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Apply edge smoothness and make weight more accented
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parent
8487d2c48a
commit
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@ -140,6 +140,7 @@ namespace osu.Game.Screens.Edit.Timing
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new Triangle
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new Triangle
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{
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{
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Name = @"Main body",
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Name = @"Main body",
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EdgeSmoothness = new Vector2(1),
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = triangleSize,
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Size = triangleSize,
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@ -171,7 +172,7 @@ namespace osu.Game.Screens.Edit.Timing
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Name = @"Weight",
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Name = @"Weight",
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour1,
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Colour = overlayColourProvider.Colour0,
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Size = new Vector2(10),
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Size = new Vector2(10),
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Rotation = 180,
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Rotation = 180,
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RelativePositionAxes = Axes.Y,
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RelativePositionAxes = Axes.Y,
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@ -182,11 +183,13 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.2f, 0),
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Shear = new Vector2(0.2f, 0),
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EdgeSmoothness = new Vector2(1),
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(-0.2f, 0),
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Shear = new Vector2(-0.2f, 0),
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EdgeSmoothness = new Vector2(1),
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},
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},
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}
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}
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},
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},
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@ -236,6 +239,7 @@ namespace osu.Game.Screens.Edit.Timing
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = triangleSize,
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Size = triangleSize,
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Colour = overlayColourProvider.Background2,
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Colour = overlayColourProvider.Background2,
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EdgeSmoothness = new Vector2(1),
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Alpha = 0.8f
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Alpha = 0.8f
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},
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},
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}
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}
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