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Rename config variables and setting strings

This commit is contained in:
Dean Herbert 2024-09-05 15:15:15 +09:00
parent 7983a765ab
commit 47a9b345eb
No known key found for this signature in database
4 changed files with 39 additions and 39 deletions

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@ -40,9 +40,9 @@ namespace osu.Game.Rulesets.Osu.Tests
settings = new ReplayAnalysisSettings(config), settings = new ReplayAnalysisSettings(config),
}; };
settings.HitMarkersEnabled.Value = false; settings.ShowClickMarkers.Value = false;
settings.AimMarkersEnabled.Value = false; settings.ShowAimMarkers.Value = false;
settings.AimLinesEnabled.Value = false; settings.ShowCursorPath.Value = false;
}); });
} }
@ -51,36 +51,36 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
AddStep("enable everything", () => AddStep("enable everything", () =>
{ {
settings.HitMarkersEnabled.Value = true; settings.ShowClickMarkers.Value = true;
settings.AimMarkersEnabled.Value = true; settings.ShowAimMarkers.Value = true;
settings.AimLinesEnabled.Value = true; settings.ShowCursorPath.Value = true;
}); });
} }
[Test] [Test]
public void TestHitMarkers() public void TestHitMarkers()
{ {
AddStep("enable hit markers", () => settings.HitMarkersEnabled.Value = true); AddStep("enable hit markers", () => settings.ShowClickMarkers.Value = true);
AddAssert("hit markers visible", () => analysisContainer.HitMarkersVisible); AddAssert("hit markers visible", () => analysisContainer.HitMarkersVisible);
AddStep("disable hit markers", () => settings.HitMarkersEnabled.Value = false); AddStep("disable hit markers", () => settings.ShowClickMarkers.Value = false);
AddAssert("hit markers not visible", () => !analysisContainer.HitMarkersVisible); AddAssert("hit markers not visible", () => !analysisContainer.HitMarkersVisible);
} }
[Test] [Test]
public void TestAimMarker() public void TestAimMarker()
{ {
AddStep("enable aim markers", () => settings.AimMarkersEnabled.Value = true); AddStep("enable aim markers", () => settings.ShowAimMarkers.Value = true);
AddAssert("aim markers visible", () => analysisContainer.AimMarkersVisible); AddAssert("aim markers visible", () => analysisContainer.AimMarkersVisible);
AddStep("disable aim markers", () => settings.AimMarkersEnabled.Value = false); AddStep("disable aim markers", () => settings.ShowAimMarkers.Value = false);
AddAssert("aim markers not visible", () => !analysisContainer.AimMarkersVisible); AddAssert("aim markers not visible", () => !analysisContainer.AimMarkersVisible);
} }
[Test] [Test]
public void TestAimLines() public void TestAimLines()
{ {
AddStep("enable aim lines", () => settings.AimLinesEnabled.Value = true); AddStep("enable aim lines", () => settings.ShowCursorPath.Value = true);
AddAssert("aim lines visible", () => analysisContainer.AimLinesVisible); AddAssert("aim lines visible", () => analysisContainer.AimLinesVisible);
AddStep("disable aim lines", () => settings.AimLinesEnabled.Value = false); AddStep("disable aim lines", () => settings.ShowCursorPath.Value = false);
AddAssert("aim lines not visible", () => !analysisContainer.AimLinesVisible); AddAssert("aim lines not visible", () => !analysisContainer.AimLinesVisible);
} }

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@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Osu.Configuration
SetDefault(OsuRulesetSetting.ShowCursorRipples, false); SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None); SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
SetDefault(OsuRulesetSetting.ReplayHitMarkersEnabled, false); SetDefault(OsuRulesetSetting.ReplayClickMarkersEnabled, false);
SetDefault(OsuRulesetSetting.ReplayAimMarkersEnabled, false); SetDefault(OsuRulesetSetting.ReplayFrameMarkersEnabled, false);
SetDefault(OsuRulesetSetting.ReplayAimLinesEnabled, false); SetDefault(OsuRulesetSetting.ReplayCursorPathEnabled, false);
SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false); SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false);
} }
} }
@ -39,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Configuration
PlayfieldBorderStyle, PlayfieldBorderStyle,
// Replay // Replay
ReplayHitMarkersEnabled, ReplayClickMarkersEnabled,
ReplayAimMarkersEnabled, ReplayFrameMarkersEnabled,
ReplayAimLinesEnabled, ReplayCursorPathEnabled,
ReplayCursorHideEnabled, ReplayCursorHideEnabled,
} }
} }

