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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:07:33 +08:00

Merge branch 'master' into mod-overlay

# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/osu.Game.csproj
This commit is contained in:
Dean Herbert 2017-03-02 20:27:04 +09:00
commit 471b9daa93
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
75 changed files with 860 additions and 205 deletions

@ -1 +1 @@
Subproject commit 4c0762eec20d2a3063df908a49432326570bea9f
Subproject commit 5dbb4a5134dacb2e98ab8f2af219039a72bd32e6

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@ -74,7 +74,7 @@ namespace osu.Desktop.Deploy
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Md.");
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;

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@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseDialogOverlay : TestCase
{
public override string Name => @"Dialog Overlay";
public override string Description => @"Display dialogs";
DialogOverlay overlay;
public override void Reset()
{
base.Reset();
Add(overlay = new DialogOverlay());
AddButton("dialog #1", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_trash_o,
HeaderText = @"Confirm deletion of",
BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"I never want to see this again.",
Action = () => System.Console.WriteLine(@"OK"),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I still want quick ranks!",
Action = () => System.Console.WriteLine(@"Cancel"),
},
},
}));
AddButton("dialog #2", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_gear,
HeaderText = @"What do you want to do with",
BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Manage collections",
},
new PopupDialogOkButton
{
Text = @"Delete...",
},
new PopupDialogOkButton
{
Text = @"Remove from unplayed",
},
new PopupDialogOkButton
{
Text = @"Clear local scores",
},
new PopupDialogOkButton
{
Text = @"Edit",
},
new PopupDialogCancelButton
{
Text = @"Cancel",
},
},
}));
}
}
}

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@ -95,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"slider", () => load(HitObjectType.Slider));
AddButton(@"spinner", () => load(HitObjectType.Spinner));
AddToggle(@"auto", () => { auto = !auto; load(mode); });
AddToggle(@"auto", (state) => { auto = state; load(mode); });
ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
ButtonsContainer.Add(new BasicSliderBar<double>

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@ -5,6 +5,7 @@ using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.Centre
};
Add(mc);
AddToggle(@"Show", mc.ToggleVisibility);
AddToggle(@"Show", (state) => mc.State = state ? Visibility.Visible : Visibility.Hidden);
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.MathUtils;
using osu.Game.Overlays;
using System.Linq;
using osu.Game.Overlays.Notifications;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.TopRight,
});
AddToggle(@"show", manager.ToggleVisibility);
AddToggle(@"show", (state) => manager.State = state ? Visibility.Visible : Visibility.Hidden);
AddButton(@"simple #1", sendNotification1);
AddButton(@"simple #2", sendNotification2);

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@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Platform;
using osu.Framework.Screens.Testing;
using osu.Framework.MathUtils;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Select;
@ -14,6 +16,7 @@ namespace osu.Desktop.VisualTests.Tests
{
private BeatmapDatabase db, oldDb;
private TestStorage storage;
private PlaySongSelect songSelect;
public override string Name => @"Song Select";
public override string Description => @"with fake data";
@ -35,7 +38,13 @@ namespace osu.Desktop.VisualTests.Tests
db.Import(sets);
}
Add(new PlaySongSelect());
Add(songSelect = new PlaySongSelect());
AddButton(@"Sort by Artist", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Artist; });
AddButton(@"Sort by Title", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Title; });
AddButton(@"Sort by Author", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Author; });
AddButton(@"Sort by Difficulty", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Difficulty; });
}
protected override void Dispose(bool isDisposing)
@ -59,9 +68,10 @@ namespace osu.Desktop.VisualTests.Tests
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Author = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{

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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
FlowContainer flow;
FillFlowContainer flow;
Add(flow = new FlowContainer()
Add(flow = new FillFlowContainer()
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),

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@ -195,6 +195,7 @@
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />

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@ -57,19 +57,19 @@ namespace osu.Desktop.Overlays
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
@ -95,6 +95,8 @@ namespace osu.Desktop.Overlays
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
}

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@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
public class HitExplosion : FillFlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class HitCircle : OsuHitObject

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@ -1,4 +1,7 @@
namespace osu.Game.Modes.Osu.Objects
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class SliderTick : OsuHitObject
{

