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Merge branch 'master' into play-storyboard-outro

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Christine Chen 2021-04-15 15:11:35 -04:00 committed by GitHub
commit 45c2b72a25
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158 changed files with 4692 additions and 1509 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.410.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.410.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.415.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -7,6 +7,8 @@ using Android.OS;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game; using osu.Game;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.Android namespace osu.Android
{ {
@ -72,5 +74,14 @@ namespace osu.Android
} }
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
private class AndroidBatteryInfo : BatteryInfo
{
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
}
} }
} }

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@ -6,5 +6,6 @@
<uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.READ_FRAME_BUFFER" /> <uses-permission android:name="android.permission.READ_FRAME_BUFFER" />
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.BATTERY_STATS" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" /> <application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
</manifest> </manifest>

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@ -63,5 +63,8 @@
<Version>5.0.0</Version> <Version>5.0.0</Version>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project> </Project>

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@ -69,7 +69,6 @@ namespace osu.Desktop
/// Allow a maximum of one unhandled exception, per second of execution. /// Allow a maximum of one unhandled exception, per second of execution.
/// </summary> /// </summary>
/// <param name="arg"></param> /// <param name="arg"></param>
/// <returns></returns>
private static bool handleException(Exception arg) private static bool handleException(Exception arg)
{ {
bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0; bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;

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@ -482,7 +482,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Retrieves the sample info list at a point in time. /// Retrieves the sample info list at a point in time.
/// </summary> /// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param> /// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples; private IList<HitSampleInfo> sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
/// <summary> /// <summary>

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@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Mirror"; public override string Name => "Mirror";
public override string Acronym => "MR"; public override string Acronym => "MR";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override string Description => "Notes are flipped horizontally.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override bool Ranked => true; public override bool Ranked => true;

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@ -0,0 +1,260 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckOffscreenObjectsTest
{
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f;
private CheckOffscreenObjects check;
[SetUp]
public void Setup()
{
check = new CheckOffscreenObjects();
}
[Test]
public void TestCircleInCenter()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = playfield_centre // Playfield is 640 x 480.
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestCircleNearEdge()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5)
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestCircleNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5),
StackHeight = 5
}
}
};
assertOffscreenCircle(beatmap);
}
[Test]
public void TestCircleOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(0, 0)
}
}
};
assertOffscreenCircle(beatmap);
}
[Test]
public void TestSliderInCenter()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(420, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(-100, 0))
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestSliderNearEdge()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestSliderNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
StackHeight = 5
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenStart()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(0, 0),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(playfield_centre)
}),
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenEnd()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(-playfield_centre)
}),
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenPath()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
// Circular arc shoots over the top of the screen.
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(-100, -200)),
new PathControlPoint(new Vector2(100, -200))
}),
}
}
};
assertOffscreenSlider(beatmap);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
}
private void assertOffscreenSlider(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
}
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuEditorSelectInvalidPath : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSelectDoesNotModify()
{
Slider slider = new Slider { StartTime = 0, Position = new Vector2(320, 40) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(-100, 0)),
new PathControlPoint(new Vector2(100, 20))
};
int preSelectVersion = -1;
AddStep("add slider", () =>
{
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
preSelectVersion = slider.Path.Version.Value;
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("slider same path", () => slider.Path.Version.Value == preSelectVersion);
}
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private void runSpmTest(Mod mod) private void runSpmTest(Mod mod)
{ {
SpinnerSpmCounter spmCounter = null; SpinnerSpmCalculator spmCalculator = null;
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
@ -53,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1 PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
}); });
AddUntilStep("fetch SPM counter", () => AddUntilStep("fetch SPM calculator", () =>
{ {
spmCounter = this.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault(); spmCalculator = this.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
return spmCounter != null; return spmCalculator != null;
}); });
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5)); AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.Result.Value, 477, 5));
} }
} }
} }

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@ -47,8 +47,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Beatmap = singleSpinnerBeatmap, Beatmap = singleSpinnerBeatmap,
PassCondition = () => PassCondition = () =>
{ {
var counter = Player.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault(); var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
return counter != null && Precision.AlmostEquals(counter.SpinsPerMinute, 286, 1); return counter != null && Precision.AlmostEquals(counter.Result.Value, 286, 1);
} }
}); });
} }

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException(); public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{ {
@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
return null; return null;
} }
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException(); public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public event Action SourceChanged public event Action SourceChanged
{ {

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@ -4,13 +4,22 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Testing.Input; using osu.Framework.Testing.Input;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -21,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached] [Cached]
private GameplayBeatmap gameplayBeatmap; private GameplayBeatmap gameplayBeatmap;
private ClickingCursorContainer lastContainer; private OsuCursorContainer lastContainer;
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }
@ -48,12 +57,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
config.SetValue(OsuSetting.AutoCursorSize, true); config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val; gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(recreate); Scheduler.AddOnce(() => loadContent(false));
}); });
AddStep("test cursor container", recreate); AddStep("test cursor container", () => loadContent(false));
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
} }
[TestCase(1, 1)] [TestCase(1, 1)]
@ -68,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize); AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true)); AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent); AddStep("load content", () => loadContent());
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
@ -82,18 +89,46 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
} }
private void loadContent() [Test]
public void TestTopLeftOrigin()
{ {
SetContents(() => new MovingCursorInputManager AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
}
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
{
SetContents(() =>
{ {
Child = lastContainer = new ClickingCursorContainer var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
{ var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
RelativeSizeAxes = Axes.Both,
Masking = true, lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer();
}
return inputManager.WithChild(skinContainer.WithChild(lastContainer));
}); });
} }
private class TopLeftCursorSkin : ISkin
{
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case OsuSkinConfiguration osuLookup:
if (osuLookup == OsuSkinConfiguration.CursorCentre)
return SkinUtils.As<TValue>(new BindableBool(false));
break;
}
return null;
}
}
private class ClickingCursorContainer : OsuCursorContainer private class ClickingCursorContainer : OsuCursorContainer
{ {
private bool pressed; private bool pressed;

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@ -168,13 +168,13 @@ namespace osu.Game.Rulesets.Osu.Tests
double estimatedSpm = 0; double estimatedSpm = 0;
addSeekStep(1000); addSeekStep(1000);
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute); AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value);
addSeekStep(2000); addSeekStep(2000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0)); AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
addSeekStep(1000); addSeekStep(1000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0)); AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
} }
[TestCase(0.5)] [TestCase(0.5)]
@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("retrieve spinner state", () => AddStep("retrieve spinner state", () =>
{ {
expectedProgress = drawableSpinner.Progress; expectedProgress = drawableSpinner.Progress;
expectedSpm = drawableSpinner.SpmCounter.SpinsPerMinute; expectedSpm = drawableSpinner.SpinsPerMinute.Value;
}); });
addSeekStep(0); addSeekStep(0);
@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(1000); addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpmCounter.SpinsPerMinute, 2.0)); AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
} }
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay

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@ -59,11 +59,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider; this.slider = slider;
ControlPoint = controlPoint; ControlPoint = controlPoint;
// we don't want to run the path type update on construction as it may inadvertently change the slider.
cachePoints(slider);
slider.Path.Version.BindValueChanged(_ => slider.Path.Version.BindValueChanged(_ =>
{ {
PointsInSegment = slider.Path.PointsInSegment(ControlPoint); cachePoints(slider);
updatePathType(); updatePathType();
}, runOnceImmediately: true); });
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay()); controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
@ -205,6 +208,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange(); protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
/// <summary> /// <summary>
/// Handles correction of invalid path types. /// Handles correction of invalid path types.
/// </summary> /// </summary>

