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Merge branch 'master' into multiplayer-create-with-enter

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Dean Herbert 2021-08-04 19:37:41 +09:00 committed by GitHub
commit 476442d1a3
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41 changed files with 532 additions and 266 deletions

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModMuted : OsuModTestScene
{
/// <summary>
/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
/// </summary>
[Test]
public void TestZeroFinalCombo() => CreateModTest(new ModTestData
{
Mod = new OsuModMuted
{
MuteComboCount = { Value = 0 },
},
PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
});
/// <summary>
/// Ensures that copying from a normal mod with 0 final combo while originally inversed does not yield incorrect results.
/// </summary>
[Test]
public void TestModCopy()
{
OsuModMuted muted = null;
AddStep("create inversed mod", () => muted = new OsuModMuted
{
MuteComboCount = { Value = 100 },
InverseMuting = { Value = true },
});
AddStep("copy from normal", () => muted.CopyFrom(new OsuModMuted
{
MuteComboCount = { Value = 0 },
InverseMuting = { Value = false },
}));
AddAssert("mute combo count = 0", () => muted.MuteComboCount.Value == 0);
AddAssert("inverse muting = false", () => muted.InverseMuting.Value == false);
}
}
}

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@ -48,7 +48,7 @@ namespace osu.Game.Graphics.Containers.Markdown
public override SpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14),
Font = OsuFont.GetFont(Typeface.Inter, size: 14, weight: FontWeight.Regular),
};
public override MarkdownTextFlowContainer CreateTextFlow() => new OsuMarkdownTextFlowContainer();

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@ -70,7 +70,7 @@ namespace osu.Game.Graphics.Containers.Markdown
public FontWeight FontWeight;
protected override SpriteText CreateSpriteText()
=> base.CreateSpriteText().With(t => t.Font = t.Font.With(size: FontSize, weight: FontWeight));
=> base.CreateSpriteText().With(t => t.Font = t.Font.With(Typeface.Torus, size: FontSize, weight: FontWeight));
}
}
}

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@ -21,6 +21,8 @@ namespace osu.Game.Graphics
public static FontUsage Torus => GetFont(Typeface.Torus, weight: FontWeight.Regular);
public static FontUsage Inter => GetFont(Typeface.Inter, weight: FontWeight.Regular);
/// <summary>
/// Retrieves a <see cref="FontUsage"/>.
/// </summary>
@ -54,6 +56,9 @@ namespace osu.Game.Graphics
case Typeface.Torus:
return "Torus";
case Typeface.Inter:
return "Inter";
}
return null;
@ -107,7 +112,8 @@ namespace osu.Game.Graphics
public enum Typeface
{
Venera,
Torus
Torus,
Inter,
}
public enum FontWeight

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@ -257,8 +257,8 @@ namespace osu.Game.Online.API
this.password = password;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint) =>
new HubClientConnector(clientName, endpoint, this, versionHash);
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) =>
new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack);
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{

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@ -89,7 +89,7 @@ namespace osu.Game.Online.API
state.Value = APIState.Offline;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => null;
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{

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@ -102,7 +102,8 @@ namespace osu.Game.Online.API
/// </summary>
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
/// <param name="endpoint">The endpoint to the hub.</param>
IHubClientConnector? GetHubConnector(string clientName, string endpoint);
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true);
/// <summary>
/// Create a new user account. This is a blocking operation.

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@ -26,6 +26,7 @@ namespace osu.Game.Online
private readonly string clientName;
private readonly string endpoint;
private readonly string versionHash;
private readonly bool preferMessagePack;
private readonly IAPIProvider api;
/// <summary>
@ -51,12 +52,14 @@ namespace osu.Game.Online
/// <param name="endpoint">The endpoint to the hub.</param>
/// <param name="api"> An API provider used to react to connection state changes.</param>
/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash)
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash, bool preferMessagePack = true)
{
this.clientName = clientName;
this.endpoint = endpoint;
this.api = api;
this.versionHash = versionHash;
this.preferMessagePack = preferMessagePack;
apiState.BindTo(api.State);
apiState.BindValueChanged(state =>
@ -144,13 +147,19 @@ namespace osu.Game.Online
options.Headers.Add("OsuVersionHash", versionHash);
});
if (RuntimeInfo.SupportsJIT)
if (RuntimeInfo.SupportsJIT && preferMessagePack)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
builder.AddNewtonsoftJsonProtocol(options =>
{
options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
// TODO: This should only be required to be `TypeNameHandling.Auto`.
// See usage in osu-server-spectator for further documentation as to why this is required.
options.PayloadSerializerSettings.TypeNameHandling = TypeNameHandling.All;
});
}
var newConnection = builder.Build();

