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Merge remote-tracking branch 'upstream/master' into fix-screen-tests
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commit
4777fd1334
36
osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleLongCombo.cs
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36
osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleLongCombo.cs
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@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
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{
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public TestCaseHitCircleLongCombo()
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: base(new OsuRuleset())
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{
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}
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset.RulesetInfo
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}
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};
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
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return beatmap;
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}
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}
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}
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@ -337,6 +337,11 @@ namespace osu.Game
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{
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base.LoadComplete();
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// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
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// in the cursor being shown for a few frames during the intro.
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// This prevents the cursor from showing until we have a screen with CursorVisible = true
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MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false;
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// todo: all archive managers should be able to be looped here.
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SkinManager.PostNotification = n => notifications?.Post(n);
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SkinManager.GetStableStorage = GetStorageForStableInstall;
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@ -70,7 +70,10 @@ namespace osu.Game.Overlays
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Colour = Color4.Black,
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Alpha = 0.9f,
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},
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welcomeScreen = new ScreenWelcome(),
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new ScreenStack(welcomeScreen = new ScreenWelcome())
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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}
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@ -21,6 +21,8 @@ namespace osu.Game.Screens
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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protected override bool AllowBackButton => false;
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public Loader()
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@ -58,7 +58,14 @@ namespace osu.Game.Skinning
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componentName = "hit300";
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break;
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case "Play/osu/number-text":
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return !hasFont(Configuration.HitCircleFont) ? null : new LegacySpriteText(Textures, Configuration.HitCircleFont) { Scale = new Vector2(0.96f) };
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return !hasFont(Configuration.HitCircleFont)
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? null
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: new LegacySpriteText(Textures, Configuration.HitCircleFont)
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{
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Scale = new Vector2(0.96f),
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
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};
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}
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var texture = GetTexture(componentName);
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@ -46,6 +46,9 @@ namespace osu.Game.Skinning
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case "HitCirclePrefix":
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skin.HitCircleFont = pair.Value;
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break;
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case "HitCircleOverlap":
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skin.HitCircleOverlap = int.Parse(pair.Value);
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break;
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}
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break;
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@ -23,6 +23,8 @@ namespace osu.Game.Skinning
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public string HitCircleFont { get; set; } = "default";
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public int HitCircleOverlap { get; set; }
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public bool? CursorExpand { get; set; } = true;
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}
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}
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