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@ -0,0 +1,115 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Checks
{
public class CheckOffscreenObjects : ICheck
{
// A close approximation for the bounding box of the screen in gameplay on 4:3 aspect ratio.
// Uses gameplay space coordinates (512 x 384 playfield / 640 x 480 screen area).
// See https://github.com/ppy/osu/pull/12361#discussion_r612199777 for reference.
private const int min_x = -67;
private const int min_y = -60;
private const int max_x = 579;
private const int max_y = 428;
// The amount of milliseconds to step through a slider path at a time
// (higher = more performant, but higher false-negative chance).
private const int path_step_size = 5;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Offscreen hitobjects");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateOffscreenCircle(this),
new IssueTemplateOffscreenSlider(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
foreach (var hitobject in beatmap.HitObjects)
{
switch (hitobject)
{
case Slider slider:
{
foreach (var issue in sliderIssues(slider))
yield return issue;
break;
}
case HitCircle circle:
{
if (isOffscreen(circle.StackedPosition, circle.Radius))
yield return new IssueTemplateOffscreenCircle(this).Create(circle);
break;
}
}
}
}
/// <summary>
/// Steps through points on the slider to ensure the entire path is on-screen.
/// Returns at most one issue.
/// </summary>
/// <param name="slider">The slider whose path to check.</param>
/// <returns></returns>
private IEnumerable<Issue> sliderIssues(Slider slider)
{
for (int i = 0; i < slider.Distance; i += path_step_size)
{
double progress = i / slider.Distance;
Vector2 position = slider.StackedPositionAt(progress);
if (!isOffscreen(position, slider.Radius))
continue;
// `SpanDuration` ensures we don't include reverses.
double time = slider.StartTime + progress * slider.SpanDuration;
yield return new IssueTemplateOffscreenSlider(this).Create(slider, time);
yield break;
}
// Above loop may skip the last position in the slider due to step size.
if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
yield break;
yield return new IssueTemplateOffscreenSlider(this).Create(slider, slider.EndTime);
}
private bool isOffscreen(Vector2 position, double radius)
{
return position.X - radius < min_x || position.X + radius > max_x ||
position.Y - radius < min_y || position.Y + radius > max_y;
}
public class IssueTemplateOffscreenCircle : IssueTemplate
{
public IssueTemplateOffscreenCircle(ICheck check)
: base(check, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
{
}
public Issue Create(HitCircle circle) => new Issue(circle, this);
}
public class IssueTemplateOffscreenSlider : IssueTemplate
{
public IssueTemplateOffscreenSlider(ICheck check)
: base(check, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
{
}
public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
}
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckOffscreenObjects()
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
}
}

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
[SettingSource("Roll speed", "Rotations per minute")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
{
MinValue = 0.02,
MaxValue = 4,
Precision = 0.01,
};
[SettingSource("Direction", "The direction of rotation")]
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
public override string Name => "Barrel Roll";
public override string Acronym => "BR";
public override string Description => "The whole playfield is on a wheel!";
public override double ScoreMultiplier => 1;
public void Update(Playfield playfield)
{
playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// scale the playfield to allow all hitobjects to stay within the visible region.
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
}
}
}

View File

@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public override string Name => "Touch Device"; public override string Name => "Touch Device";
public override string Acronym => "TD"; public override string Acronym => "TD";
public override string Description => "Automatically applied to plays on devices with a touchscreen.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override ModType Type => ModType.System; public override ModType Type => ModType.System;

View File

@ -30,7 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result; public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
public SpinnerRotationTracker RotationTracker { get; private set; } public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
private SpinnerSpmCalculator spmCalculator;
private Container<DrawableSpinnerTick> ticks; private Container<DrawableSpinnerTick> ticks;
private PausableSkinnableSound spinningSample; private PausableSkinnableSound spinningSample;
@ -43,7 +44,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary> /// </summary>
public IBindable<double> GainedBonus => gainedBonus; public IBindable<double> GainedBonus => gainedBonus;
private readonly Bindable<double> gainedBonus = new Bindable<double>(); private readonly Bindable<double> gainedBonus = new BindableDouble();
/// <summary>
/// The number of spins per minute this spinner is spinning at, for display purposes.
/// </summary>
public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
private const double fade_out_duration = 160; private const double fade_out_duration = 160;
@ -63,8 +69,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre; Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[] AddRangeInternal(new Drawable[]
{ {
spmCalculator = new SpinnerSpmCalculator
{
Result = { BindTarget = SpinsPerMinute },
},
ticks = new Container<DrawableSpinnerTick>(), ticks = new Container<DrawableSpinnerTick>(),
new AspectContainer new AspectContainer
{ {
@ -77,20 +87,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker = new SpinnerRotationTracker(this) RotationTracker = new SpinnerRotationTracker(this)
} }
}, },
SpmCounter = new SpinnerSpmCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Alpha = 0
},
spinningSample = new PausableSkinnableSound spinningSample = new PausableSkinnableSound
{ {
Volume = { Value = 0 }, Volume = { Value = 0 },
Looping = true, Looping = true,
Frequency = { Value = spinning_sample_initial_frequency } Frequency = { Value = spinning_sample_initial_frequency }
} }
}; });
PositionBindable.BindValueChanged(pos => Position = pos.NewValue); PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
} }
@ -161,17 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateStartTimeStateTransforms();
if (Result?.TimeStarted is double startTime)
{
using (BeginAbsoluteSequence(startTime))
fadeInCounter();
}
}
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)
{ {
base.UpdateHitStateTransforms(state); base.UpdateHitStateTransforms(state);
@ -282,22 +274,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && RotationTracker.Tracking) if (Result.TimeStarted == null && RotationTracker.Tracking)
{ Result.TimeStarted = Time.Current;
Result.TimeStarted ??= Time.Current;
fadeInCounter();
}
// don't update after end time to avoid the rate display dropping during fade out. // don't update after end time to avoid the rate display dropping during fade out.
// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period. // this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
if (Time.Current <= HitObject.EndTime) if (Time.Current <= HitObject.EndTime)
SpmCounter.SetRotation(Result.RateAdjustedRotation); spmCalculator.SetRotation(Result.RateAdjustedRotation);
updateBonusScore(); updateBonusScore();
} }
private void fadeInCounter() => SpmCounter.FadeIn(HitObject.TimeFadeIn);
private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult;
private int wholeSpins; private int wholeSpins;

View File

@ -185,6 +185,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModGrow(), new OsuModDeflate()), new MultiMod(new OsuModGrow(), new OsuModDeflate()),
new MultiMod(new ModWindUp(), new ModWindDown()), new MultiMod(new ModWindUp(), new ModWindDown()),
new OsuModTraceable(), new OsuModTraceable(),
new OsuModBarrelRoll(),
}; };
case ModType.System: case ModType.System:
@ -206,6 +207,8 @@ namespace osu.Game.Rulesets.Osu
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
public override IBeatmapVerifier CreateBeatmapVerifier() => new OsuBeatmapVerifier();
public override string Description => "osu!"; public override string Description => "osu!";
public override string ShortName => SHORT_NAME; public override string ShortName => SHORT_NAME;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization; using System.Globalization;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -19,6 +20,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private OsuSpriteText bonusCounter; private OsuSpriteText bonusCounter;
private Container spmContainer;
private OsuSpriteText spmCounter;
public DefaultSpinner() public DefaultSpinner()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -46,11 +50,37 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Origin = Anchor.Centre, Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: 24), Font = OsuFont.Numeric.With(size: 24),
Y = -120, Y = -120,
},
spmContainer = new Container
{
Alpha = 0f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Children = new[]
{
spmCounter = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = OsuFont.Numeric.With(size: 24)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = OsuFont.Numeric.With(size: 12),
Y = 30
}
}
} }
}); });
} }
private IBindable<double> gainedBonus; private IBindable<double> gainedBonus;
private IBindable<double> spinsPerMinute;
protected override void LoadComplete() protected override void LoadComplete()
{ {
@ -63,6 +93,40 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
bonusCounter.FadeOutFromOne(1500); bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}); });
spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
protected override void Update()
{
base.Update();
if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
fadeCounterOnTimeStart();
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
fadeCounterOnTimeStart();
}
private void fadeCounterOnTimeStart()
{
if (drawableSpinner.Result?.TimeStarted is double startTime)
{
using (BeginAbsoluteSequence(startTime))
spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
}
} }
} }
} }