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@ -50,6 +50,25 @@ namespace osu.Game.Online.Multiplayer
/// <param name="state">The new state of the user.</param>
Task UserStateChanged(int userId, MultiplayerUserState state);
/// <summary>
/// Signals that the match type state has changed for a user in this room.
/// </summary>
/// <param name="userId">The ID of the user performing a state change.</param>
/// <param name="state">The new state of the user.</param>
Task MatchUserStateChanged(int userId, MatchUserState state);
/// <summary>
/// Signals that the match type state has changed for this room.
/// </summary>
/// <param name="state">The new state of the room.</param>
Task MatchRoomStateChanged(MatchRoomState state);
/// <summary>
/// Send a match type specific request.
/// </summary>
/// <param name="e">The event to handle.</param>
Task MatchEvent(MatchServerEvent e);
/// <summary>
/// Signals that a user in this room changed their beatmap availability state.
/// </summary>

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@ -55,6 +55,12 @@ namespace osu.Game.Online.Multiplayer
/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
Task ChangeUserMods(IEnumerable<APIMod> newMods);
/// <summary>
/// Send a match type specific request.
/// </summary>
/// <param name="request">The request to send.</param>
Task SendMatchRequest(MatchUserRequest request);
/// <summary>
/// As the host of a room, start the match.
/// </summary>

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
#nullable enable
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// Room-wide state for the current match type.
/// Can be used to contain any state which should be used before or during match gameplay.
/// </summary>
[Serializable]
[MessagePackObject]
[Union(0, typeof(TeamVersusRoomState))]
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
public class MatchRoomState
{
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// An event from the server to allow clients to update gameplay to an expected state.
/// </summary>
[Serializable]
[MessagePackObject]
public abstract class MatchServerEvent
{
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
#nullable enable
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
{
public class ChangeTeamRequest : MatchUserRequest
{
[Key(0)]
public int TeamID { get; set; }
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
#nullable enable
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
{
[Serializable]
[MessagePackObject]
public class MultiplayerTeam
{
[Key(0)]
public int ID { get; set; }
[Key(1)]
public string Name { get; set; } = string.Empty;
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using MessagePack;
#nullable enable
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
{
[MessagePackObject]
public class TeamVersusRoomState : MatchRoomState
{
[Key(0)]
public List<MultiplayerTeam> Teams { get; set; } = new List<MultiplayerTeam>();
public static TeamVersusRoomState CreateDefault() =>
new TeamVersusRoomState
{
Teams =
{
new MultiplayerTeam { ID = 0, Name = "Team Red" },
new MultiplayerTeam { ID = 1, Name = "Team Blue" },
}
};
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
#nullable enable
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
{
public class TeamVersusUserState : MatchUserState
{
[Key(0)]
public int TeamID { get; set; }
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// A request from a user to perform an action specific to the current match type.
/// </summary>
[Serializable]
[MessagePackObject]
public abstract class MatchUserRequest
{
}
}

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
#nullable enable
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// User specific state for the current match type.
/// Can be used to contain any state which should be used before or during match gameplay.
/// </summary>
[Serializable]
[MessagePackObject]
[Union(0, typeof(TeamVersusUserState))]
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
public class MatchUserState
{
}
}

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@ -293,6 +293,8 @@ namespace osu.Game.Online.Multiplayer
public abstract Task ChangeUserMods(IEnumerable<APIMod> newMods);
public abstract Task SendMatchRequest(MatchUserRequest request);
public abstract Task StartMatch();
Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
@ -420,6 +422,46 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
Task IMultiplayerClient.MatchUserStateChanged(int userId, MatchUserState state)
{
if (Room == null)
return Task.CompletedTask;
Scheduler.Add(() =>
{
if (Room == null)
return;
Room.Users.Single(u => u.UserID == userId).MatchState = state;
RoomUpdated?.Invoke();
}, false);
return Task.CompletedTask;
}
Task IMultiplayerClient.MatchRoomStateChanged(MatchRoomState state)
{
if (Room == null)
return Task.CompletedTask;
Scheduler.Add(() =>
{
if (Room == null)
return;
Room.MatchState = state;
RoomUpdated?.Invoke();
}, false);
return Task.CompletedTask;
}
public Task MatchEvent(MatchServerEvent e)
{
// not used by any match types just yet.
return Task.CompletedTask;
}
Task IMultiplayerClient.UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability)
{
if (Room == null)

