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Rework osu! selection blueprint updates (#6291)
Rework osu! selection blueprint updates Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
47768b7063
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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AccentColour = { Value = OsuColour.Gray(0.3f) }
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}
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};
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AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
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}
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protected override void Update()
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@ -51,7 +52,5 @@ namespace osu.Game.Rulesets.Mania.Tests
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nested.Y = (float)(-finalPosition * content.DrawHeight);
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}
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}
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protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
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}
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}
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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -17,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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private readonly DrawableNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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@ -27,6 +24,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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var note = new Note { Column = 0 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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DrawableNote drawableObject;
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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@ -34,8 +33,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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Size = new Vector2(50, 20),
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Child = drawableObject = new DrawableNote(note)
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};
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}
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protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
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AddBlueprint(new NoteSelectionBlueprint(drawableObject));
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}
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}
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}
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@ -1,10 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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@ -14,16 +15,51 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
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{
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private readonly DrawableHitCircle drawableObject;
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private HitCircle hitCircle;
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private DrawableHitCircle drawableObject;
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private TestBlueprint blueprint;
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public TestSceneHitCircleSelectionBlueprint()
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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Clear();
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hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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AddBlueprint(blueprint = new TestBlueprint(drawableObject));
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});
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[Test]
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public void TestInitialState()
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{
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
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[Test]
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public void TestMoveHitObject()
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{
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AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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[Test]
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public void TestMoveAfterApplyingDefaults()
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{
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AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
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AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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private class TestBlueprint : HitCircleSelectionBlueprint
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestBlueprint(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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}
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}
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}
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}
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@ -3,11 +3,13 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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@ -29,11 +31,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(PathControlPointPiece)
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};
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private readonly DrawableSlider drawableObject;
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private Slider slider;
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private DrawableSlider drawableObject;
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private TestSliderBlueprint blueprint;
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public TestSceneSliderSelectionBlueprint()
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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var slider = new Slider
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Clear();
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slider = new Slider
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{
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Position = new Vector2(256, 192),
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Path = new SliderPath(PathType.Bezier, new[]
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@ -47,8 +54,71 @@ namespace osu.Game.Rulesets.Osu.Tests
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
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});
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[Test]
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public void TestInitialState()
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{
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checkPositions();
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}
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protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
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[Test]
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public void TestMoveHitObject()
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{
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moveHitObject();
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checkPositions();
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}
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[Test]
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public void TestMoveAfterApplyingDefaults()
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{
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AddStep("apply defaults", () => slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
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moveHitObject();
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checkPositions();
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}
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private void moveHitObject()
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{
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AddStep("move hitobject", () =>
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{
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slider.Position = new Vector2(300, 225);
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});
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}
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private void checkPositions()
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{
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.Position);
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AddAssert("head positioned correctly",
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() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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AddAssert("tail positioned correctly",
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() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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}