View File

@ -1,77 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
public class SpinnerSpmCounter : Container public class SpinnerSpmCalculator : Component
{ {
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
/// <summary>
/// The resultant spins per minute value, which is updated via <see cref="SetRotation"/>.
/// </summary>
public IBindable<double> Result => result;
private readonly Bindable<double> result = new BindableDouble();
[Resolved] [Resolved]
private DrawableHitObject drawableSpinner { get; set; } private DrawableHitObject drawableSpinner { get; set; }
private readonly OsuSpriteText spmText;
public SpinnerSpmCounter()
{
Children = new Drawable[]
{
spmText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = OsuFont.Numeric.With(size: 24)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = OsuFont.Numeric.With(size: 12),
Y = 30
}
};
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
drawableSpinner.HitObjectApplied += resetState; drawableSpinner.HitObjectApplied += resetState;
} }
private double spm;
public double SpinsPerMinute
{
get => spm;
private set
{
if (value == spm) return;
spm = value;
spmText.Text = Math.Truncate(value).ToString(@"#0");
}
}
private struct RotationRecord
{
public float Rotation;
public double Time;
}
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
public void SetRotation(float currentRotation) public void SetRotation(float currentRotation)
{ {
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result. // Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
@ -88,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration) while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration)
record = records.Dequeue(); record = records.Dequeue();
SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
} }
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current }); records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
@ -96,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void resetState(DrawableHitObject hitObject) private void resetState(DrawableHitObject hitObject)
{ {
SpinsPerMinute = 0; result.Value = 0;
records.Clear(); records.Clear();
} }
@ -107,5 +67,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
if (drawableSpinner != null) if (drawableSpinner != null)
drawableSpinner.HitObjectApplied -= resetState; drawableSpinner.HitObjectApplied -= resetState;
} }
private struct RotationRecord
{
public float Rotation;
public double Time;
}
} }
} }

View File

@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true; spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new[] InternalChildren = new[]
@ -32,13 +33,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
Texture = skin.GetTexture("cursor"), Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = centre ? Anchor.Centre : Anchor.TopLeft,
}, },
new NonPlayfieldSprite new NonPlayfieldSprite
{ {
Texture = skin.GetTexture("cursormiddle"), Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = centre ? Anchor.Centre : Anchor.TopLeft,
}, },
}; };
} }

View File

@ -26,7 +26,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Texture = skin.GetTexture("cursortrail"); Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null; disjointTrail = skin.GetTexture("cursormiddle") == null;
Blending = !disjointTrail ? BlendingParameters.Additive : BlendingParameters.Inherit; if (disjointTrail)
{
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft;
Blending = BlendingParameters.Inherit;
}
else
{
Blending = BlendingParameters.Additive;
}
if (Texture != null) if (Texture != null)
{ {

View File

@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected const float SPRITE_SCALE = 0.625f; protected const float SPRITE_SCALE = 0.625f;
private const float spm_hide_offset = 50f;
protected DrawableSpinner DrawableSpinner { get; private set; } protected DrawableSpinner DrawableSpinner { get; private set; }
private Sprite spin; private Sprite spin;
@ -35,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private LegacySpriteText bonusCounter; private LegacySpriteText bonusCounter;
private Sprite spmBackground;
private LegacySpriteText spmCounter;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source) private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{ {
@ -79,11 +84,27 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE), Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 299, Y = SPINNER_TOP_OFFSET + 299,
}.With(s => s.Font = s.Font.With(fixedWidth: false)), }.With(s => s.Font = s.Font.With(fixedWidth: false)),
spmBackground = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Texture = source.GetTexture("spinner-rpm"),
Scale = new Vector2(SPRITE_SCALE),
Position = new Vector2(-87, 445 + spm_hide_offset),
},
spmCounter = new LegacySpriteText(source, LegacyFont.Score)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Scale = new Vector2(SPRITE_SCALE * 0.9f),
Position = new Vector2(80, 448 + spm_hide_offset),
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
} }
}); });
} }
private IBindable<double> gainedBonus; private IBindable<double> gainedBonus;
private IBindable<double> spinsPerMinute;
private readonly Bindable<bool> completed = new Bindable<bool>(); private readonly Bindable<bool> completed = new Bindable<bool>();
@ -99,6 +120,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out); bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
}); });
spinsPerMinute = DrawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
completed.BindValueChanged(onCompletedChanged, true); completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms; DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
@ -142,10 +169,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (drawableHitObject) switch (drawableHitObject)
{ {
case DrawableSpinner d: case DrawableSpinner d:
double fadeOutLength = Math.Min(400, d.HitObject.Duration); using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn))
{
spmBackground.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
}
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true)) double spinFadeOutLength = Math.Min(400, d.HitObject.Duration);
spin.FadeOutFromOne(fadeOutLength);
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength, true))
spin.FadeOutFromOne(spinFadeOutLength);
break; break;
case DrawableSpinnerTick d: case DrawableSpinnerTick d:

View File

@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
SliderBorderSize, SliderBorderSize,
SliderPathRadius, SliderPathRadius,
AllowSliderBallTint, AllowSliderBallTint,
CursorCentre,
CursorExpand, CursorExpand,
CursorRotate, CursorRotate,
HitCircleOverlayAboveNumber, HitCircleOverlayAboveNumber,

View File

@ -5,6 +5,7 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.OpenGL.Vertices;
@ -31,6 +32,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private double timeOffset; private double timeOffset;
private float time; private float time;
private Anchor trailOrigin = Anchor.Centre;
protected Anchor TrailOrigin
{
get => trailOrigin;
set
{
trailOrigin = value;
Invalidate(Invalidation.DrawNode);
}
}
public CursorTrail() public CursorTrail()
{ {
// as we are currently very dependent on having a running clock, let's make our own clock for the time being. // as we are currently very dependent on having a running clock, let's make our own clock for the time being.
@ -197,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites]; private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size; private Vector2 size;
private Vector2 originPosition;
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1); private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source) public TrailDrawNode(CursorTrail source)
@ -213,6 +228,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
size = Source.partSize; size = Source.partSize;
time = Source.time; time = Source.time;
originPosition = Vector2.Zero;
if (Source.TrailOrigin.HasFlagFast(Anchor.x1))
originPosition.X = 0.5f;
else if (Source.TrailOrigin.HasFlagFast(Anchor.x2))
originPosition.X = 1f;
if (Source.TrailOrigin.HasFlagFast(Anchor.y1))
originPosition.Y = 0.5f;
else if (Source.TrailOrigin.HasFlagFast(Anchor.y2))
originPosition.Y = 1f;
Source.parts.CopyTo(parts, 0); Source.parts.CopyTo(parts, 0);
} }
@ -237,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex vertexBatch.Add(new TexturedTrailVertex
{ {
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2), Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomLeft, TexturePosition = textureRect.BottomLeft,
TextureRect = new Vector4(0, 0, 1, 1), TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomLeft.Linear, Colour = DrawColourInfo.Colour.BottomLeft.Linear,
@ -246,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex vertexBatch.Add(new TexturedTrailVertex
{ {
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2), Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomRight, TexturePosition = textureRect.BottomRight,
TextureRect = new Vector4(0, 0, 1, 1), TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomRight.Linear, Colour = DrawColourInfo.Colour.BottomRight.Linear,
@ -255,7 +282,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex vertexBatch.Add(new TexturedTrailVertex
{ {
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2), Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopRight, TexturePosition = textureRect.TopRight,
TextureRect = new Vector4(0, 0, 1, 1), TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopRight.Linear, Colour = DrawColourInfo.Colour.TopRight.Linear,
@ -264,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex vertexBatch.Add(new TexturedTrailVertex
{ {
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2), Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopLeft, TexturePosition = textureRect.TopLeft,
TextureRect = new Vector4(0, 0, 1, 1), TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopLeft.Linear, Colour = DrawColourInfo.Colour.TopLeft.Linear,

View File

@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.UI
public OsuPlayfield() public OsuPlayfield()
{ {
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },

View File

@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
Add(cursorScaleContainer = new Container Add(cursorScaleContainer = new Container
{ {
RelativePositionAxes = Axes.Both,
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume } Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
}); });
} }

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundTest
{
private CheckBackground check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackground();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
})
}
}
};
}
[Test]
public void TestBackgroundSetAndInFiles()
{
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestBackgroundSetAndNotInFiles()
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
}
[Test]
public void TestBackgroundNotSet()
{
beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
}
}
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModSettingsEqualityComparison
{
[Test]
public void Test()
{
var mod1 = new OsuModDoubleTime { SpeedChange = { Value = 1.25 } };
var mod2 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
var mod3 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
var apiMod1 = new APIMod(mod1);
var apiMod2 = new APIMod(mod2);
var apiMod3 = new APIMod(mod3);
Assert.That(mod1, Is.Not.EqualTo(mod2));
Assert.That(apiMod1, Is.Not.EqualTo(apiMod2));
Assert.That(mod2, Is.EqualTo(mod2));
Assert.That(apiMod2, Is.EqualTo(apiMod2));
Assert.That(mod2, Is.EqualTo(mod3));
Assert.That(apiMod2, Is.EqualTo(apiMod3));
Assert.That(mod3, Is.EqualTo(mod2));
Assert.That(apiMod3, Is.EqualTo(apiMod2));
}
}
}

