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Merge branch 'master' into quieter-notifications
This commit is contained in:
commit
460eeafd32
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
StartTime = lastTickTime,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
StartTime = repeatStartTime + t,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set { Curve.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
private List<SampleInfo> sampleInfoListAt(double time)
|
||||
{
|
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var curveData = HitObject as IHasCurve;
|
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||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
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@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
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/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
private List<SampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
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|
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|
@ -1,6 +1,7 @@
|
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
};
|
||||
|
||||
if (hold.Head.Samples == null)
|
||||
hold.Head.Samples = new SampleInfoList();
|
||||
hold.Head.Samples = new List<SampleInfo>();
|
||||
|
||||
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
|
||||
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
private int stackHeight;
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new SampleInfoList(RepeatSamples[repeat])
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||
});
|
||||
}
|
||||
}
|
||||
|
47
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
47
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Audio
|
||||
{
|
||||
public class DrumSampleMapping
|
||||
{
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
private readonly Dictionary<SampleControlPoint, DrumSample> mappings = new Dictionary<SampleControlPoint, DrumSample>();
|
||||
|
||||
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
IEnumerable<SampleControlPoint> samplePoints;
|
||||
if (controlPoints.SamplePoints.Count == 0)
|
||||
// Get the default sample point
|
||||
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
||||
else
|
||||
samplePoints = controlPoints.SamplePoints;
|
||||
|
||||
foreach (var s in samplePoints.Distinct())
|
||||
{
|
||||
mappings[s] = new DrumSample
|
||||
{
|
||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
|
||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)];
|
||||
|
||||
public class DrumSample
|
||||
{
|
||||
public SampleChannel Centre;
|
||||
public SampleChannel Rim;
|
||||
}
|
||||
}
|
||||
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
var curveData = obj as IHasCurve;
|
||||
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
SampleInfoList samples = obj.Samples;
|
||||
List<SampleInfo> samples = obj.Samples;
|
||||
|
||||
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
|
||||
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||
|
||||
int i = 0;
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
{
|
||||
SampleInfoList currentSamples = allSamples[i];
|
||||
List<SampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
validKeyPressed = HitActions.Contains(action);
|
||||
|
||||
// Only count this as handled if the new judgement is a hit
|
||||
return UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > second_hit_window)
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
|
||||
return;
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return false;
|
||||
|
||||
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
||||
return firstKeyHeld && UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
|
||||
return firstKeyHeld && UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,10 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
private TaikoAction[] lastAction;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
/// </summary>
|
||||
@ -205,19 +201,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private bool? lastWasCentre;
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
// Don't handle keys before the swell starts
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return false;
|
||||
|
||||
// Find the keyset which this key corresponds to
|
||||
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
|
||||
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
|
||||
|
||||
// Ensure alternating keysets
|
||||
if (keySet == lastAction)
|
||||
// Ensure alternating centre and rim hits
|
||||
if (lastWasCentre == isCentre)
|
||||
return false;
|
||||
lastAction = keySet;
|
||||
lastWasCentre = isCentre;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
||||
|
@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -35,6 +38,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
}
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -75,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
TickSpacing = tickSpacing,
|
||||
StartTime = t,
|
||||
IsStrong = IsStrong,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
|
@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public int RequiredHits = 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -165,11 +165,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
}));
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@ -184,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
@ -195,6 +201,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (strong)
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
||||
else
|
||||
@ -209,6 +217,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (strong)
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
||||
else
|
||||
|
@ -4,12 +4,15 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal class InputDrum : Container
|
||||
{
|
||||
public InputDrum()
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
|
||||
public InputDrum(ControlPointInfo controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
const float middle_split = 0.025f;
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
new TaikoHalfDrum(false, sampleMappings)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
new TaikoHalfDrum(true, sampleMappings)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
private readonly DrumSampleMapping sampleMappings;
|
||||
|
||||
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
||||
{
|
||||
this.sampleMappings = sampleMappings;
|
||||
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