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class Spinner : OsuHitObject

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu
{
class OsuScore : Score

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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Drawables
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
foreach (var b in BeatmapSet.Beatmaps)
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? 0);
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
Header = new BeatmapSetHeader(beatmap)
{

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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744")
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -98,18 +98,18 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding { Left = 5 },
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Right,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new[]
{
new OsuSpriteText

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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
private FlowContainer difficultyIcons;
private FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
{
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
TextSize = 17,
Shadow = true,
},
difficultyIcons = new FlowContainer
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
Depth = -1,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),

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@ -88,7 +88,7 @@ namespace osu.Game.Database
return ID == other?.ID;
}
public bool AudioEquals(BeatmapInfo other) => other != null &&
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
}

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@ -13,17 +13,15 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Graphics.UserInterface
{
public class PauseButton : ClickableContainer
public class DialogButton : ClickableContainer
{
private const float hover_width = 0.9f;
private const float hover_duration = 500;
private const float glow_fade_duration = 250;
private const float click_duration = 200;
private Color4 backgroundColour = OsuColour.Gray(34);
private Color4 buttonColour;
public Color4 ButtonColour
{
@ -35,8 +33,21 @@ namespace osu.Game.Overlays.Pause
{
buttonColour = value;
updateGlow();
if (colourContainer == null) return;
colourContainer.Colour = ButtonColour;
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
@ -50,16 +61,30 @@ namespace osu.Game.Overlays.Pause
set
{
text = value;
if (spriteText == null) return;
spriteText.Text = Text;
}
}
private float textSize = 28;
internal float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public SampleChannel SampleClick, SampleHover;
private Container backgroundContainer, colourContainer, glowContainer;
private Box leftGlow, centerGlow, rightGlow;
private Box leftGlow, centerGlow, rightGlow, background;
private SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
@ -85,8 +110,9 @@ namespace osu.Game.Overlays.Pause
protected override bool OnHover(Framework.Input.InputState state)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
spriteText.TransformSpacingTo(new Vector2(3f, 0f), hover_duration, EasingTypes.OutElastic);
glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
SampleHover?.Play();
return true;
@ -127,8 +153,10 @@ namespace osu.Game.Overlays.Pause
rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
public PauseButton()
public DialogButton()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
backgroundContainer = new Container
@ -137,12 +165,12 @@ namespace osu.Game.Overlays.Pause
Width = 1f,
Children = new Drawable[]
{
new Box
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
}
}
Colour = backgroundColour,
},
},
},
glowContainer = new Container
{
@ -156,23 +184,23 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f
Width = 0.125f,
},
centerGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f
Width = 0.75f,
},
rightGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f
}
}
Width = 0.125f,
},
},
},
new Container
{
@ -194,7 +222,7 @@ namespace osu.Game.Overlays.Pause
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5
Radius = 5,
},
Colour = ButtonColour,
Shear = new Vector2(0.2f, 0),
@ -203,7 +231,7 @@ namespace osu.Game.Overlays.Pause
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
},
new Container
{
@ -217,13 +245,13 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0)
}
}
Shear = new Vector2(-0.2f, 0),
},
},
},
},
},
},
}
}
}
},
spriteText = new OsuSpriteText
{
@ -234,8 +262,8 @@ namespace osu.Game.Overlays.Pause
Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White
}
Colour = Color4.White,
},
};
updateGlow();

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@ -1,4 +1,7 @@
using OpenTK.Graphics;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Input;
using System;

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@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]

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@ -68,10 +68,10 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[]
{
stars = new FlowContainer<Star>
stars = new FillFlowContainer<Star>
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(star_spacing),
}
};

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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Objects
{
public abstract class HitObjectParser

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Objects
{
/// <summary>

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes
{
public class Score

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@ -1,5 +1,5 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.API
{
public interface IOnlineComponent

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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
public class DrawableChannel : Container
{
private readonly Channel channel;
private FlowContainer flow;
private FillFlowContainer flow;
private ScrollContainer scroll;
public DrawableChannel(Channel channel)
@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
flow = new FlowContainer
flow = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 }