View File

@ -144,6 +144,7 @@ namespace osu.Game.Tests.NonVisual
{ {
public override string Name => nameof(ModA); public override string Name => nameof(ModA);
public override string Acronym => nameof(ModA); public override string Acronym => nameof(ModA);
public override string Description => string.Empty;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) }; public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
@ -152,6 +153,7 @@ namespace osu.Game.Tests.NonVisual
private class ModB : Mod private class ModB : Mod
{ {
public override string Name => nameof(ModB); public override string Name => nameof(ModB);
public override string Description => string.Empty;
public override string Acronym => nameof(ModB); public override string Acronym => nameof(ModB);
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
@ -162,6 +164,7 @@ namespace osu.Game.Tests.NonVisual
{ {
public override string Name => nameof(ModC); public override string Name => nameof(ModC);
public override string Acronym => nameof(ModC); public override string Acronym => nameof(ModC);
public override string Description => string.Empty;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
} }
@ -169,6 +172,7 @@ namespace osu.Game.Tests.NonVisual
{ {
public override string Name => $"Incompatible With {nameof(ModA)}"; public override string Name => $"Incompatible With {nameof(ModA)}";
public override string Acronym => $"Incompatible With {nameof(ModA)}"; public override string Acronym => $"Incompatible With {nameof(ModA)}";
public override string Description => string.Empty;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA) }; public override Type[] IncompatibleMods => new[] { typeof(ModA) };
@ -187,6 +191,7 @@ namespace osu.Game.Tests.NonVisual
{ {
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}"; public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}"; public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override string Description => string.Empty;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) }; public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };

View File

@ -20,27 +20,14 @@ namespace osu.Game.Tests.NonVisual
{ {
handler = new TestInputHandler(replay = new Replay handler = new TestInputHandler(replay = new Replay
{ {
Frames = new List<ReplayFrame> HasReceivedAllFrames = false
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
}
}); });
} }
[Test] [Test]
public void TestNormalPlayback() public void TestNormalPlayback()
{ {
Assert.IsNull(handler.CurrentFrame); setReplayFrames();
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(0, 0); setTime(0, 0);
confirmCurrentFrame(0); confirmCurrentFrame(0);
@ -107,6 +94,8 @@ namespace osu.Game.Tests.NonVisual
[Test] [Test]
public void TestIntroTime() public void TestIntroTime()
{ {
setReplayFrames();
setTime(-1000, -1000); setTime(-1000, -1000);
confirmCurrentFrame(null); confirmCurrentFrame(null);
confirmNextFrame(0); confirmNextFrame(0);
@ -123,6 +112,8 @@ namespace osu.Game.Tests.NonVisual
[Test] [Test]
public void TestBasicRewind() public void TestBasicRewind()
{ {
setReplayFrames();
setTime(2800, 0); setTime(2800, 0);
setTime(2800, 1000); setTime(2800, 1000);
setTime(2800, 2000); setTime(2800, 2000);
@ -133,34 +124,35 @@ namespace osu.Game.Tests.NonVisual
// pivot without crossing a frame boundary // pivot without crossing a frame boundary
setTime(2700, 2700); setTime(2700, 2700);
confirmCurrentFrame(2); confirmCurrentFrame(2);
confirmNextFrame(1); confirmNextFrame(3);
// cross current frame boundary; should not yet update frame // cross current frame boundary
setTime(1980, 1980); setTime(1980, 2000);
confirmCurrentFrame(2); confirmCurrentFrame(2);
confirmNextFrame(1); confirmNextFrame(3);
setTime(1200, 1200); setTime(1200, 1200);
confirmCurrentFrame(2); confirmCurrentFrame(1);
confirmNextFrame(1); confirmNextFrame(2);
// ensure each frame plays out until start // ensure each frame plays out until start
setTime(-500, 1000); setTime(-500, 1000);
confirmCurrentFrame(1); confirmCurrentFrame(1);
confirmNextFrame(0); confirmNextFrame(2);
setTime(-500, 0); setTime(-500, 0);
confirmCurrentFrame(0); confirmCurrentFrame(0);
confirmNextFrame(null); confirmNextFrame(1);
setTime(-500, -500); setTime(-500, -500);
confirmCurrentFrame(0); confirmCurrentFrame(null);
confirmNextFrame(null); confirmNextFrame(0);
} }
[Test] [Test]
public void TestRewindInsideImportantSection() public void TestRewindInsideImportantSection()
{ {
setReplayFrames();
fastForwardToPoint(3000); fastForwardToPoint(3000);
setTime(4000, 4000); setTime(4000, 4000);
@ -168,12 +160,12 @@ namespace osu.Game.Tests.NonVisual
confirmNextFrame(5); confirmNextFrame(5);
setTime(3500, null); setTime(3500, null);
confirmCurrentFrame(4); confirmCurrentFrame(3);
confirmNextFrame(3); confirmNextFrame(4);
setTime(3000, 3000); setTime(3000, 3000);
confirmCurrentFrame(3); confirmCurrentFrame(3);
confirmNextFrame(2); confirmNextFrame(4);
setTime(3500, null); setTime(3500, null);
confirmCurrentFrame(3); confirmCurrentFrame(3);
@ -187,46 +179,127 @@ namespace osu.Game.Tests.NonVisual
confirmCurrentFrame(4); confirmCurrentFrame(4);
confirmNextFrame(5); confirmNextFrame(5);
setTime(4000, null); setTime(4000, 4000);
confirmCurrentFrame(4); confirmCurrentFrame(4);
confirmNextFrame(5); confirmNextFrame(5);
setTime(3500, null); setTime(3500, null);
confirmCurrentFrame(4); confirmCurrentFrame(3);
confirmNextFrame(3); confirmNextFrame(4);
setTime(3000, 3000); setTime(3000, 3000);
confirmCurrentFrame(3); confirmCurrentFrame(3);
confirmNextFrame(2); confirmNextFrame(4);
} }
[Test] [Test]
public void TestRewindOutOfImportantSection() public void TestRewindOutOfImportantSection()
{ {
setReplayFrames();
fastForwardToPoint(3500); fastForwardToPoint(3500);
confirmCurrentFrame(3); confirmCurrentFrame(3);
confirmNextFrame(4); confirmNextFrame(4);
setTime(3200, null); setTime(3200, null);
// next frame doesn't change even though direction reversed, because of important section.
confirmCurrentFrame(3); confirmCurrentFrame(3);
confirmNextFrame(4); confirmNextFrame(4);
setTime(3000, null); setTime(3000, 3000);
confirmCurrentFrame(3); confirmCurrentFrame(3);
confirmNextFrame(4); confirmNextFrame(4);
setTime(2800, 2800); setTime(2800, 2800);
confirmCurrentFrame(3); confirmCurrentFrame(2);
confirmNextFrame(2); confirmNextFrame(3);
}
[Test]
public void TestReplayStreaming()
{
// no frames are arrived yet
setTime(0, null);
setTime(1000, null);
Assert.IsTrue(handler.WaitingForFrame, "Should be waiting for the first frame");
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
// should always play from beginning
setTime(1000, 0);
confirmCurrentFrame(0);
Assert.IsFalse(handler.WaitingForFrame, "Should not be waiting yet");
setTime(1000, 1000);
confirmCurrentFrame(1);
confirmNextFrame(null);
Assert.IsTrue(handler.WaitingForFrame, "Should be waiting");
// cannot seek beyond the last frame
setTime(1500, null);
confirmCurrentFrame(1);
setTime(-100, 0);
confirmCurrentFrame(0);
// can seek to the point before the first frame, however
setTime(-100, -100);
confirmCurrentFrame(null);
confirmNextFrame(0);
fastForwardToPoint(1000);
setTime(3000, null);
replay.Frames.Add(new TestReplayFrame(2000));
confirmCurrentFrame(1);
setTime(1000, 1000);
setTime(3000, 2000);
}
[Test]
public void TestMultipleFramesSameTime()
{
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
replay.Frames.Add(new TestReplayFrame(1000));
replay.Frames.Add(new TestReplayFrame(2000));
// forward direction is prioritized when multiple frames have the same time.
setTime(0, 0);
setTime(0, 0);
setTime(2000, 1000);
setTime(2000, 1000);
setTime(1000, 1000);
setTime(1000, 1000);
setTime(-100, 1000);
setTime(-100, 0);
setTime(-100, 0);
setTime(-100, -100);
}
private void setReplayFrames()
{
replay.Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
};
replay.HasReceivedAllFrames = true;
} }
private void fastForwardToPoint(double destination) private void fastForwardToPoint(double destination)
{ {
for (int i = 0; i < 1000; i++) for (int i = 0; i < 1000; i++)
{ {
if (handler.SetFrameFromTime(destination) == null) var time = handler.SetFrameFromTime(destination);
if (time == null || time == destination)
return; return;
} }
@ -235,33 +308,17 @@ namespace osu.Game.Tests.NonVisual
private void setTime(double set, double? expect) private void setTime(double set, double? expect)
{ {
Assert.AreEqual(expect, handler.SetFrameFromTime(set)); Assert.AreEqual(expect, handler.SetFrameFromTime(set), "Unexpected return value");
} }
private void confirmCurrentFrame(int? frame) private void confirmCurrentFrame(int? frame)
{ {
if (frame.HasValue) Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame");
{
Assert.IsNotNull(handler.CurrentFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
}
else
{
Assert.IsNull(handler.CurrentFrame);
}
} }
private void confirmNextFrame(int? frame) private void confirmNextFrame(int? frame)
{ {
if (frame.HasValue) Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame");
{
Assert.IsNotNull(handler.NextFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
}
else
{
Assert.IsNull(handler.NextFrame);
}
} }
private class TestReplayFrame : ReplayFrame private class TestReplayFrame : ReplayFrame

