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Actually use the cancellation token
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parent
4079642d58
commit
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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SliderEventDescriptor? lastEvent = null;
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
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{
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// generate tiny droplets since the last point
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if (lastEvent != null)
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@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
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{
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cancellationToken.ThrowIfCancellationRequested();
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AddNested(new TinyDroplet
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{
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StartTime = t + lastEvent.Value.Time,
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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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base.CreateNestedHitObjects(cancellationToken);
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createTicks();
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createTicks(cancellationToken);
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AddNested(Head = new Note
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{
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@ -113,13 +113,15 @@ namespace osu.Game.Rulesets.Mania.Objects
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});
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}
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private void createTicks()
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private void createTicks(CancellationToken cancellationToken)
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{
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if (tickSpacing == 0)
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return;
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for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
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{
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cancellationToken.ThrowIfCancellationRequested();
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AddNested(new HoldNoteTick
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{
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StartTime = t,
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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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base.CreateNestedHitObjects(cancellationToken);
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foreach (var e in
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SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
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SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
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{
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switch (e.Type)
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{
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@ -129,12 +129,19 @@ namespace osu.Game.Beatmaps
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processor?.PreProcess();
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// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
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foreach (var obj in converted.HitObjects)
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try
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{
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if (cancellationSource.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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foreach (var obj in converted.HitObjects)
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{
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if (cancellationSource.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty, cancellationSource.Token);
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obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty, cancellationSource.Token);
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}
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}
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catch (OperationCanceledException)
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{
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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}
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foreach (var mod in mods.OfType<IApplicableToHitObject>())
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@ -4,13 +4,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace osu.Game.Rulesets.Objects
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{
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public static class SliderEventGenerator
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{
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public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
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double? legacyLastTickOffset)
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double? legacyLastTickOffset, CancellationToken cancellationToken = default)
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{
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// A very lenient maximum length of a slider for ticks to be generated.
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// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
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@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Objects
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var spanStartTime = startTime + span * spanDuration;
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var reversed = span % 2 == 1;
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var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd);
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var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken);
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if (reversed)
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{
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@ -108,12 +109,15 @@ namespace osu.Game.Rulesets.Objects
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/// <param name="length">The length of the path.</param>
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/// <param name="tickDistance">The distance between each tick.</param>
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/// <param name="minDistanceFromEnd">The distance from the end of the path at which ticks are not allowed to be added.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="SliderEventDescriptor"/> for each tick. If <paramref name="reversed"/> is true, the ticks will be returned in reverse-StartTime order.</returns>
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private static IEnumerable<SliderEventDescriptor> generateTicks(int spanIndex, double spanStartTime, double spanDuration, bool reversed, double length, double tickDistance,
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double minDistanceFromEnd)
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double minDistanceFromEnd, CancellationToken cancellationToken = default)
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{
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (d >= length - minDistanceFromEnd)
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break;
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