|
||||
drumSample.Centre.Play();
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
|
||||
drumSample.Rim.Play();
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -16,17 +16,11 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
@ -61,13 +55,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Box overlayBackground;
|
||||
private readonly Box background;
|
||||
|
||||
private readonly ControlPointInfo controlPointInfo;
|
||||
private Dictionary<SampleControlPoint, DrumSamples> drumSampleMappings;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPointInfo)
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
: base(Axes.X)
|
||||
{
|
||||
this.controlPointInfo = controlPointInfo;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
@ -160,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
new InputDrum(controlPoints)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -205,19 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
drumSampleMappings = new Dictionary<SampleControlPoint, DrumSamples>();
|
||||
foreach (var s in controlPointInfo.SamplePoints)
|
||||
{
|
||||
drumSampleMappings.Add(s,
|
||||
new DrumSamples
|
||||
{
|
||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
|
||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
|
||||
});
|
||||
}
|
||||
|
||||
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
||||
overlayBackground.Colour = colours.Gray1;
|
||||
|
||||
@ -282,28 +261,5 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(TaikoAction action)
|
||||
{
|
||||
var samplePoint = controlPointInfo.SamplePointAt(Clock.CurrentTime);
|
||||
|
||||
if (!drumSampleMappings.TryGetValue(samplePoint, out var samples))
|
||||
throw new InvalidOperationException("Current sample set not found.");
|
||||
|
||||
if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
|
||||
samples.Centre.Play();
|
||||
else
|
||||
samples.Rim.Play();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(TaikoAction action) => false;
|
||||
|
||||
private class DrumSamples
|
||||
{
|
||||
public SampleChannel Centre;
|
||||
public SampleChannel Rim;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,6 +44,7 @@
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\DrumSampleMapping.cs" />
|
||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
|
||||
|
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePopupDialog : OsuTestCase
|
||||
{
|
||||
public TestCasePopupDialog()
|
||||
{
|
||||
var popup = new PopupDialog
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = Framework.Graphics.Containers.Visibility.Visible,
|
||||
Icon = FontAwesome.fa_assistive_listening_systems,
|
||||
HeaderText = @"This is a test popup",
|
||||
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = @"Yes. That you can.",
|
||||
},
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"You're a fake!",
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Add(popup);
|
||||
}
|
||||
}
|
||||
}
|
@ -134,6 +134,7 @@
|
||||
<Compile Include="Visual\TestCaseOsuGame.cs" />
|
||||
<Compile Include="Visual\TestCasePlaybackControl.cs" />
|
||||
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
|
||||
<Compile Include="Visual\TestCasePopupDialog.cs" />
|
||||
<Compile Include="Visual\TestCaseRankGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseReplay.cs" />
|
||||
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
|
||||
|
@ -1,18 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Audio
|
||||
{
|
||||
public class SampleInfoList : List<SampleInfo>
|
||||
{
|
||||
public SampleInfoList()
|
||||
{
|
||||
}
|
||||
|
||||
public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -697,10 +697,12 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public void ImportFromStable()
|
||||
public async Task ImportFromStable()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
@ -710,7 +712,7 @@ namespace osu.Game.Beatmaps
|
||||
return;
|
||||
}
|
||||
|
||||
Import(stable.GetDirectories("Songs"));
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
public void DeleteAll()
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly SpriteText header;
|
||||
private readonly SpriteText body;
|
||||
private readonly TextFlowContainer body;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
@ -48,7 +48,6 @@ namespace osu.Game.Overlays.Dialog
|
||||
|
||||
public string BodyText
|
||||
{
|
||||
get { return body.Text; }
|
||||
set { body.Text = value; }
|
||||
}
|
||||
|
||||
@ -220,17 +219,15 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Text = @"Header",
|
||||
TextSize = 25,
|
||||
Shadow = true,
|
||||
},
|
||||
body = new OsuSpriteText
|
||||
body = new OsuTextFlowContainer(t => t.TextSize = 18)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Text = @"Body",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
Padding = new MarginPadding(15),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -30,8 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
Action = () =>
|
||||
{
|
||||
importButton.Enabled.Value = false;
|
||||
Task.Factory.StartNew(beatmaps.ImportFromStable)
|
||||
.ContinueWith(t => Schedule(() => importButton.Enabled.Value = true), TaskContinuationOptions.LongRunning);
|
||||
beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
deleteButton = new DangerousSettingsButton
|
||||
|
@ -72,6 +72,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public IReadOnlyList<Judgement> Judgements => judgements;
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
@ -84,12 +85,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
if (HitObject.Samples != null)
|
||||
var samples = GetSamples();
|
||||
if (samples.Any())
|
||||
{
|
||||
if (HitObject.SampleControlPoint == null)
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)} must always have an attached {nameof(HitObject.SampleControlPoint)}.");
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
|
||||
foreach (SampleInfo s in HitObject.Samples)
|
||||
foreach (SampleInfo s in samples)
|
||||
{
|
||||
SampleInfo localSampleInfo = new SampleInfo
|
||||
{
|
||||
@ -174,7 +177,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
judgementOccurred = false;
|
||||
|
||||
if (AllJudged || State != ArmedState.Idle)
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
if (NestedHitObjects != null)
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public virtual double StartTime { get; set; }
|
||||
|
||||
private List<SampleInfo> samples;
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hit object is hit.
