From 46ec250d342721c70e54a20795f6994a31c8a12b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Jun 2023 20:21:55 +0200 Subject: [PATCH] Fix test failures due to cross-test state pollution `TestSceneEditorTestGameplay` is not isolated from database, and one of the tests exiting editor when seeked to 60000 milliseconds (`TestClockTimeTransferIsOneDirectional()`) ended up changing `EditorTimestamp` to the same value, causing `TestSaveChangesBeforeGameplayTest()` to fail due to changing initial state. To fix, perform a direct deletion of imported beatmaps in realm to avert this scenario, contrary to the soft-deletion via `BeatmapManager` done previously. --- .../Visual/Editing/TestSceneEditorTestGameplay.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs index 2250868a39..007716bd6c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs @@ -209,10 +209,14 @@ namespace osu.Game.Tests.Visual.Editing public override void TearDownSteps() { base.TearDownSteps(); - AddStep("delete imported", () => + AddStep("delete imported", () => Realm.Write(r => { - beatmaps.Delete(importedBeatmapSet); - }); + // delete from realm directly rather than via `BeatmapManager` to avoid cross-test pollution + // (`BeatmapManager.Delete()` uses soft deletion, which can lead to beatmap reuse between test cases). + r.RemoveAll(); + r.RemoveAll(); + r.RemoveAll(); + })); } } }