From 724edcbecd764ff2b8e4473499763f5c82c984f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Aug 2021 19:22:48 +0900 Subject: [PATCH] Toggle the expanded state of the multiplayer leaderboard with the user's HUD Resolves https://github.com/ppy/osu/discussions/14140. --- Until now, the multiplayer leaderboard would expand during break time. Now, it respects the user's HUD visibility status (which can be toggled using Shift+Tab). --- osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index 043cce4630..b54a4a7726 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -96,7 +96,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { base.LoadComplete(); - ((IBindable)leaderboard.Expanded).BindTo(IsBreakTime); + ((IBindable)leaderboard.Expanded).BindTo(HUDOverlay.ShowHud); } protected override void StartGameplay()