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Merge pull request #21299 from frenzibyte/perform-from-runner-load-state

Fix "perform from screen" invoking action on non-loaded screens
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Dean Herbert 2022-11-19 09:55:21 +09:00 committed by GitHub
commit 4648e7bee0
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2 changed files with 29 additions and 0 deletions

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@ -4,6 +4,7 @@
#nullable disable
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
@ -85,6 +86,19 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformEnsuresScreenIsLoaded()
{
TestLoadBlockingScreen screen = null;
AddStep("push blocking screen", () => Game.ScreenStack.Push(screen = new TestLoadBlockingScreen()));
AddStep("perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestLoadBlockingScreen) }));
AddAssert("action not performed", () => !actionPerformed);
AddStep("allow load", () => screen.LoadEvent.Set());
AddUntilStep("action performed", () => actionPerformed);
}
[Test]
public void TestOverlaysAlwaysClosed()
{
@ -270,5 +284,16 @@ namespace osu.Game.Tests.Visual.Navigation
return base.OnExiting(e);
}
}
public class TestLoadBlockingScreen : OsuScreen
{
public readonly ManualResetEventSlim LoadEvent = new ManualResetEventSlim();
[BackgroundDependencyLoader]
private void load()
{
LoadEvent.Wait(10000);
}
}
}
}

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@ -89,6 +89,10 @@ namespace osu.Game
// check if we are already at a valid target screen.
if (validScreens.Any(t => t.IsAssignableFrom(type)))
{
if (!((Drawable)current).IsLoaded)
// wait until screen is loaded before invoking action.
return true;
finalAction(current);
Cancel();
return true;