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@ -39,7 +39,7 @@ namespace osu.Game.Online.Multiplayer
/// All users currently in this room.
/// </summary>
[Key(3)]
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
public IList<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
/// <summary>
/// The host of this room, in control of changing room settings.
@ -47,6 +47,9 @@ namespace osu.Game.Online.Multiplayer
[Key(4)]
public MultiplayerRoomUser? Host { get; set; }
[Key(5)]
public MatchRoomState? MatchState { get; set; }
[JsonConstructor]
[SerializationConstructor]
public MultiplayerRoom(long roomId)

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
{
@ -39,6 +40,9 @@ namespace osu.Game.Online.Multiplayer
[Key(7)]
public string Password { get; set; } = string.Empty;
[Key(8)]
public MatchType MatchType { get; set; }
public bool Equals(MultiplayerRoomSettings other)
=> BeatmapID == other.BeatmapID
&& BeatmapChecksum == other.BeatmapChecksum
@ -47,7 +51,8 @@ namespace osu.Game.Online.Multiplayer
&& RulesetID == other.RulesetID
&& Password.Equals(other.Password, StringComparison.Ordinal)
&& Name.Equals(other.Name, StringComparison.Ordinal)
&& PlaylistItemId == other.PlaylistItemId;
&& PlaylistItemId == other.PlaylistItemId
&& MatchType == other.MatchType;
public override string ToString() => $"Name:{Name}"
+ $" Beatmap:{BeatmapID} ({BeatmapChecksum})"
@ -55,6 +60,7 @@ namespace osu.Game.Online.Multiplayer
+ $" AllowedMods:{string.Join(',', AllowedMods)}"
+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
+ $" Ruleset:{RulesetID}"
+ $" Type:{MatchType}"
+ $" Item:{PlaylistItemId}";
}
}

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@ -24,6 +24,9 @@ namespace osu.Game.Online.Multiplayer
[Key(1)]
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
[Key(4)]
public MatchUserState? MatchState { get; set; }
/// <summary>
/// The availability state of the current beatmap.
/// </summary>

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@ -37,7 +37,9 @@ namespace osu.Game.Online.Multiplayer
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint, false);
if (connector != null)
{
@ -56,6 +58,9 @@ namespace osu.Game.Online.Multiplayer
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
connection.On<MatchRoomState>(nameof(IMultiplayerClient.MatchRoomStateChanged), ((IMultiplayerClient)this).MatchRoomStateChanged);
connection.On<int, MatchUserState>(nameof(IMultiplayerClient.MatchUserStateChanged), ((IMultiplayerClient)this).MatchUserStateChanged);
connection.On<MatchServerEvent>(nameof(IMultiplayerClient.MatchEvent), ((IMultiplayerClient)this).MatchEvent);
};
IsConnected.BindTo(connector.IsConnected);
@ -118,6 +123,14 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
}
public override Task SendMatchRequest(MatchUserRequest request)
{
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
}
public override Task StartMatch()
{
if (!IsConnected.Value)

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@ -1,18 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Rooms
{
public abstract class GameType
{
public abstract string Name { get; }
public abstract Drawable GetIcon(OsuColour colours, float size);
public override int GetHashCode() => GetType().GetHashCode();
public override bool Equals(object obj) => GetType() == obj?.GetType();
}
}

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@ -1,25 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypePlaylists : GameType
{
public override string Name => "Playlists";
public override Drawable GetIcon(OsuColour colours, float size) => new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Regular.Clock,
Size = new Vector2(size),
Colour = colours.Blue,
Shadow = false
};
}
}

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@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTag : GameType
{
public override string Name => "Tag";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Sync,
Size = new Vector2(size),
Colour = colours.Blue,
Shadow = false,
};
}
}
}

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@ -1,45 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTagTeam : GameType
{
public override string Name => "Tag Team";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2f),
Children = new[]
{
new SpriteIcon
{
Icon = FontAwesome.Solid.Sync,
Size = new Vector2(size * 0.75f),
Colour = colours.Blue,
Shadow = false,
},
new SpriteIcon
{
Icon = FontAwesome.Solid.Sync,
Size = new Vector2(size * 0.75f),
Colour = colours.Pink,
Shadow = false,
},
},
};
}
}
}