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@ -42,6 +42,8 @@ namespace osu.Game
private NotificationManager notificationManager;
private DialogOverlay dialogOverlay;
private Intro intro
{
get
@ -142,6 +144,11 @@ namespace osu.Game
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
(dialogOverlay = new DialogOverlay
{
Depth = -4,
}).LoadAsync(this, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
@ -155,6 +162,7 @@ namespace osu.Game
Dependencies.Cache(options);
Dependencies.Cache(musicController);
Dependencies.Cache(notificationManager);
Dependencies.Cache(dialogOverlay);
(Toolbar = new Toolbar
{

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@ -0,0 +1,245 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialog : FocusedOverlayContainer
{
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
private Container content, ring;
private FillFlowContainer<PopupDialogButton> buttonsContainer;
private TextAwesome iconText;
private SpriteText header, body;
public FontAwesome Icon
{
get { return iconText.Icon; }
set { iconText.Icon = value; }
}
public string HeaderText
{
get { return header.Text; }
set { header.Text = value; }
}
public string BodyText
{
get { return body.Text; }
set { body.Text = value; }
}
public IEnumerable<PopupDialogButton> Buttons
{
get { return buttonsContainer.Children; }
set
{
buttonsContainer.Children = value;
foreach (PopupDialogButton b in value)
{
var action = b.Action;
b.Action = () =>
{
Hide();
action?.Invoke();
};
}
}
}
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Enter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, EasingTypes.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, EasingTypes.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
content.FadeOut(EXIT_DURATION, EasingTypes.InSine);
}
public PopupDialog()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 0.4f,
Alpha = 0f,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.5f),
Radius = 8,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"221a21"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"271e26"),
ColourDark = OsuColour.FromHex(@"1e171e"),
TriangleScale = 4,
},
},
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Position = new Vector2(0f, -50f),
Direction = FillDirection.Down,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
new Container
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Size = ringSize,
Margin = new MarginPadding
{
Bottom = 30,
},
Children = new Drawable[]
{
ring = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 5f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0),
},
iconText = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_close,
TextSize = 50,
},
},
},
},
},
header = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Header",
TextSize = 25,
Shadow = true,
},
body = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Body",
TextSize = 18,
Shadow = true,
},
},
},
buttonsContainer = new FillFlowContainer<PopupDialogButton>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Down,
},
},
},
};
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogButton : DialogButton
{
public PopupDialogButton()
{
Height = 50;
BackgroundColour = OsuColour.FromHex(@"150e14");
TextSize = 18;
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogCancelButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
ButtonColour = colours.Blue;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menuback");
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogOkButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
ButtonColour = colours.Pink;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
}
}
}

View File

@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class DialogOverlay : FocusedOverlayContainer
{
private Container dialogContainer;
private PopupDialog currentDialog;
public void Push(PopupDialog dialog)
{
if (dialog == currentDialog) return;
currentDialog?.Hide();
currentDialog = dialog;
dialogContainer.Add(currentDialog);
currentDialog.Show();
currentDialog.StateChanged += onDialogOnStateChanged;
State = Visibility.Visible;
}
private void onDialogOnStateChanged(OverlayContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;
//handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION);
dialog.Expire();
if (dialog == currentDialog)
State = Visibility.Hidden;
}
protected override void PopIn()
{
base.PopIn();
FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
}
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}

View File

@ -21,7 +21,7 @@ using osu.Game.Modes.UI;
namespace osu.Game.Overlays.Mods
{
public class ModButton : FlowContainer
public class ModButton : FillFlowContainer
{
private ModIcon[] icons;
private ModIcon displayIcon => icons[icons.Length - 1];
@ -236,7 +236,7 @@ namespace osu.Game.Overlays.Mods
public ModButton(Mod m)
{
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Spacing = new Vector2(0f, -5f);
Size = new Vector2(100f);

