriteText displayedSpriteText = null!;
public MatchScoreCounter()
{
@ -174,5 +188,14 @@ namespace osu.Game.Screens.Play.HUD
? OsuFont.Torus.With(weight: FontWeight.Bold, size: font_size, fixedWidth: true)
: OsuFont.Torus.With(weight: FontWeight.Regular, size: font_size * 0.8f, fixedWidth: true);
}
private partial class MatchScoreDiffCounter : CommaSeparatedScoreCounter
{
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
{
s.Spacing = new Vector2(-2);
s.Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: bar_height, fixedWidth: true);
});
}
}
}

View File

@ -81,6 +81,7 @@ namespace osu.Game.Screens.Play
public Bindable<bool> ShowHud { get; } = new BindableBool();
private Bindable<HUDVisibilityMode> configVisibilityMode;
private Bindable<bool> configLeaderboardVisibility;
private Bindable<bool> configSettingsOverlay;
private readonly BindableBool replayLoaded = new BindableBool();
@ -186,6 +187,7 @@ namespace osu.Game.Screens.Play
ModDisplay.Current.Value = mods;
configVisibilityMode = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode);
configLeaderboardVisibility = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard);
configSettingsOverlay = config.GetBindable<bool>(OsuSetting.ReplaySettingsOverlay);
if (configVisibilityMode.Value == HUDVisibilityMode.Never && !hasShownNotificationOnce)
@ -398,6 +400,10 @@ namespace osu.Game.Screens.Play
}
return true;
case GlobalAction.ToggleInGameLeaderboard:
configLeaderboardVisibility.Value = !configLeaderboardVisibility.Value;
return true;
}
return false;

View File

@ -810,10 +810,13 @@ namespace osu.Game.Screens.Play
if (!canShowResults && !forceImport)
return Task.FromResult<ScoreInfo>(null);
// Clone score before beginning any async processing.
// - Must be run synchronously as the score may potentially be mutated in the background.
// - Must be cloned for the same reason.
Score scoreCopy = Score.DeepClone();
return prepareScoreForDisplayTask = Task.Run(async () =>
{
var scoreCopy = Score.DeepClone();
try
{
await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);

View File

@ -124,7 +124,12 @@ namespace osu.Game.Tests.Visual.Spectator
if (frames.Count == 0)
return;
var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, new ScoreProcessor(rulesetStore.GetRuleset(0)!.CreateInstance()), frames.ToArray());
var bundle = new FrameDataBundle(new ScoreInfo
{
Combo = currentFrameIndex,
TotalScore = (long)(currentFrameIndex * 123478 * RNG.NextDouble(0.99, 1.01)),
Accuracy = RNG.NextDouble(0.98, 1),
}, new ScoreProcessor(rulesetStore.GetRuleset(0)!.CreateInstance()), frames.ToArray());
((ISpectatorClient)this).UserSentFrames(userId, bundle);
frames.Clear();

View File

@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.1.2" />
<PackageReference Include="ppy.osu.Framework" Version="2023.801.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.815.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.719.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

View File

@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.801.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.815.0" />
</ItemGroup>
</Project>