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mirror of https://github.com/ppy/osu.git synced 2025-01-26 12:45:09 +08:00

Replace particle explosion implementation with DrawNode version

This commit is contained in:
Dean Herbert 2020-11-19 17:22:37 +09:00
parent fe025043bd
commit 476d0256cc

View File

@ -2,9 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Utils; using osu.Framework.Utils;
@ -12,64 +13,127 @@ using osuTK;
namespace osu.Game.Graphics namespace osu.Game.Graphics
{ {
public class ParticleExplosion : CompositeDrawable public class ParticleExplosion : Sprite
{ {
private readonly double duration;
private double startTime;
private readonly List<ParticlePart> parts = new List<ParticlePart>();
public ParticleExplosion(Texture texture, int particleCount, double duration) public ParticleExplosion(Texture texture, int particleCount, double duration)
{ {
for (int i = 0; i < particleCount; i++) Texture = texture;
{ this.duration = duration;
double rDuration = RNG.NextDouble(duration / 3, duration); Blending = BlendingParameters.Additive;
AddInternal(new Particle(rDuration) for (int i = 0; i < particleCount; i++)
{ parts.Add(new ParticlePart(duration));
Texture = texture }
});
} protected override void LoadComplete()
{
base.LoadComplete();
Restart();
} }
public void Restart() public void Restart()
{ {
foreach (var p in InternalChildren.OfType<Particle>()) startTime = TransformStartTime;
p.Play();
this.FadeOutFromOne(duration);
foreach (var p in parts)
p.Randomise();
} }
private class Particle : Sprite protected override void Update()
{ {
private readonly double duration; base.Update();
public override bool RemoveWhenNotAlive => false; Invalidate(Invalidation.DrawNode);
}
public Particle(double duration) protected override DrawNode CreateDrawNode() => new ParticleExplosionDrawNode(this);
private class ParticleExplosionDrawNode : SpriteDrawNode
{
private List<ParticlePart> parts = new List<ParticlePart>();
private ParticleExplosion source => (ParticleExplosion)Source;
private double startTime;
private double currentTime;
private Vector2 sourceSize;
public ParticleExplosionDrawNode(Sprite source)
: base(source)
{ {
this.duration = duration;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
RelativePositionAxes = Axes.Both;
} }
protected override void LoadComplete() public override void ApplyState()
{ {
base.LoadComplete(); base.ApplyState();
Play();
parts = source.parts;
sourceSize = source.Size;
startTime = source.startTime;
currentTime = source.Time.Current;
} }
public void Play() protected override void Blit(Action<TexturedVertex2D> vertexAction)
{ {
double direction = RNG.NextSingle(0, MathF.PI * 2); foreach (var p in parts)
{
var pos = p.PositionAtTime(currentTime - startTime);
this.MoveTo(new Vector2(0.5f)); // todo: implement per particle.
this.MoveTo(new Vector2(0.5f) + positionForOffset(RNG.NextSingle(0.5f)), duration); var rect = new RectangleF(pos.X * sourceSize.X, pos.Y * sourceSize.Y, Texture.DisplayWidth, Texture.DisplayHeight);
this.FadeOutFromOne(duration); var quad = new Quad(
Expire(); Vector2Extensions.Transform(rect.TopLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(rect.TopRight, DrawInfo.Matrix),
Vector2Extensions.Transform(rect.BottomLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix)
);
DrawQuad(Texture, quad, DrawColourInfo.Colour, null, vertexAction,
new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height),
null, TextureCoords);
}
}
}
private class ParticlePart
{
private readonly double totalDuration;
private double duration;
private double direction;
private float distance;
public ParticlePart(double totalDuration)
{
this.totalDuration = totalDuration;
Randomise();
}
public Vector2 PositionAtTime(double time)
{
return new Vector2(0.5f) + positionForOffset(distance * (float)(time / duration));
Vector2 positionForOffset(float offset) => new Vector2( Vector2 positionForOffset(float offset) => new Vector2(
(float)(offset * Math.Sin(direction)), (float)(offset * Math.Sin(direction)),
(float)(offset * Math.Cos(direction)) (float)(offset * Math.Cos(direction))
); );
} }
public void Randomise()
{
distance = RNG.NextSingle(0.5f);
duration = RNG.NextDouble(totalDuration / 3, totalDuration);
direction = RNG.NextSingle(0, MathF.PI * 2);
}
} }
} }
} }