View File

@ -1,296 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class StreamingFramedReplayInputHandlerTest
{
private Replay replay;
private TestInputHandler handler;
[SetUp]
public void SetUp()
{
handler = new TestInputHandler(replay = new Replay
{
HasReceivedAllFrames = false,
Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
}
});
}
[Test]
public void TestNormalPlayback()
{
Assert.IsNull(handler.CurrentFrame);
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(0, 0);
confirmCurrentFrame(0);
confirmNextFrame(1);
// if we hit the first frame perfectly, time should progress to it.
setTime(1000, 1000);
confirmCurrentFrame(1);
confirmNextFrame(2);
// in between non-important frames should progress based on input.
setTime(1200, 1200);
confirmCurrentFrame(1);
setTime(1400, 1400);
confirmCurrentFrame(1);
// progressing beyond the next frame should force time to that frame once.
setTime(2200, 2000);
confirmCurrentFrame(2);
// second attempt should progress to input time
setTime(2200, 2200);
confirmCurrentFrame(2);
// entering important section
setTime(3000, 3000);
confirmCurrentFrame(3);
// cannot progress within
setTime(3500, null);
confirmCurrentFrame(3);
setTime(4000, 4000);
confirmCurrentFrame(4);
// still cannot progress
setTime(4500, null);
confirmCurrentFrame(4);
setTime(5200, 5000);
confirmCurrentFrame(5);
// important section AllowedImportantTimeSpan allowance
setTime(5200, 5200);
confirmCurrentFrame(5);
setTime(7200, 7000);
confirmCurrentFrame(6);
setTime(7200, null);
confirmCurrentFrame(6);
// exited important section
setTime(8200, 8000);
confirmCurrentFrame(7);
confirmNextFrame(null);
setTime(8200, null);
confirmCurrentFrame(7);
confirmNextFrame(null);
setTime(8400, null);
confirmCurrentFrame(7);
confirmNextFrame(null);
}
[Test]
public void TestIntroTime()
{
setTime(-1000, -1000);
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(-500, -500);
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(0, 0);
confirmCurrentFrame(0);
confirmNextFrame(1);
}
[Test]
public void TestBasicRewind()
{
setTime(2800, 0);
setTime(2800, 1000);
setTime(2800, 2000);
setTime(2800, 2800);
confirmCurrentFrame(2);
confirmNextFrame(3);
// pivot without crossing a frame boundary
setTime(2700, 2700);
confirmCurrentFrame(2);
confirmNextFrame(1);
// cross current frame boundary; should not yet update frame
setTime(1980, 1980);
confirmCurrentFrame(2);
confirmNextFrame(1);
setTime(1200, 1200);
confirmCurrentFrame(2);
confirmNextFrame(1);
// ensure each frame plays out until start
setTime(-500, 1000);
confirmCurrentFrame(1);
confirmNextFrame(0);
setTime(-500, 0);
confirmCurrentFrame(0);
confirmNextFrame(null);
setTime(-500, -500);
confirmCurrentFrame(0);
confirmNextFrame(null);
}
[Test]
public void TestRewindInsideImportantSection()
{
fastForwardToPoint(3000);
setTime(4000, 4000);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(3500, null);
confirmCurrentFrame(4);
confirmNextFrame(3);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(2);
setTime(3500, null);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(4000, 4000);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(4500, null);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(4000, null);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(3500, null);
confirmCurrentFrame(4);
confirmNextFrame(3);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(2);
}
[Test]
public void TestRewindOutOfImportantSection()
{
fastForwardToPoint(3500);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3200, null);
// next frame doesn't change even though direction reversed, because of important section.
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3000, null);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(2800, 2800);
confirmCurrentFrame(3);
confirmNextFrame(2);
}
private void fastForwardToPoint(double destination)
{
for (int i = 0; i < 1000; i++)
{
if (handler.SetFrameFromTime(destination) == null)
return;
}
throw new TimeoutException("Seek was never fulfilled");
}
private void setTime(double set, double? expect)
{
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
}
private void confirmCurrentFrame(int? frame)
{
if (frame.HasValue)
{
Assert.IsNotNull(handler.CurrentFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
}
else
{
Assert.IsNull(handler.CurrentFrame);
}
}
private void confirmNextFrame(int? frame)
{
if (frame.HasValue)
{
Assert.IsNotNull(handler.NextFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
}
else
{
Assert.IsNull(handler.NextFrame);
}
}
private class TestReplayFrame : ReplayFrame
{
public readonly bool IsImportant;
public TestReplayFrame(double time, bool isImportant = false)
: base(time)
{
IsImportant = isImportant;
}
}
private class TestInputHandler : FramedReplayInputHandler<TestReplayFrame>
{
public TestInputHandler(Replay replay)
: base(replay)
{
FrameAccuratePlayback = true;
}
protected override double AllowedImportantTimeSpan => 1000;
protected override bool IsImportant(TestReplayFrame frame) => frame.IsImportant;
}
}
}

View File

@ -11,7 +11,10 @@ using osu.Game.Online.API;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
namespace osu.Game.Tests.Online namespace osu.Game.Tests.Online
{ {
@ -84,6 +87,36 @@ namespace osu.Game.Tests.Online
Assert.That(converted?.OverallDifficulty.Value, Is.EqualTo(11)); Assert.That(converted?.OverallDifficulty.Value, Is.EqualTo(11));
} }
[Test]
public void TestDeserialiseScoreInfoWithEmptyMods()
{
var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo };
var deserialised = JsonConvert.DeserializeObject<ScoreInfo>(JsonConvert.SerializeObject(score));
if (deserialised != null)
deserialised.Ruleset = new OsuRuleset().RulesetInfo;
Assert.That(deserialised?.Mods.Length, Is.Zero);
}
[Test]
public void TestDeserialiseScoreInfoWithCustomModSetting()
{
var score = new ScoreInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
Mods = new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2 } } }
};
var deserialised = JsonConvert.DeserializeObject<ScoreInfo>(JsonConvert.SerializeObject(score));
if (deserialised != null)
deserialised.Ruleset = new OsuRuleset().RulesetInfo;
Assert.That(((OsuModDoubleTime)deserialised?.Mods[0])?.SpeedChange.Value, Is.EqualTo(2));
}
private class TestRuleset : Ruleset private class TestRuleset : Ruleset
{ {
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
@ -107,6 +140,7 @@ namespace osu.Game.Tests.Online
{ {
public override string Name => "Test Mod"; public override string Name => "Test Mod";
public override string Acronym => "TM"; public override string Acronym => "TM";
public override string Description => "This is a test mod.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Test")] [SettingSource("Test")]
@ -123,6 +157,7 @@ namespace osu.Game.Tests.Online
{ {
public override string Name => "Test Mod"; public override string Name => "Test Mod";
public override string Acronym => "TMTR"; public override string Acronym => "TMTR";
public override string Description => "This is a test mod.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Initial rate", "The starting speed of the track")] [SettingSource("Initial rate", "The starting speed of the track")]

