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Add second icon and improve glow effect
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commit
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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@ -20,13 +20,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public class ArgonKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
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{
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private const float key_icon_size = 10;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container directionContainer = null!;
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private Container<Circle> keyIcon = null!;
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private Drawable gradient = null!;
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private Container keyIcon = null!;
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private Drawable background = null!;
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[Resolved]
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private Column column { get; set; } = null!;
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@ -40,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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private void load(IScrollingInfo scrollingInfo)
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{
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const float icon_circle_size = 8;
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const float icon_spacing = 8;
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const float icon_vertical_offset = 20;
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const float icon_spacing = 7;
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const float icon_vertical_offset = -30;
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InternalChild = directionContainer = new Container
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{
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@ -49,13 +47,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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Height = Stage.HIT_TARGET_POSITION,
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Children = new[]
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{
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gradient = new Box
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background = new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f
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Colour = column.AccentColour.Darken(0.6f),
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},
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keyIcon = new Container<Circle>
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keyIcon = new Container
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{
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Name = "Icons",
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RelativeSizeAxes = Axes.Both,
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@ -67,8 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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Y = icon_vertical_offset,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Masking = true,
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@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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X = -icon_spacing,
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Y = icon_vertical_offset + icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Masking = true,
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@ -89,11 +87,30 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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X = icon_spacing,
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Y = icon_vertical_offset + icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Masking = true,
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},
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new CircularContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Y = -icon_vertical_offset,
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Size = new Vector2(22, 14),
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Masking = true,
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BorderThickness = 4,
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BorderColour = Color4.White,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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}
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}
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},
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@ -112,14 +129,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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directionContainer.Scale = new Vector2(1, -1);
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directionContainer.Anchor = Anchor.TopLeft;
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directionContainer.Origin = Anchor.BottomLeft;
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gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
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break;
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case ScrollingDirection.Down:
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directionContainer.Scale = new Vector2(1, 1);
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directionContainer.Anchor = Anchor.BottomLeft;
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directionContainer.Origin = Anchor.BottomLeft;
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gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
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break;
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}
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}
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@ -128,7 +143,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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if (e.Action == column.Action.Value)
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{
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foreach (var circle in keyIcon.Children)
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foreach (var circle in keyIcon.Children.OfType<CompositeDrawable>())
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{
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circle.ScaleTo(1.1f, 50, Easing.OutQuint);
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@ -136,8 +151,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(0.05f),
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Radius = 10,
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Colour = Color4.White.Opacity(circle is Circle ? 0.05f : 0.2f),
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Radius = 40,
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}, 50, Easing.OutQuint);
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}
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}
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@ -149,16 +164,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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if (e.Action == column.Action.Value)
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{
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foreach (var circle in keyIcon.Children)
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foreach (var circle in keyIcon.Children.OfType<CompositeDrawable>())
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{
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circle.ScaleTo(1f, 125, Easing.OutQuint);
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// TODO: temp lol
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if (circle is Circle)
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circle.FadeColour(column.AccentColour, 200, Easing.OutQuint);
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(0),
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Radius = 10,
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Radius = 30,
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}, 200, Easing.OutQuint);
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}
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}
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