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Clean up state change logic
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@ -128,32 +128,25 @@ namespace osu.Game.Screens.Edit.Components
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protected override bool OnHover(InputState state)
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{
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if (!Active)
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toBold();
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updateState();
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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if (!Active)
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toNormal();
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updateState();
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}
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private void toBold()
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private void updateState()
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{
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text.FadeOut(fade_duration);
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textBold.FadeIn(fade_duration);
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text.FadeTo(Active || IsHovered ? 0 : 1, fade_duration);
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textBold.FadeTo(Active || IsHovered ? 1 : 0, fade_duration);
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}
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private void toNormal()
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{
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text.FadeIn(fade_duration);
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textBold.FadeOut(fade_duration);
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}
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protected override void OnActivated() => updateState();
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protected override void OnActivated() => toBold();
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protected override void OnDeactivated() => toNormal();
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protected override void OnDeactivated() => updateState();
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}
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}
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}
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