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public TestSliderBlueprint(DrawableSlider slider)
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: base(slider)
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{
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}
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protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
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}
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private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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@ -25,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(SpinnerPiece)
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};
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private readonly DrawableSpinner drawableSpinner;
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public TestSceneSpinnerSelectionBlueprint()
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{
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var spinner = new Spinner
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@ -35,16 +32,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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StartTime = -1000,
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EndTime = 2000
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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DrawableSpinner drawableSpinner;
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Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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Child = drawableSpinner = new DrawableSpinner(spinner)
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});
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}
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protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
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AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
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}
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}
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}
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25
osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
Normal file
25
osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
Normal file
@ -0,0 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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/// <summary>
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/// A piece of a selection or placement blueprint which visualises an <see cref="OsuHitObject"/>.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="BlueprintPiece{T}"/> visualises.</typeparam>
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public abstract class BlueprintPiece<T> : CompositeDrawable
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where T : OsuHitObject
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{
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/// <summary>
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/// Updates this <see cref="BlueprintPiece{T}"/> using the properties of a <see cref="OsuHitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
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public virtual void UpdateFrom(T hitObject)
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{
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Position = hitObject.Position;
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}
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}
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}
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@ -10,18 +10,13 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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public class HitCirclePiece : HitObjectPiece
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public class HitCirclePiece : BlueprintPiece<HitCircle>
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{
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private readonly HitCircle hitCircle;
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public HitCirclePiece(HitCircle hitCircle)
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: base(hitCircle)
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public HitCirclePiece()
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{
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this.hitCircle = hitCircle;
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Scale = new Vector2(hitCircle.Scale);
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CornerRadius = Size.X / 2;
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InternalChild = new RingPiece();
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@ -31,12 +26,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
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StackHeightBindable.BindValueChanged(_ => UpdatePosition());
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ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
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}
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protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
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public override void UpdateFrom(HitCircle hitObject)
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{
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base.UpdateFrom(hitObject);
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Scale = new Vector2(hitObject.Scale);
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}
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}
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}
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@ -13,10 +13,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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private readonly HitCirclePiece circlePiece;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
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{
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InternalChild = new HitCirclePiece(HitObject);
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InternalChild = circlePiece = new HitCirclePiece();
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}
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protected override void Update()
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{
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base.Update();
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circlePiece.UpdateFrom(HitObject);
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}
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protected override bool OnClick(ClickEvent e)
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|
@ -7,12 +7,21 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
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public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
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{
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protected readonly HitCirclePiece CirclePiece;
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public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
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InternalChild = CirclePiece = new HitCirclePiece();
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}
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protected override void Update()
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{
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base.Update();
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CirclePiece.UpdateFrom(HitObject);
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}
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}
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}
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|
@ -1,36 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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/// <summary>
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/// A piece of a blueprint which responds to changes in the state of a <see cref="OsuHitObject"/>.
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/// </summary>
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public abstract class HitObjectPiece : CompositeDrawable
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{
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protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
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protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
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protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
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private readonly OsuHitObject hitObject;
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protected HitObjectPiece(OsuHitObject hitObject)
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{
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this.hitObject = hitObject;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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PositionBindable.BindTo(hitObject.PositionBindable);
