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Merge pull request #18392 from peppy/editor-remove-triangle-button-usage
Remove `TriangleButton` usage in editor
This commit is contained in:
commit
46b2f1ecc2
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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private LabelledTextBox textBox;
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private LabelledTextBox textBox;
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private TriangleButton button;
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private OsuButton button;
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[Resolved]
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[Resolved]
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protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
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protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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Label = "Time"
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Label = "Time"
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},
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},
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button = new TriangleButton
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button = new RoundedButton
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{
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{
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Text = "Use current time",
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Text = "Use current time",
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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@ -100,7 +101,7 @@ namespace osu.Game.Screens.Edit.Timing
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Spacing = new Vector2(5),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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deleteButton = new OsuButton
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deleteButton = new RoundedButton
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{
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{
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Text = "-",
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Text = "-",
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Size = new Vector2(30, 30),
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Size = new Vector2(30, 30),
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@ -108,7 +109,7 @@ namespace osu.Game.Screens.Edit.Timing
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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},
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new OsuButton
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new RoundedButton
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{
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{
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Text = "+ Add at current time",
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Text = "+ Add at current time",
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Action = addNew,
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Action = addNew,
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Edit.Checks.Components;
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Verify
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Margin = new MarginPadding(20),
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Margin = new MarginPadding(20),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new TriangleButton
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new RoundedButton
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{
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{
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Text = "Refresh",
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Text = "Refresh",
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Action = refresh,
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Action = refresh,
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