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mirror of https://github.com/ppy/osu.git synced 2025-01-18 21:02:56 +08:00

Merge branch 'master' into fix-taiko-scroller-time-control

This commit is contained in:
Dean Herbert 2020-05-13 19:20:02 +09:00
commit 46608615b0
9 changed files with 46 additions and 33 deletions

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@ -7,6 +7,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
@ -49,6 +50,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void OnMouseUp(MouseUpEvent e) protected override void OnMouseUp(MouseUpEvent e)
{ {
if (e.Button != MouseButton.Left)
return;
base.OnMouseUp(e); base.OnMouseUp(e);
EndPlacement(true); EndPlacement(true);
} }

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
@ -46,6 +47,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
if (e.Button != MouseButton.Left)
return false;
if (Column == null) if (Column == null)
return base.OnMouseDown(e); return base.OnMouseDown(e);

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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
if (e.Button != MouseButton.Left)
return false;
base.OnMouseDown(e); base.OnMouseDown(e);
// Place the note immediately. // Place the note immediately.

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@ -152,11 +152,12 @@ namespace osu.Game.Tests.Skins
} }
[Test] [Test]
public void TestSetBeatmapVersionNoFallback() public void TestSetBeatmapVersionFallsBackToUserSkin()
{ {
// completely ignoring beatmap versions for simplicity.
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m); AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m); AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.7m); AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
} }
[Test] [Test]
@ -172,7 +173,6 @@ namespace osu.Game.Tests.Skins
public void TestIniWithNoVersionFallsBackTo1() public void TestIniWithNoVersionFallsBackTo1()
{ {
AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream()))); AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream())));
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m); AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
} }

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@ -9,12 +9,12 @@ using Newtonsoft.Json.Linq;
namespace osu.Game.IO.Serialization.Converters namespace osu.Game.IO.Serialization.Converters
{ {
/// <summary> /// <summary>
/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List{T}"/> alongside /// A type of <see cref="JsonConverter"/> that serializes an <see cref="IReadOnlyList{T}"/> alongside
/// a lookup table for the types contained. The lookup table is used in deserialization to /// a lookup table for the types contained. The lookup table is used in deserialization to
/// reconstruct the objects with their original types. /// reconstruct the objects with their original types.
/// </summary> /// </summary>
/// <typeparam name="T">The type of objects contained in the <see cref="List{T}"/> this attribute is attached to.</typeparam> /// <typeparam name="T">The type of objects contained in the <see cref="IReadOnlyList{T}"/> this attribute is attached to.</typeparam>
public class TypedListConverter<T> : JsonConverter public class TypedListConverter<T> : JsonConverter<IReadOnlyList<T>>
{ {
private readonly bool requiresTypeVersion; private readonly bool requiresTypeVersion;
@ -36,9 +36,7 @@ namespace osu.Game.IO.Serialization.Converters
this.requiresTypeVersion = requiresTypeVersion; this.requiresTypeVersion = requiresTypeVersion;
} }
public override bool CanConvert(Type objectType) => objectType == typeof(List<T>); public override IReadOnlyList<T> ReadJson(JsonReader reader, Type objectType, IReadOnlyList<T> existingValue, bool hasExistingValue, JsonSerializer serializer)
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{ {
var list = new List<T>(); var list = new List<T>();
@ -59,14 +57,12 @@ namespace osu.Game.IO.Serialization.Converters
return list; return list;
} }
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) public override void WriteJson(JsonWriter writer, IReadOnlyList<T> value, JsonSerializer serializer)
{ {
var list = (IEnumerable<T>)value;
var lookupTable = new List<string>(); var lookupTable = new List<string>();
var objects = new List<JObject>(); var objects = new List<JObject>();
foreach (var item in list) foreach (var item in value)
{ {
var type = item.GetType(); var type = item.GetType();
var assemblyName = type.Assembly.GetName(); var assemblyName = type.Assembly.GetName();