View File

@ -100,6 +100,7 @@ namespace osu.Game.Tests.Online
{ {
public override string Name => "Test Mod"; public override string Name => "Test Mod";
public override string Acronym => "TM"; public override string Acronym => "TM";
public override string Description => "This is a test mod.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Test")] [SettingSource("Test")]
@ -116,6 +117,7 @@ namespace osu.Game.Tests.Online
{ {
public override string Name => "Test Mod"; public override string Name => "Test Mod";
public override string Acronym => "TMTR"; public override string Acronym => "TMTR";
public override string Description => "This is a test mod.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Initial rate", "The starting speed of the track")] [SettingSource("Initial rate", "The starting speed of the track")]
@ -150,6 +152,7 @@ namespace osu.Game.Tests.Online
{ {
public override string Name => "Test Mod"; public override string Name => "Test Mod";
public override string Acronym => "TM"; public override string Acronym => "TM";
public override string Description => "This is a test mod.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Test")] [SettingSource("Test")]

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@ -65,6 +65,21 @@ namespace osu.Game.Tests.Visual.Background
stack.Push(songSelect = new DummySongSelect()); stack.Push(songSelect = new DummySongSelect());
}); });
/// <summary>
/// User settings should always be ignored on song select screen.
/// </summary>
[Test]
public void TestUserSettingsIgnoredOnSongSelect()
{
setupUserSettings();
AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur());
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur());
}
/// <summary> /// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel. /// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary> /// </summary>
@ -142,9 +157,9 @@ namespace osu.Game.Tests.Visual.Background
{ {
performFullSetup(); performFullSetup();
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false); AddStep("Disable user dim", () => songSelect.IgnoreUserSettings.Value = true);
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled()); AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true); AddStep("Enable user dim", () => songSelect.IgnoreUserSettings.Value = false);
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
} }
@ -161,13 +176,36 @@ namespace osu.Game.Tests.Visual.Background
player.ReplacesBackground.Value = true; player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true; player.StoryboardEnabled.Value = true;
}); });
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true); AddStep("Enable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = false);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f); AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible); AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false); AddStep("Disable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true);
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible); AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
} }
[Test]
public void TestStoryboardIgnoreUserSettings()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable replacing background", () => player.ReplacesBackground.Value = true);
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
AddStep("Ignore user settings", () =>
{
player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
});
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
AddUntilStep("Background is invisible", () => songSelect.IsBackgroundInvisible());
AddStep("Disable background replacement", () => player.ReplacesBackground.Value = false);
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary> /// <summary>
/// Check if the visual settings container retains dim and blur when pausing /// Check if the visual settings container retains dim and blur when pausing
/// </summary> /// </summary>
@ -204,17 +242,6 @@ namespace osu.Game.Tests.Visual.Background
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur)); songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
} }
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TestTransitionOut()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary> /// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim. /// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary> /// </summary>
@ -281,11 +308,11 @@ namespace osu.Game.Tests.Visual.Background
protected override BackgroundScreen CreateBackground() protected override BackgroundScreen CreateBackground()
{ {
background = new FadeAccessibleBackground(Beatmap.Value); background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim); IgnoreUserSettings.BindTo(background.IgnoreUserSettings);
return background; return background;
} }
public readonly Bindable<bool> DimEnabled = new Bindable<bool>(); public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new BindableDouble(); public readonly Bindable<double> DimLevel = new BindableDouble();
public readonly Bindable<double> BlurLevel = new BindableDouble(); public readonly Bindable<double> BlurLevel = new BindableDouble();
@ -310,7 +337,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsBackgroundVisible() => background.CurrentAlpha == 1; public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
public bool IsBlurCorrect() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR); public bool IsBackgroundBlur() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected; public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected;

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@ -1,88 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorQuickDelete : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
[Test]
public void TestQuickDeleteRemovesObject()
{
var addedObject = new HitCircle { StartTime = 1000 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesSliderControlPoint()
{
Slider slider = new Slider { StartTime = 1000 };
PathControlPoint[] points =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50, 0)),
new PathControlPoint(new Vector2(100, 0))
};
AddStep("add slider", () =>
{
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to controlpoint", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
// second click should nuke the object completely.
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
}
}

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@ -0,0 +1,219 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.HitObject == targetFunc())
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
[Test]
public void TestBasicSelect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
var addedObject2 = new HitCircle
{
StartTime = 100,
Position = new Vector2(100),
};
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
moveMouseToObject(() => addedObject2);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
}
[Test]
public void TestMultiSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) },
new HitCircle { StartTime = 300, Position = new Vector2(100) },
new HitCircle { StartTime = 400, Position = new Vector2(150) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
moveMouseToObject(() => addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
}
[TestCase(false)]
[TestCase(true)]
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) },
new HitCircle { StartTime = 300, Position = new Vector2(100) },
new HitCircle { StartTime = 400, Position = new Vector2(150) },
}));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
if (alreadySelectedBeforeDrag)
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
}
[Test]
public void TestBasicDeselect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddStep("click away", () =>
{
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObject()
{
var addedObject = new HitCircle { StartTime = 1000 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesSliderControlPoint()
{
Slider slider = null;
PathControlPoint[] points =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50, 0)),
new PathControlPoint(new Vector2(100, 0))
};
AddStep("add slider", () =>
{
slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(points)
};
EditorBeatmap.Add(slider);
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to controlpoint", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
// second click should nuke the object completely.
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
}
}

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@ -5,7 +5,6 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK; using osuTK;
@ -16,18 +15,28 @@ namespace osu.Game.Tests.Visual.Editing
public class TestSceneEditorSummaryTimeline : EditorClockTestScene public class TestSceneEditorSummaryTimeline : EditorClockTestScene
{ {
[Cached(typeof(EditorBeatmap))] [Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap()); private readonly EditorBeatmap editorBeatmap;
[BackgroundDependencyLoader] public TestSceneEditorSummaryTimeline()
private void load()
{ {
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
Add(new SummaryTimeline protected override void LoadComplete()
{
base.LoadComplete();
AddStep("create timeline", () =>
{ {
Anchor = Anchor.Centre, // required for track
Origin = Anchor.Centre, Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Size = new Vector2(500, 50)
Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
}); });
} }
} }

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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
[Test] [Test]
public void TestDisallowZeroDurationObjects() public void TestDisallowZeroDurationObjects()
{ {
DragBar dragBar; DragArea dragArea;
AddStep("add spinner", () => AddStep("add spinner", () =>
{ {
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Editing
EditorBeatmap.Add(new Spinner EditorBeatmap.Add(new Spinner
{ {
Position = new Vector2(256, 256), Position = new Vector2(256, 256),
StartTime = 150, StartTime = 2700,
Duration = 500 Duration = 500
}); });
}); });
@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("hold down drag bar", () => AddStep("hold down drag bar", () =>
{ {
// distinguishes between the actual drag bar and its "underlay shadow". // distinguishes between the actual drag bar and its "underlay shadow".
dragBar = this.ChildrenOfType<DragBar>().Single(bar => bar.HandlePositionalInput); dragArea = this.ChildrenOfType<DragArea>().Single(bar => bar.HandlePositionalInput);
InputManager.MoveMouseTo(dragBar); InputManager.MoveMouseTo(dragArea);
InputManager.PressButton(MouseButton.Left); InputManager.PressButton(MouseButton.Left);
}); });

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@ -53,17 +53,21 @@ namespace osu.Game.Tests.Visual.Editing
new AudioVisualiser(), new AudioVisualiser(),
} }
}, },
TimelineArea = new TimelineArea TimelineArea = new TimelineArea(CreateTestComponent())
{ {
Child = CreateTestComponent(),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.8f, 100),
} }
}); });
} }
protected override void LoadComplete()
{
base.LoadComplete();
Clock.Seek(2500);
}
public abstract Drawable CreateTestComponent(); public abstract Drawable CreateTestComponent();
private class AudioVisualiser : CompositeDrawable private class AudioVisualiser : CompositeDrawable