View File

@ -16,7 +16,7 @@ using osu.Game.Modes;
namespace osu.Game.Overlays.Mods
{
class AlwaysPresentFlowContainer : FlowContainer
class AlwaysPresentFlowContainer : FillFlowContainer
{
public override bool IsPresent => true;
}
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Mods
private OsuSpriteText headerLabel;
private AlwaysPresentFlowContainer buttonsContainer;
public FlowContainer ButtonsContainer => buttonsContainer;
public FillFlowContainer ButtonsContainer => buttonsContainer;
public Action<Mod> Action;
protected virtual Key[] ToggleKeys => new Key[] { };

View File

@ -28,9 +28,9 @@ namespace osu.Game.Overlays.Mods
private Color4 lowMultiplierColour, highMultiplierColour;
private OsuSpriteText rankedLabel, multiplierLabel;
private FlowContainer rankedMultiplerContainer;
private FillFlowContainer rankedMultiplerContainer;
private FlowContainer<ModSection> modSectionsContainer;
private FillFlowContainer<ModSection> modSectionsContainer;
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
@ -238,13 +238,13 @@ namespace osu.Game.Overlays.Mods
},
},
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
@ -262,13 +262,13 @@ namespace osu.Game.Overlays.Mods
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(10).Opacity(100),
},
new FlowContainer
new FillFlowContainer
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Width = content_width,
Padding = new MarginPadding
{
@ -305,7 +305,7 @@ namespace osu.Game.Overlays.Mods
},
},
// Body
modSectionsContainer = new FlowContainer<ModSection>
modSectionsContainer = new FillFlowContainer<ModSection>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
@ -329,14 +329,14 @@ namespace osu.Game.Overlays.Mods
Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f,
},
rankedMultiplerContainer = new FlowContainer
rankedMultiplerContainer = new FillFlowContainer
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = content_width,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Padding = new MarginPadding
{
Top = 20,

View File

@ -44,9 +44,9 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
Children = new[]
{
sections = new FlowContainer<NotificationSection>
sections = new FillFlowContainer<NotificationSection>
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new []

View File

@ -16,7 +16,7 @@ using OpenTK;
namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : FlowContainer
public class NotificationSection : FillFlowContainer
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Padding = new MarginPadding
{
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Notifications
Origin = Anchor.TopRight,
Action = clearAll
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding
{
@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Notifications
},
},
},
notifications = new FlowContainer<Notification>
notifications = new FillFlowContainer<Notification>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,

View File

@ -14,7 +14,7 @@ using System.Collections.Generic;
namespace osu.Game.Overlays.Options
{
public class OptionDropDown<T> : FlowContainer
public class OptionDropDown<T> : FillFlowContainer
{
private DropDownMenu<T> dropdown;
private SpriteText text;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
{
Items = new KeyValuePair<string, T>[0];
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]

View File

@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class OptionSlider<T> : FlowContainer where T : struct
public class OptionSlider<T> : FillFlowContainer where T : struct
{
private SliderBar<T> slider;
private SpriteText text;
@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
public OptionSlider()
{
Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{
public abstract class OptionsSection : Container
{
protected FlowContainer FlowContent;
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public abstract FontAwesome Icon { get; }
@ -58,10 +58,10 @@ namespace osu.Game.Overlays.Options
TextSize = header_size,
Text = Header,
},
FlowContent = new FlowContainer
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = header_size + header_margin },
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options
{
public abstract class OptionsSubsection : FlowContainer
public abstract class OptionsSubsection : FillFlowContainer
{
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
AddInternal(new Drawable[]
{
new OsuSpriteText
@ -29,12 +29,12 @@ namespace osu.Game.Overlays.Options
Margin = new MarginPadding { Bottom = 10 },
Font = @"Exo2.0-Black",
},
content = new FlowContainer
content = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0, 5),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
},
});
}

View File

@ -7,6 +7,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections
{

View File

@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
}
}
class LoginForm : FlowContainer
class LoginForm : FillFlowContainer
{
private TextBox username;
private TextBox password;
@ -100,10 +100,10 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config)
{
this.api = api;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
username = new OsuTextBox

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections
{

View File

@ -8,6 +8,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections
{

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{
public class Sidebar : Container
{
private FlowContainer content;
private FillFlowContainer content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content;
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
{
Children = new []
{
content = new FlowContainer
content = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical
Direction = FillDirection.Down,
}
}
},