|
||||
/// <para>
|
||||
@ -32,7 +34,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// and can be treated as the default samples for the hit object.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public SampleInfoList Samples;
|
||||
public List<SampleInfo> Samples
|
||||
{
|
||||
get => samples ?? (samples = new List<SampleInfo>());
|
||||
set => samples = value;
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public SampleControlPoint SampleControlPoint;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
|
||||
// Generate the final per-node samples
|
||||
var nodeSamples = new List<SampleInfoList>(nodes);
|
||||
var nodeSamples = new List<List<SampleInfo>>(nodes);
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="endTime">The hold end time.</param>
|
||||
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, double endTime);
|
||||
|
||||
private SampleInfoList convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
||||
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
||||
{
|
||||
var soundTypes = new SampleInfoList
|
||||
var soundTypes = new List<SampleInfo>
|
||||
{
|
||||
new SampleInfo
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
public double Distance { get; set; }
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; }
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; }
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc).
|
||||
/// </summary>
|
||||
List<SampleInfoList> RepeatSamples { get; }
|
||||
List<List<SampleInfo>> RepeatSamples { get; }
|
||||
}
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
Background = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.8f,
|
||||
@ -167,6 +167,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private Bindable<bool> showConverted;
|
||||
|
||||
public readonly Box Background;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
|
||||
{
|
||||
|
33
osu.Game/Screens/Select/ImportFromStablePopup.cs
Normal file
33
osu.Game/Screens/Select/ImportFromStablePopup.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class ImportFromStablePopup : PopupDialog
|
||||
{
|
||||
public ImportFromStablePopup(Action importFromStable)
|
||||
{
|
||||
HeaderText = @"You have no beatmaps!";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
|
||||
|
||||
Icon = FontAwesome.fa_trash_o;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"Yes please!",
|
||||
Action = importFromStable
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = @"No, I'd like to start from scratch",
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -45,8 +46,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private SampleChannel sampleConfirm;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay)
|
||||
{
|
||||
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
|
||||
|
||||
@ -59,6 +60,16 @@ namespace osu.Game.Screens.Select
|
||||
ValidForResume = false;
|
||||
Push(new Editor());
|
||||
}, Key.Number3);
|
||||
|
||||
if (dialogOverlay != null)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStable()));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
|
@ -103,21 +103,41 @@ namespace osu.Game.Screens.Select
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
},
|
||||
carousel = new BeatmapCarousel
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
},
|
||||
FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = c => carousel.Filter(c),
|
||||
Exit = Exit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
carousel = new BeatmapCarousel
|
||||
{
|
||||
Masking = false,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
},
|
||||
FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = c => carousel.Filter(c),
|
||||
Background = { Width = 2 },
|
||||
Exit = Exit,
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
|
@ -239,7 +239,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\SampleInfo.cs" />
|
||||
<Compile Include="Audio\SampleInfoList.cs" />
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
<Compile Include="Beatmaps\BeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\BeatmapDifficulty.cs" />
|
||||
@ -311,6 +310,7 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user