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Add test case for hiding cursor on idle
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@ -25,6 +25,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Navigation
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namespace osu.Game.Tests.Visual.Navigation
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{
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{
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@ -79,6 +80,16 @@ namespace osu.Game.Tests.Visual.Navigation
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[Resolved]
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[Resolved]
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private OsuGameBase gameBase { get; set; }
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private OsuGameBase gameBase { get; set; }
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[Test]
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public void TestCursorHidesWhenIdle()
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{
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AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("wait until idle", () => Game.IsIdle.Value);
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AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
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AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("menu cursor shown", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
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}
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[Test]
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[Test]
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public void TestNullRulesetHandled()
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public void TestNullRulesetHandled()
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{
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{
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