View File

@ -73,11 +73,11 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = sections,
}
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Pause
}
}
private FlowContainer retryCounterContainer;
private FillFlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible;
@ -100,21 +100,21 @@ namespace osu.Game.Overlays.Pause
Colour = Color4.Black,
Alpha = background_alpha,
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 50f),
Direction = FillDirection.Down,
Spacing = new Vector2(0, 50),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 20f),
Direction = FillDirection.Down,
Spacing = new Vector2(0, 20),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -156,7 +156,6 @@ namespace osu.Game.Overlays.Pause
{
new ResumeButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -164,7 +163,6 @@ namespace osu.Game.Overlays.Pause
},
new RetryButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -176,7 +174,6 @@ namespace osu.Game.Overlays.Pause
},
new QuitButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -188,7 +185,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
retryCounterContainer = new FlowContainer
retryCounterContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,

View File

@ -5,10 +5,11 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
{
public class QuitButton : PauseButton
public class QuitButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio)

View File

@ -4,10 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
{
public class ResumeButton : PauseButton
public class ResumeButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)

View File

@ -4,10 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
{
public class RetryButton : PauseButton
public class RetryButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)

View File

@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[]
{
new ToolbarBackground(),
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Toolbar
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -144,7 +144,7 @@ namespace osu.Game.Overlays.Toolbar
FadeOut(transition_time);
}
class PassThroughFlowContainer : FlowContainer
class PassThroughFlowContainer : FillFlowContainer
{
//needed to get input to the login overlay.
public override bool Contains(Vector2 screenSpacePos) => true;

View File

@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
protected TextAwesome DrawableIcon;
protected SpriteText DrawableText;
protected Box HoverBackground;
private FlowContainer tooltipContainer;
private FillFlowContainer tooltipContainer;
private SpriteText tooltip1;
private SpriteText tooltip2;
protected FlowContainer Flow;
protected FillFlowContainer Flow;
private SampleChannel sampleClick;
public ToolbarButton()
@ -82,21 +82,21 @@ namespace osu.Game.Overlays.Toolbar
BlendingMode = BlendingMode.Additive,
Alpha = 0,
},
Flow = new FlowContainer
Flow = new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
Spacing = new Vector2(5),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
DrawableIcon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
DrawableText = new OsuSpriteText
{
@ -105,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
},
},
},
tooltipContainer = new FlowContainer
tooltipContainer = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor,

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
{
const float padding = 10;
private FlowContainer modeButtons;
private FillFlowContainer modeButtons;
private Drawable modeButtonLine;
private ToolbarModeButton activeButton;
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[]
{
new OpaqueBackground(),
modeButtons = new FlowContainer
modeButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null;
private FlowContainer childModeButtons;
private FillFlowContainer childModeButtons;
private Container textContainer;
private Box box;
@ -124,9 +124,9 @@ namespace osu.Game.Screens
Exit();
}
},
childModeButtons = new FlowContainer
childModeButtons = new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,

View File

@ -114,7 +114,7 @@ namespace osu.Game.Screens.Menu
new OsuSpriteText
{
Shadow = true,
Direction = FlowDirections.Horizontal,
AllowMultiline = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,

View File

@ -78,10 +78,10 @@ namespace osu.Game.Screens.Menu
},
buttonFlow = new FlowContainerWithOrigin
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Children = new[]
{
settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),

View File

@ -27,12 +27,12 @@ namespace osu.Game.Screens.Menu
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{

View File

@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>
public class FlowContainerWithOrigin : FlowContainer
public class FlowContainerWithOrigin : FillFlowContainer
{
/// <summary>
/// A target drawable which this flowcontainer should be centered around.
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse();
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public override Anchor Origin => Anchor.Custom;

View File

@ -8,11 +8,11 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
public class KeyCounterCollection : FlowContainer<KeyCounter>
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
{
public KeyCounterCollection()
{
Direction = FlowDirections.Horizontal;
Direction = FillDirection.Right;
AutoSizeAxes = Axes.Both;
}