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@ -14,9 +14,9 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
public partial class ReplayAnalysisOverlay : CompositeDrawable public partial class ReplayAnalysisOverlay : CompositeDrawable
{ {
private BindableBool hitMarkersEnabled { get; } = new BindableBool(); private BindableBool showClickMarkers { get; } = new BindableBool();
private BindableBool aimMarkersEnabled { get; } = new BindableBool(); private BindableBool showFrameMarkers { get; } = new BindableBool();
private BindableBool aimLinesEnabled { get; } = new BindableBool(); private BindableBool showCursorPath { get; } = new BindableBool();
protected readonly ClickMarkerContainer ClickMarkers; protected readonly ClickMarkerContainer ClickMarkers;
protected readonly FrameMarkerContainer FrameMarkers; protected readonly FrameMarkerContainer FrameMarkers;
@ -43,18 +43,18 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
loadReplay(); loadReplay();
config.BindWith(OsuRulesetSetting.ReplayHitMarkersEnabled, hitMarkersEnabled); config.BindWith(OsuRulesetSetting.ReplayClickMarkersEnabled, showClickMarkers);
config.BindWith(OsuRulesetSetting.ReplayAimMarkersEnabled, aimMarkersEnabled); config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, showFrameMarkers);
config.BindWith(OsuRulesetSetting.ReplayAimLinesEnabled, aimLinesEnabled); config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, showCursorPath);
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
hitMarkersEnabled.BindValueChanged(enabled => ClickMarkers.FadeTo(enabled.NewValue ? 1 : 0), true); showClickMarkers.BindValueChanged(enabled => ClickMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
aimMarkersEnabled.BindValueChanged(enabled => FrameMarkers.FadeTo(enabled.NewValue ? 1 : 0), true); showFrameMarkers.BindValueChanged(enabled => FrameMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
aimLinesEnabled.BindValueChanged(enabled => CursorPath.FadeTo(enabled.NewValue ? 1 : 0), true); showCursorPath.BindValueChanged(enabled => CursorPath.FadeTo(enabled.NewValue ? 1 : 0), true);
} }
private void loadReplay() private void loadReplay()

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@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
private readonly OsuRulesetConfigManager config; private readonly OsuRulesetConfigManager config;
[SettingSource("Hit markers", SettingControlType = typeof(PlayerCheckbox))] [SettingSource("Show click markers", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool HitMarkersEnabled { get; } = new BindableBool(); public BindableBool ShowClickMarkers { get; } = new BindableBool();
[SettingSource("Aim markers", SettingControlType = typeof(PlayerCheckbox))] [SettingSource("Show frame markers", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool AimMarkersEnabled { get; } = new BindableBool(); public BindableBool ShowAimMarkers { get; } = new BindableBool();
[SettingSource("Aim lines", SettingControlType = typeof(PlayerCheckbox))] [SettingSource("Show cursor path", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool AimLinesEnabled { get; } = new BindableBool(); public BindableBool ShowCursorPath { get; } = new BindableBool();
[SettingSource("Hide cursor", SettingControlType = typeof(PlayerCheckbox))] [SettingSource("Hide gameplay cursor", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool CursorHideEnabled { get; } = new BindableBool(); public BindableBool HideSkinCursor { get; } = new BindableBool();
public ReplayAnalysisSettings(OsuRulesetConfigManager config) public ReplayAnalysisSettings(OsuRulesetConfigManager config)
: base("Analysis Settings") : base("Analysis Settings")
@ -36,10 +36,10 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
AddRange(this.CreateSettingsControls()); AddRange(this.CreateSettingsControls());
config.BindWith(OsuRulesetSetting.ReplayHitMarkersEnabled, HitMarkersEnabled); config.BindWith(OsuRulesetSetting.ReplayClickMarkersEnabled, ShowClickMarkers);
config.BindWith(OsuRulesetSetting.ReplayAimMarkersEnabled, AimMarkersEnabled); config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, ShowAimMarkers);
config.BindWith(OsuRulesetSetting.ReplayAimLinesEnabled, AimLinesEnabled); config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, ShowCursorPath);
config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, CursorHideEnabled); config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, HideSkinCursor);
} }
} }
} }