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Fix mute button not prolonging volume control display

This commit is contained in:
Dean Herbert 2018-01-31 18:00:44 +09:00
parent 93ffa1f8a2
commit 47b92f3d1d

View File

@ -59,18 +59,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
muted.ValueChanged += _ => settingChanged();
}
public bool Adjust(GlobalAction action)
@ -98,13 +90,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
return false;
}
private void volumeChanged(double newVolume)
private void settingChanged()
{
Show();
schedulePopOut();
}
private readonly BindableDouble muteBindable = new BindableDouble();
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly BindableBool muted = new BindableBool();
@ -119,12 +111,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
if (mute)
{
audio.AddAdjustment(AdjustableProperty.Volume, muteBindable);
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
muteIcon.Icon = FontAwesome.fa_volume_off;
}
else
{
audio.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
muteIcon.Icon = FontAwesome.fa_volume_up;
}
};