View File

@ -152,7 +152,6 @@ namespace osu.Game.Screens.Play
playerInputManager = new PlayerInputManager(game.Host)
{
Clock = new InterpolatingFramedClock(sourceClock),
PassThrough = false,
Children = new Drawable[]
{
hitRenderer,
@ -196,7 +195,6 @@ namespace osu.Game.Screens.Play
if (canPause || force)
{
lastPauseActionTime = Time.Current;
playerInputManager.PassThrough = true;
scoreOverlay.KeyCounter.IsCounting = false;
pauseOverlay.Retries = RestartCount;
pauseOverlay.Show();
@ -212,7 +210,6 @@ namespace osu.Game.Screens.Play
public void Resume()
{
lastPauseActionTime = Time.Current;
playerInputManager.PassThrough = false;
scoreOverlay.KeyCounter.IsCounting = true;
pauseOverlay.Hide();
sourceClock.Start();

View File

@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FlowContainer()
new FillFlowContainer()
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
new OsuSpriteText

View File

@ -65,10 +65,10 @@ namespace osu.Game.Screens.Ranking
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
new OsuSpriteText

View File

@ -0,0 +1,46 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game
{
public class BeatmapDeleteDialog : PopupDialog
{
private BeatmapDatabase database;
[BackgroundDependencyLoader]
private void load(BeatmapDatabase beatmapDatabase)
{
database = beatmapDatabase;
}
public BeatmapDeleteDialog(WorkingBeatmap beatmap)
{
Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of";
BodyText = $@"{beatmap?.Beatmap?.Metadata?.Artist} - {beatmap?.Beatmap?.Metadata?.Title}";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Totally. Delete it.",
Action = () =>
{
beatmap.Dispose();
database.Delete(beatmap.BeatmapSetInfo);
},
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I didn't mean to!",
},
};
}
}
}

View File

@ -121,11 +121,11 @@ namespace osu.Game.Screens.Select
},
},
// Text for beatmap info
new FlowContainer
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
@ -144,10 +144,10 @@ namespace osu.Game.Screens.Select
TextSize = 17,
Shadow = true,
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both,
Children = new []
{
@ -167,10 +167,10 @@ namespace osu.Game.Screens.Select
},
}
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40,0),
Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},

View File

@ -183,6 +183,7 @@ namespace osu.Game.Screens.Select
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
SelectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
SelectedGroup = group;
panel.State = PanelSelectedState.Selected;
SelectedPanel = panel;
@ -191,6 +192,58 @@ namespace osu.Game.Screens.Select
ScrollTo(selectedY, animated);
}
public void Sort(FilterControl.SortMode mode) {
switch (mode) {
case FilterControl.SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
break;
case FilterControl.SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
break;
case FilterControl.SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
break;
case FilterControl.SortMode.Difficulty:
groups.Sort((x, y) =>
{
float xAverage=0, yAverage=0;
int counter=0;
foreach (BeatmapInfo set in x.BeatmapSet.Beatmaps) {
xAverage += set.StarDifficulty;
counter++;
}
xAverage /= counter;
counter = 0;
foreach (BeatmapInfo set in y.BeatmapSet.Beatmaps) {
yAverage += set.StarDifficulty;
counter++;
}
yAverage /= counter;
if (xAverage > yAverage)
return 1;
else
return -1;
});
break;
default:
throw new NotImplementedException();
}
scrollableContent.Clear(false);
lifetime.Clear();
foreach (BeatmapGroup group in groups)
{
group.Header.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(group.Header);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(panel);
}
}
SelectGroup(groups.FirstOrDefault(), groups.First().BeatmapPanels.FirstOrDefault());
}
private static float offsetX(float dist, float halfHeight)
{
// The radius of the circle the carousel moves on.