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@ -25,6 +25,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
@ -48,6 +49,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached] [Cached]
private readonly VolumeOverlay volumeOverlay; private readonly VolumeOverlay volumeOverlay;
[Cached(typeof(BatteryInfo))]
private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo();
private readonly ChangelogOverlay changelogOverlay; private readonly ChangelogOverlay changelogOverlay;
public TestScenePlayerLoader() public TestScenePlayerLoader()
@ -288,6 +292,33 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
} }
[TestCase(false, 1.0, false)] // not charging, above cutoff --> no warning
[TestCase(true, 0.1, false)] // charging, below cutoff --> no warning
[TestCase(false, 0.25, true)] // not charging, at cutoff --> warning
public void TestLowBatteryNotification(bool isCharging, double chargeLevel, bool shouldWarn)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).Value = false);
// set charge status and level
AddStep("load player", () => resetPlayer(false, () =>
{
batteryInfo.SetCharging(isCharging);
batteryInfo.SetChargeLevel(chargeLevel);
}));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player load", () => player.IsLoaded);
}
[Test] [Test]
public void TestEpilepsyWarningEarlyExit() public void TestEpilepsyWarningEarlyExit()
{ {
@ -321,6 +352,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override string Name => string.Empty; public override string Name => string.Empty;
public override string Acronym => string.Empty; public override string Acronym => string.Empty;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override string Description => string.Empty;
public bool Applied { get; private set; } public bool Applied { get; private set; }
@ -348,5 +380,29 @@ namespace osu.Game.Tests.Visual.Gameplay
throw new TimeoutException(); throw new TimeoutException();
} }
} }
/// <summary>
/// Mutable dummy BatteryInfo class for <see cref="TestScenePlayerLoader.TestLowBatteryNotification"/>
/// </summary>
/// <inheritdoc/>
private class LocalBatteryInfo : BatteryInfo
{
private bool isCharging = true;
private double chargeLevel = 1;
public override bool IsCharging => isCharging;
public override double ChargeLevel => chargeLevel;
public void SetCharging(bool value)
{
isCharging = value;
}
public void SetChargeLevel(double value)
{
chargeLevel = value;
}
}
} }
} }

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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer(); waitForPlayer();
AddAssert("ensure frames arrived", () => replayHandler.HasFrames); AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
AddUntilStep("wait for frame starvation", () => replayHandler.NextFrame == null); AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
checkPaused(true); checkPaused(true);
double? pausedTime = null; double? pausedTime = null;
@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames(); sendFrames();
AddUntilStep("wait for frame starvation", () => replayHandler.NextFrame == null); AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
checkPaused(true); checkPaused(true);
AddAssert("time advanced", () => currentFrameStableTime > pausedTime); AddAssert("time advanced", () => currentFrameStableTime > pausedTime);

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@ -204,27 +204,27 @@ namespace osu.Game.Tests.Visual.Gameplay
return; return;
} }
if (replayHandler.NextFrame != null) if (!replayHandler.HasFrames)
{ return;
var lastFrame = replay.Frames.LastOrDefault();
// this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved). var lastFrame = replay.Frames.LastOrDefault();
// in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation.
if (lastFrame != null)
latency = Math.Max(latency, Time.Current - lastFrame.Time);
latencyDisplay.Text = $"latency: {latency:N1}"; // this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved).
// in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation.
if (lastFrame != null)
latency = Math.Max(latency, Time.Current - lastFrame.Time);
double proposedTime = Time.Current - latency + Time.Elapsed; latencyDisplay.Text = $"latency: {latency:N1}";
// this will either advance by one or zero frames. double proposedTime = Time.Current - latency + Time.Elapsed;
double? time = replayHandler.SetFrameFromTime(proposedTime);
if (time == null) // this will either advance by one or zero frames.
return; double? time = replayHandler.SetFrameFromTime(proposedTime);
manualClock.CurrentTime = time.Value; if (time == null)
} return;
manualClock.CurrentTime = time.Value;
} }
[TearDownSteps] [TearDownSteps]

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Online; using osu.Game.Online;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -38,6 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private OsuConfigManager config;
public TestSceneMultiplayerGameplayLeaderboard() public TestSceneMultiplayerGameplayLeaderboard()
{ {
base.Content.Children = new Drawable[] base.Content.Children = new Drawable[]
@ -48,6 +51,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
}; };
} }
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() public override void SetUpSteps()
{ {
@ -97,6 +106,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users); AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users);
} }
[Test]
public void TestChangeScoringMode()
{
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 5);
AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
}
public class TestMultiplayerStreaming : SpectatorStreamingClient public class TestMultiplayerStreaming : SpectatorStreamingClient
{ {
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers; public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
@ -163,7 +180,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
break; break;
} }
((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, Array.Empty<LegacyReplayFrame>())); ((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, new[] { new LegacyReplayFrame(Time.Current, 0, 0, ReplayButtonState.None) }));
} }
} }
} }

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@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });
AddAssert("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad); AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
} }
} }
} }

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@ -0,0 +1,229 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
{
{ 55, new ManualClock() },
{ 56, new ManualClock() }
};
public TestSceneMultiplayerSpectatorLeaderboard()
{
base.Content.AddRange(new Drawable[]
{
streamingClient,
lookupCache,
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
[SetUpSteps]
public new void SetUpSteps()
{
MultiplayerSpectatorLeaderboard leaderboard = null;
AddStep("reset", () =>
{
Clear();
foreach (var (userId, clock) in clocks)
{
streamingClient.EndPlay(userId, 0);
clock.CurrentTime = 0;
}
});
AddStep("create leaderboard", () =>
{
foreach (var (userId, _) in clocks)
streamingClient.StartPlay(userId, 0);
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddStep("add clock sources", () =>
{
foreach (var (userId, clock) in clocks)
leaderboard.AddClock(userId, clock);
});
}
[Test]
public void TestLeaderboardTracksCurrentTime()
{
AddStep("send frames", () =>
{
// For user 55, send frames in sets of 1.
// For user 56, send frames in sets of 10.
for (int i = 0; i < 100; i++)
{
streamingClient.SendFrames(55, i, 1);
if (i % 10 == 0)
streamingClient.SendFrames(56, i, 10);
}
});
assertCombo(55, 1);
assertCombo(56, 10);
// Advance to a point where only user 55's frame changes.
setTime(500);
assertCombo(55, 5);
assertCombo(56, 10);
// Advance to a point where both user's frame changes.
setTime(1100);
assertCombo(55, 11);
assertCombo(56, 20);
// Advance user 56 only to a point where its frame changes.
setTime(56, 2100);
assertCombo(55, 11);
assertCombo(56, 30);
// Advance both users beyond their last frame
setTime(101 * 100);
assertCombo(55, 100);
assertCombo(56, 100);
}
[Test]
public void TestNoFrames()
{
assertCombo(55, 0);
assertCombo(56, 0);
}
private void setTime(double time) => AddStep($"set time {time}", () =>
{
foreach (var (_, clock) in clocks)
clock.CurrentTime = time;
});
private void setTime(int userId, double time)
=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
private class TestSpectatorStreamingClient : SpectatorStreamingClient
{
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
public TestSpectatorStreamingClient()
: base(new DevelopmentEndpointConfiguration())
{
}
public void StartPlay(int userId, int beatmapId)
{
userBeatmapDictionary[userId] = beatmapId;
userSentStateDictionary[userId] = false;
sendState(userId, beatmapId);
}
public void EndPlay(int userId, int beatmapId)
{
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
userSentStateDictionary[userId] = false;
}
public void SendFrames(int userId, int index, int count)
{
var frames = new List<LegacyReplayFrame>();
for (int i = index; i < index + count; i++)
{
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
((ISpectatorClient)this).UserSentFrames(userId, bundle);
if (!userSentStateDictionary[userId])
sendState(userId, userBeatmapDictionary[userId]);
}
public override void WatchUser(int userId)
{
if (userSentStateDictionary[userId])
{
// usually the server would do this.
sendState(userId, userBeatmapDictionary[userId]);
}
base.WatchUser(userId);
}
private void sendState(int userId, int beatmapId)
{
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
userSentStateDictionary[userId] = true;
}
}
private class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
}
}