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@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTeamVersus : GameType
{
public override string Name => "Team Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2f),
Children = new[]
{
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
},
};
}
}
}

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@ -1,22 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeVersus : GameType
{
public override string Name => "Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
}

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@ -1,55 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Online.Rooms.GameTypes
{
public class VersusRow : FillFlowContainer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
Children = new[]
{
new Container
{
Size = triangleSize,
Colour = first,
Children = new[]
{
new EquilateralTriangle
{
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = 90,
EdgeSmoothness = new Vector2(1f),
},
},
},
new Container
{
Size = triangleSize,
Colour = second,
Children = new[]
{
new EquilateralTriangle
{
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = -90,
EdgeSmoothness = new Vector2(1f),
},
},
},
};
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Online.Rooms
{
public enum MatchType
{
// used for osu-web deserialization so names shouldn't be changed.
Playlists,
[Description("Head to head")]
HeadToHead,
[Description("Team VS")]
TeamVersus,
}
}

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@ -7,7 +7,6 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Users;
using osu.Game.Utils;
@ -63,7 +62,16 @@ namespace osu.Game.Online.Rooms
[Cached]
[JsonIgnore]
public readonly Bindable<GameType> Type = new Bindable<GameType>(new GameTypePlaylists());
public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("type")]
private MatchType type
{
get => Type.Value;
set => Type.Value = value;
}
[Cached]
[JsonIgnore]

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@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Wiki
Child = new OsuSpriteText
{
Text = blurbNode.InnerText,
Font = OsuFont.GetFont(size: 12),
Font = OsuFont.GetFont(Typeface.Inter, size: 12, weight: FontWeight.Light),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}

View File

@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Wiki
DocumentMargin = new MarginPadding(0);
}
public override SpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = t.Font.With(weight: FontWeight.Bold));
public override SpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = t.Font.With(Typeface.Torus, weight: FontWeight.Bold));
public override MarkdownTextFlowContainer CreateTextFlow() => base.CreateTextFlow().With(f => f.TextAnchor = Anchor.TopCentre);

View File

@ -1,14 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Mods
Value = true
};
[SettingSource("Final volume at combo", "The combo count at which point the track reaches its final volume.")]
[SettingSource("Final volume at combo", "The combo count at which point the track reaches its final volume.", SettingControlType = typeof(SettingsSlider<int, MuteComboSlider>))]
public BindableInt MuteComboCount { get; } = new BindableInt
{
Default = 100,
@ -64,6 +66,11 @@ namespace osu.Game.Rulesets.Mods
Value = true
};
protected ModMuted()
{
InverseMuting.BindValueChanged(i => MuteComboCount.MinValue = i.NewValue ? 1 : 0, true);
}
public void ApplyToTrack(ITrack track)
{
track.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
@ -89,7 +96,7 @@ namespace osu.Game.Rulesets.Mods
currentCombo = scoreProcessor.Combo.GetBoundCopy();
currentCombo.BindValueChanged(combo =>
{
double dimFactor = Math.Min(1, (double)combo.NewValue / MuteComboCount.Value);
double dimFactor = MuteComboCount.Value == 0 ? 1 : (double)combo.NewValue / MuteComboCount.Value;
if (InverseMuting.Value)
dimFactor = 1 - dimFactor;
@ -101,4 +108,9 @@ namespace osu.Game.Rulesets.Mods
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
}
public class MuteComboSlider : OsuSliderBar<int>
{
public override LocalisableString TooltipText => Current.Value == 0 ? "always muted" : base.TooltipText;
}
}