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@ -11,26 +11,22 @@ namespace osu.Game.IO.Serialization.Converters
/// <summary> /// <summary>
/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>. /// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
/// </summary> /// </summary>
public class Vector2Converter : JsonConverter public class Vector2Converter : JsonConverter<Vector2>
{ {
public override bool CanConvert(Type objectType) => objectType == typeof(Vector2); public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{ {
var obj = JObject.Load(reader); var obj = JObject.Load(reader);
return new Vector2((float)obj["x"], (float)obj["y"]); return new Vector2((float)obj["x"], (float)obj["y"]);
} }
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
{ {
var vector = (Vector2)value;
writer.WriteStartObject(); writer.WriteStartObject();
writer.WritePropertyName("x"); writer.WritePropertyName("x");
writer.WriteValue(vector.X); writer.WriteValue(value.X);
writer.WritePropertyName("y"); writer.WritePropertyName("y");
writer.WriteValue(vector.Y); writer.WriteValue(value.Y);
writer.WriteEndObject(); writer.WriteEndObject();
} }

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@ -91,7 +91,7 @@ namespace osu.Game
protected BackButton BackButton; protected BackButton BackButton;
protected SettingsPanel Settings; protected SettingsOverlay Settings;
private VolumeOverlay volume; private VolumeOverlay volume;
private OsuLogo osuLogo; private OsuLogo osuLogo;
@ -767,13 +767,20 @@ namespace osu.Game
private Task asyncLoadStream; private Task asyncLoadStream;
private T loadComponentSingleFile<T>(T d, Action<T> add, bool cache = false) /// <summary>
/// Queues loading the provided component in sequential fashion.
/// This operation is limited to a single thread to avoid saturating all cores.
/// </summary>
/// <param name="component">The component to load.</param>
/// <param name="loadCompleteAction">An action to invoke on load completion (generally to add the component to the hierarchy).</param>
/// <param name="cache">Whether to cache the component as type <typeparamref name="T"/> into the game dependencies before any scheduling.</param>
private T loadComponentSingleFile<T>(T component, Action<T> loadCompleteAction, bool cache = false)
where T : Drawable where T : Drawable
{ {
if (cache) if (cache)
dependencies.Cache(d); dependencies.CacheAs(component);
if (d is OverlayContainer overlay) if (component is OverlayContainer overlay)
overlays.Add(overlay); overlays.Add(overlay);
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached). // schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
@ -791,12 +798,12 @@ namespace osu.Game
try try
{ {
Logger.Log($"Loading {d}...", level: LogLevel.Debug); Logger.Log($"Loading {component}...", level: LogLevel.Debug);
// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called // Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true // throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
Task task = null; Task task = null;
var del = new ScheduledDelegate(() => task = LoadComponentAsync(d, add)); var del = new ScheduledDelegate(() => task = LoadComponentAsync(component, loadCompleteAction));
Scheduler.Add(del); Scheduler.Add(del);
// The delegate won't complete if OsuGame has been disposed in the meantime // The delegate won't complete if OsuGame has been disposed in the meantime
@ -811,7 +818,7 @@ namespace osu.Game
await task; await task;
Logger.Log($"Loaded {d}!", level: LogLevel.Debug); Logger.Log($"Loaded {component}!", level: LogLevel.Debug);
} }
catch (OperationCanceledException) catch (OperationCanceledException)
{ {
@ -819,7 +826,7 @@ namespace osu.Game
}); });
}); });
return d; return component;
} }
protected override bool OnScroll(ScrollEvent e) protected override bool OnScroll(ScrollEvent e)

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@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
api.Unregister(this); api?.Unregister(this);
} }
} }
} }

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@ -27,9 +27,11 @@ namespace osu.Game.Skinning
switch (lookup) switch (lookup)
{ {
case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version: case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version:
if (Configuration.LegacyVersion is decimal version) // For lookup simplicity, ignore beatmap-level versioning completely.
return SkinUtils.As<TValue>(new Bindable<decimal>(version));
// If it is decided that we need this due to beatmaps somehow using it, the default (1.0 specified in LegacySkinDecoder.CreateTemplateObject)
// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
// it should be returning the version for.
return null; return null;
} }