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Fix mania fade in test not actually testing the mod
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c1ac27d658
commit
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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CreateModTest(new ModTestData
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CreateModTest(new ModTestData
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{
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{
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Mod = new ManiaModHidden(),
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Mod = new ManiaModFadeIn(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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});
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}
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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CreateModTest(new ModTestData
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CreateModTest(new ModTestData
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{
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{
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Mod = new ManiaModHidden(),
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Mod = new ManiaModFadeIn(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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});
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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CreateModTest(new ModTestData
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CreateModTest(new ModTestData
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{
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{
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Mod = new ManiaModHidden(),
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Mod = new ManiaModFadeIn(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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});
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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CreateModTest(new ModTestData
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CreateModTest(new ModTestData
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{
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{
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Mod = new ManiaModHidden(),
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Mod = new ManiaModFadeIn(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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});
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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CreateModTest(new ModTestData
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CreateModTest(new ModTestData
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{
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{
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Mod = new ManiaModHidden(),
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Mod = new ManiaModFadeIn(),
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CreateBeatmap = () => new Beatmap
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CreateBeatmap = () => new Beatmap
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{
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{
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HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
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HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
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