View File

@ -2,24 +2,28 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Components
{
public class DrawableGameType : CircularContainer, IHasTooltip
{
private readonly GameType type;
private readonly MatchType type;
public LocalisableString TooltipText => type.Name;
public LocalisableString TooltipText => type.GetLocalisableDescription();
public DrawableGameType(GameType type)
public DrawableGameType(MatchType type)
{
this.type = type;
Masking = true;
@ -34,10 +38,138 @@ namespace osu.Game.Screens.OnlinePlay.Components
};
}
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Add(type.GetIcon(colours, Height / 2));
Add(getIconFor(type));
}
private Drawable getIconFor(MatchType matchType)
{
float size = Height / 2;
switch (matchType)
{
default:
case MatchType.Playlists:
return new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(size),
Icon = FontAwesome.Regular.Clock,
Colour = colours.Blue,
Shadow = false
};
case MatchType.HeadToHead:
return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
case MatchType.TeamVersus:
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2f),
Children = new[]
{
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
},
};
// case MatchType.TagCoop:
// return new SpriteIcon
// {
// Anchor = Anchor.Centre,
// Origin = Anchor.Centre,
// Size = new Vector2(size),
// Icon = FontAwesome.Solid.Sync,
// Colour = colours.Blue,
//
// Shadow = false
// };
// case MatchType.TagTeamCoop:
// return new FillFlowContainer
// {
// Anchor = Anchor.Centre,
// Origin = Anchor.Centre,
// AutoSizeAxes = Axes.Both,
// Direction = FillDirection.Horizontal,
// Spacing = new Vector2(2f),
// Children = new[]
// {
// new SpriteIcon
// {
// Icon = FontAwesome.Solid.Sync,
// Size = new Vector2(size * 0.75f),
// Colour = colours.Blue,
// Shadow = false,
// },
// new SpriteIcon
// {
// Icon = FontAwesome.Solid.Sync,
// Size = new Vector2(size * 0.75f),
// Colour = colours.Pink,
// Shadow = false,
// },
// },
// };
}
}
private class VersusRow : FillFlowContainer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
Children = new[]
{
new Container
{
Size = triangleSize,
Colour = first,
Children = new[]
{
new EquilateralTriangle
{
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = 90,
EdgeSmoothness = new Vector2(1f),
},
},
},
new Container
{
Size = triangleSize,
Colour = second,
Children = new[]
{
new EquilateralTriangle
{
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = -90,
EdgeSmoothness = new Vector2(1f),
},
},
},
};
}
}
}
}

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@ -9,31 +9,29 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Screens.OnlinePlay.Components;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public class GameTypePicker : DisableableTabControl<GameType>
public class MatchTypePicker : DisableableTabControl<MatchType>
{
private const float height = 40;
private const float selection_width = 3;
protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
protected override TabItem<MatchType> CreateTabItem(MatchType value) => new GameTypePickerItem(value);
protected override Dropdown<GameType> CreateDropdown() => null;
protected override Dropdown<MatchType> CreateDropdown() => null;
public GameTypePicker()
public MatchTypePicker()
{
Height = height + selection_width * 2;
TabContainer.Spacing = new Vector2(10 - selection_width * 2);
AddItem(new GameTypeTag());
AddItem(new GameTypeVersus());
AddItem(new GameTypeTagTeam());
AddItem(new GameTypeTeamVersus());
AddItem(new GameTypePlaylists());
AddItem(MatchType.HeadToHead);
AddItem(MatchType.TeamVersus);
// TODO: remove after osu-web is updated to set the correct default type.
AddItem(MatchType.Playlists);
}
private class GameTypePickerItem : DisableableTabItem
@ -42,7 +40,7 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
private readonly CircularContainer hover, selection;
public GameTypePickerItem(GameType value)
public GameTypePickerItem(MatchType value)
: base(value)
{
AutoSizeAxes = Axes.Both;

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@ -6,6 +6,7 @@ using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Graphics;
@ -45,7 +46,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
public OsuTextBox NameField, MaxParticipantsField;
public RoomAvailabilityPicker AvailabilityPicker;
public GameTypePicker TypePicker;
public MatchTypePicker TypePicker;
public OsuTextBox PasswordTextBox;
public TriangleButton ApplyButton;
@ -159,7 +160,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
Spacing = new Vector2(7),
Children = new Drawable[]
{
TypePicker = new GameTypePicker
TypePicker = new MatchTypePicker
{
RelativeSizeAxes = Axes.X,
Enabled = { Value = false }
@ -267,7 +268,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
loadingLayer = new LoadingLayer(true)
};
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue.GetLocalisableDescription(), true);
RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true);
Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);

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@ -99,7 +99,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
break;
}
bool enableButton = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
bool enableButton = Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
if (localUser?.State == MultiplayerUserState.Spectating)

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@ -30,7 +30,7 @@ namespace osu.Game.Screens.OnlinePlay
protected Bindable<RoomStatus> Status { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<GameType> Type { get; private set; }
protected Bindable<MatchType> Type { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<PlaylistItem> Playlist { get; private set; }

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@ -192,6 +192,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
return Task.CompletedTask;
}
public override Task SendMatchRequest(MatchUserRequest request) => Task.CompletedTask;
public override Task StartMatch()
{
Debug.Assert(Room != null);