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StackHeightBindable.BindTo(hitObject.StackHeightBindable);
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ScaleBindable.BindTo(hitObject.ScaleBindable);
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}
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}
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}
|
@ -7,11 +7,12 @@ using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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public class OsuSelectionBlueprint : SelectionBlueprint
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public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
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where T : OsuHitObject
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{
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protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
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protected new T HitObject => (T)base.HitObject.HitObject;
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public OsuSelectionBlueprint(DrawableHitObject hitObject)
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protected OsuSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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}
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|
@ -1,32 +0,0 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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/// <summary>
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/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
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/// </summary>
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public abstract class SliderPiece : HitObjectPiece
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{
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protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
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|
||||
private readonly Slider slider;
|
||||
|
||||
protected SliderPiece(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
PathBindable.BindTo(slider.PathBindable);
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : CompositeDrawable
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly int index;
|
||||
|
@ -1,35 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : SliderPiece
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly Container<PathControlPointPiece> pieces;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void Update()
|
||||
{
|
||||
PathBindable.BindValueChanged(_ => updatePathControlPoints(), true);
|
||||
}
|
||||
base.Update();
|
||||
|
||||
private void updatePathControlPoints()
|
||||
{
|
||||
while (slider.Path.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
||||
while (slider.Path.ControlPoints.Length < pieces.Count)
|
||||
|
@ -11,19 +11,15 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderBodyPiece : SliderPiece
|
||||
public class SliderBodyPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly ManualSliderBody body;
|
||||
|
||||
public SliderBodyPiece(Slider slider)
|
||||
: base(slider)
|
||||
public SliderBodyPiece()
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
}
|
||||
|
||||
@ -31,19 +27,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = slider.StackedPosition;
|
||||
|
||||
protected override void Update()
|
||||
public override void UpdateFrom(Slider hitObject)
|
||||
{
|
||||
base.Update();
|
||||
base.UpdateFrom(hitObject);
|
||||
|
||||
body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
var vertices = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(vertices, 0, 1);
|
||||
hitObject.Path.GetPathToProgress(vertices, 0, 1);
|
||||
|
||||
body.SetVertices(vertices);
|
||||
|
||||
|
@ -1,47 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderCirclePiece : HitCirclePiece
|
||||
{
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
|
||||
public SliderCirclePiece(Slider slider, SliderPosition position)
|
||||
: base(slider.HeadCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
pathBindable.BindTo(slider.PathBindable);
|
||||
pathBindable.BindValueChanged(_ => UpdatePosition(), true);
|
||||
}
|
||||
|
||||
protected override void UpdatePosition()
|
||||
{
|
||||
switch (position)
|
||||
{
|
||||
case SliderPosition.Start:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(0);
|
||||
break;
|
||||
|
||||
case SliderPosition.End:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||
{
|
||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
|
||||
private readonly SliderPosition position;
|
||||
|
||||
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position)
|
||||
: base(slider)
|
||||
{
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
this.position = position;
|
||||
InternalChild = CirclePiece = new HitCirclePiece();
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -21,6 +22,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||
|
||||
private SliderBodyPiece bodyPiece;
|
||||
private HitCirclePiece headCirclePiece;
|
||||
private HitCirclePiece tailCirclePiece;
|
||||
|
||||
private readonly List<Segment> segments = new List<Segment>();
|
||||
private Vector2 cursor;
|
||||
|
||||
@ -38,9 +43,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(HitObject),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.Start),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.End),
|
||||
bodyPiece = new SliderBodyPiece(),
|
||||
headCirclePiece = new HitCirclePiece(),
|
||||
tailCirclePiece = new HitCirclePiece(),
|
||||
new PathControlPointVisualiser(HitObject),
|
||||
};
|
||||
|
||||
@ -120,6 +125,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
|
@ -9,9 +9,11 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||
{
|
||||
private readonly SliderCircleSelectionBlueprint headBlueprint;
|
||||
protected readonly SliderBodyPiece BodyPiece;
|
||||
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
@ -20,13 +22,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(sliderObject),
|
||||
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
||||
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
};
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||
|
||||
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
||||
}
|
||||
}
|
||||
|
@ -12,17 +12,13 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
{
|
||||
public class SpinnerPiece : HitObjectPiece
|
||||
public class SpinnerPiece : BlueprintPiece<Spinner>
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
private readonly CircularContainer circle;
|
||||
private readonly RingPiece ring;
|
||||
|
||||
public SpinnerPiece(Spinner spinner)
|
||||
: base(spinner)
|
||||
public SpinnerPiece()
|
||||
{
|
||||
this.spinner = spinner;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -44,21 +40,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
ring.Scale = new Vector2(spinner.Scale);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
StackHeightBindable.BindValueChanged(_ => updatePosition());
|
||||
ScaleBindable.BindValueChanged(scale => ring.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = spinner.Position;
|
||||
public override void UpdateFrom(Spinner hitObject)
|
||||
{
|
||||
base.UpdateFrom(hitObject);
|
||||
|
||||
ring.Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
|
@ -22,7 +22,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
public SpinnerPlacementBlueprint()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
|
||||
InternalChild = piece = new SpinnerPiece { Alpha = 0.5f };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
piece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -8,14 +8,21 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
||||
: base(spinner)
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
|
||||
InternalChild = piece = new SpinnerPiece();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
piece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
@ -54,13 +54,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.Position = value;
|
||||
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = value;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
|
||||
endPositionCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
|
||||
@ -12,8 +10,6 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class SelectionBlueprintTestScene : OsuTestScene
|
||||
{
|
||||
private SelectionBlueprint blueprint;
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
||||
@ -26,25 +22,13 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected void AddBlueprint(SelectionBlueprint blueprint)
|
||||
{
|
||||
blueprint = CreateBlueprint();
|
||||
blueprint.Depth = float.MinValue;
|
||||
blueprint.SelectionRequested += (_, __) => blueprint.Select();
|
||||
|
||||
Add(blueprint);
|
||||
|
||||
AddStep("Select", () => blueprint.Select());
|
||||
AddStep("Deselect", () => blueprint.Deselect());
|
||||
Add(blueprint.With(d =>
|
||||
{
|
||||
d.Depth = float.MinValue;
|
||||
d.Select();
|
||||
}));
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
blueprint.Deselect();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected abstract SelectionBlueprint CreateBlueprint();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user