View File

@ -21,7 +21,18 @@ namespace osu.Game.Screens.Select
public Action FilterChanged;
public string Search => searchTextBox.Text;
public SortMode Sort { get; private set; } = SortMode.Title;
private SortMode sort = SortMode.Title;
public SortMode Sort {
get { return sort; }
set {
if (sort != value)
{
sort = value;
FilterChanged?.Invoke();
}
}
}
public Action Exit;
private SearchTextBox searchTextBox;
@ -36,7 +47,7 @@ namespace osu.Game.Screens.Select
Alpha = 0.8f,
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding(20),
AutoSizeAxes = Axes.Y,
@ -44,7 +55,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
searchTextBox = new SearchTextBox {
@ -174,10 +185,10 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
@ -206,10 +217,10 @@ namespace osu.Game.Screens.Select
}
}
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
@ -251,9 +262,9 @@ namespace osu.Game.Screens.Select
public enum SortMode
{
Arist,
Artist,
BPM,
Creator,
Author,
DateAdded,
Difficulty,
Length,
@ -264,9 +275,9 @@ namespace osu.Game.Screens.Select
public enum GroupMode
{
NoGrouping,
Arist,
Artist,
BPM,
Creator,
Author,
DateAdded,
Difficulty,
Length,

View File

@ -30,7 +30,7 @@ namespace osu.Game.Screens.Select
public Action OnBack;
public Action OnStart;
private FlowContainer buttons;
private FillFlowContainer buttons;
public OsuLogo StartButton;
@ -91,21 +91,20 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(),
},
new FlowContainer
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FlowContainer
buttons = new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both,
}

View File

@ -28,6 +28,7 @@ using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Threading;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays;
namespace osu.Game.Screens.Select
{
@ -39,6 +40,7 @@ namespace osu.Game.Screens.Select
private CarouselContainer carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private BeatmapInfoWedge beatmapInfoWedge;
@ -57,10 +59,25 @@ namespace osu.Game.Screens.Select
OsuScreen player;
FilterControl filter;
private FilterControl filter;
public FilterControl Filter
{
get
{
return filter;
}
private set
{
if (filter != value)
{
filter = value;
filterChanged();
}
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
OsuGame osuGame, OsuColour colours)
{
const float carousel_width = 640;
@ -135,7 +152,7 @@ namespace osu.Game.Screens.Select
PreferredPlayMode = playMode.Value
})).LoadAsync(Game, l => Push(player));
}
}
},
};
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
@ -156,6 +173,7 @@ namespace osu.Game.Screens.Select
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
@ -175,6 +193,7 @@ namespace osu.Game.Screens.Select
filterTask = null;
var search = filter.Search;
BeatmapGroup newSelection = null;
carousel.Sort(filter.Sort);
foreach (var beatmapGroup in carousel)
{
var set = beatmapGroup.BeatmapSet;
@ -387,6 +406,7 @@ namespace osu.Game.Screens.Select
if (token.IsCancellationRequested) return;
addBeatmapSet(beatmapSet, game);
}
filterChanged();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -397,13 +417,15 @@ namespace osu.Game.Screens.Select
footer.StartButton.TriggerClick();
return true;
case Key.Delete:
if (Beatmap != null)
if (state.Keyboard.ShiftPressed)
{
Beatmap.Dispose();
database.Delete(Beatmap.BeatmapSetInfo);
}
if (Beatmap != null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
return true;
}
break;
}
return base.OnKeyDown(state, args);
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Users
{
public class User

View File

@ -273,7 +273,6 @@
<Compile Include="Screens\Select\SearchTextBox.cs" />
<Compile Include="Screens\Select\FooterButton.cs" />
<Compile Include="Screens\Select\Footer.cs" />
<Compile Include="Overlays\Pause\PauseButton.cs" />
<Compile Include="Overlays\Pause\PauseOverlay.cs" />
<Compile Include="Overlays\Pause\PauseProgressBar.cs" />
<Compile Include="Overlays\Pause\PauseProgressGraph.cs" />
@ -287,6 +286,13 @@
<Compile Include="Overlays\Mods\ModSection.cs" />
<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
<Compile Include="Overlays\Dialog\PopupDialog.cs" />
<Compile Include="Graphics\UserInterface\DialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogOKButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
<Compile Include="Overlays\DialogOverlay.cs" />
<Compile Include="Overlays\Mods\AssistedSection.cs" />
<Compile Include="Overlays\WaveOverlayContainer.cs" />
</ItemGroup>
@ -310,6 +316,9 @@
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Overlays\Dialog\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.