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@ -0,0 +1,115 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectatorPlayerGrid : OsuManualInputManagerTestScene
{
private PlayerGrid grid;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = grid = new PlayerGrid { RelativeSizeAxes = Axes.Both };
});
[Test]
public void TestMaximiseAndMinimise()
{
addCells(2);
assertMaximisation(0, false, true);
assertMaximisation(1, false, true);
clickCell(0);
assertMaximisation(0, true);
assertMaximisation(1, false, true);
clickCell(0);
assertMaximisation(0, false);
assertMaximisation(1, false, true);
clickCell(1);
assertMaximisation(1, true);
assertMaximisation(0, false, true);
clickCell(1);
assertMaximisation(1, false);
assertMaximisation(0, false, true);
}
[Test]
public void TestClickBothCellsSimultaneously()
{
addCells(2);
AddStep("click cell 0 then 1", () =>
{
InputManager.MoveMouseTo(grid.Content.ElementAt(0));
InputManager.Click(MouseButton.Left);
InputManager.MoveMouseTo(grid.Content.ElementAt(1));
InputManager.Click(MouseButton.Left);
});
assertMaximisation(1, true);
assertMaximisation(0, false);
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(5)]
[TestCase(9)]
[TestCase(11)]
[TestCase(12)]
[TestCase(15)]
[TestCase(16)]
public void TestCellCount(int count)
{
addCells(count);
AddWaitStep("wait for display", 2);
}
private void addCells(int count) => AddStep($"add {count} grid cells", () =>
{
for (int i = 0; i < count; i++)
grid.Add(new GridContent());
});
private void clickCell(int index) => AddStep($"click cell index {index}", () =>
{
InputManager.MoveMouseTo(grid.Content.ElementAt(index));
InputManager.Click(MouseButton.Left);
});
private void assertMaximisation(int index, bool shouldBeMaximised, bool instant = false)
{
string assertionText = $"cell index {index} {(shouldBeMaximised ? "is" : "is not")} maximised";
if (instant)
AddAssert(assertionText, checkAction);
else
AddUntilStep(assertionText, checkAction);
bool checkAction() => Precision.AlmostEquals(grid.MaximisedFacade.DrawSize, grid.Content.ElementAt(index).DrawSize, 10) == shouldBeMaximised;
}
private class GridContent : Box
{
public GridContent()
{
RelativeSizeAxes = Axes.Both;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
}
}
}
}

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@ -19,13 +19,12 @@ namespace osu.Game.Tests.Visual.Online
{ {
UserHistoryGraph graph; UserHistoryGraph graph;
Add(graph = new UserHistoryGraph Add(graph = new UserHistoryGraph("Test")
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 200, Height = 200,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
TooltipCounterName = "Test"
}); });
var values = new[] var values = new[]

View File

@ -57,6 +57,8 @@ namespace osu.Game.Tests.Visual.UserInterface
private abstract class TestMod : Mod, IApplicableMod private abstract class TestMod : Mod, IApplicableMod
{ {
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
public override string Description => "This is a test mod.";
} }
} }
} }

View File

@ -226,6 +226,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
public override string Description => "This is a customisable test mod.";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
[SettingSource("Sample float", "Change something for a mod")] [SettingSource("Sample float", "Change something for a mod")]

View File

@ -22,4 +22,4 @@
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -141,7 +141,6 @@ namespace osu.Game.Tournament
/// <summary> /// <summary>
/// Add missing player info based on user IDs. /// Add missing player info based on user IDs.
/// </summary> /// </summary>
/// <returns></returns>
private bool addPlayers() private bool addPlayers()
{ {
bool addedInfo = false; bool addedInfo = false;

View File

@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
MaxValue = 10 MaxValue = 10
}; };
public override Color4 GetRepresentingColour(OsuColour colours) => colours.GreenDark; public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
/// <summary> /// <summary>
/// The speed multiplier at this control point. /// The speed multiplier at this control point.

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@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary> /// </summary>
private const double default_beat_length = 60000.0 / 60.0; private const double default_beat_length = 60000.0 / 60.0;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.YellowDark; public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1;
public static readonly TimingControlPoint DEFAULT = new TimingControlPoint public static readonly TimingControlPoint DEFAULT = new TimingControlPoint
{ {

View File

@ -44,7 +44,6 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap. /// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap.
/// </summary> /// </summary>
/// <returns></returns>
IEnumerable<BeatmapStatistic> GetStatistics(); IEnumerable<BeatmapStatistic> GetStatistics();
/// <summary> /// <summary>

View File

@ -3,7 +3,6 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking; using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions; using osu.Framework.Extensions;
@ -143,7 +142,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full); SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
SetDefault(OsuSetting.EditorWaveformOpacity, 1f); SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
} }
public OsuConfigManager(Storage storage) public OsuConfigManager(Storage storage)
@ -169,14 +168,9 @@ namespace osu.Game.Configuration
int combined = (year * 10000) + monthDay; int combined = (year * 10000) + monthDay;
if (combined < 20200305) if (combined < 20210413)
{ {
// the maximum value of this setting was changed. SetValue(OsuSetting.EditorWaveformOpacity, 0.25f);
// if we don't manually increase this, it causes song select to filter out beatmaps the user expects to see.
var maxStars = (BindableDouble)GetOriginalBindable<double>(OsuSetting.DisplayStarsMaximum);
if (maxStars.Value == 10)
maxStars.Value = maxStars.MaxValue;
} }
} }

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@ -16,6 +16,7 @@ namespace osu.Game.Configuration
{ {
SetDefault(Static.LoginOverlayDisplayed, false); SetDefault(Static.LoginOverlayDisplayed, false);
SetDefault(Static.MutedAudioNotificationShownOnce, false); SetDefault(Static.MutedAudioNotificationShownOnce, false);
SetDefault(Static.LowBatteryNotificationShownOnce, false);
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null); SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null); SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
} }
@ -25,6 +26,7 @@ namespace osu.Game.Configuration
{ {
LoginOverlayDisplayed, LoginOverlayDisplayed,
MutedAudioNotificationShownOnce, MutedAudioNotificationShownOnce,
LowBatteryNotificationShownOnce,
/// <summary> /// <summary>
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>. /// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.

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@ -22,7 +22,6 @@ namespace osu.Game.Configuration
/// </summary> /// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param> /// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param> /// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) => public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList(); ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();

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@ -9,6 +9,9 @@ namespace osu.Game.Extensions
{ {
public static class DrawableExtensions public static class DrawableExtensions
{ {
public const double REPEAT_INTERVAL = 70;
public const double INITIAL_DELAY = 250;
/// <summary> /// <summary>
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>. /// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate. /// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
@ -19,12 +22,13 @@ namespace osu.Game.Extensions
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param> /// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param> /// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param> /// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns> /// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action) public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
{ {
action(); action();
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + 250, 70); ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
scheduler.Add(repeatDelegate); scheduler.Add(repeatDelegate);
return repeatDelegate; return repeatDelegate;
} }

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@ -346,7 +346,6 @@ namespace osu.Game.Graphics.Backgrounds
/// such that the smaller triangles appear on top. /// such that the smaller triangles appear on top.
/// </summary> /// </summary>
/// <param name="other"></param> /// <param name="other"></param>
/// <returns></returns>
public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale); public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
} }
} }

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@ -23,6 +23,8 @@ namespace osu.Game.Graphics.Containers
protected virtual string PopInSampleName => "UI/overlay-pop-in"; protected virtual string PopInSampleName => "UI/overlay-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-pop-out"; protected virtual string PopOutSampleName => "UI/overlay-pop-out";
protected override bool BlockScrollInput => false;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
/// <summary> /// <summary>

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@ -23,11 +23,6 @@ namespace osu.Game.Graphics.Containers
protected const double BACKGROUND_FADE_DURATION = 800; protected const double BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
/// </summary>
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
/// <summary> /// <summary>
/// Whether or not user-configured settings relating to brightness of elements should be ignored /// Whether or not user-configured settings relating to brightness of elements should be ignored
/// </summary> /// </summary>
@ -57,7 +52,7 @@ namespace osu.Game.Graphics.Containers
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0; private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
protected float DimLevel => Math.Max(EnableUserDim.Value && !IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0); protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
protected override Container<Drawable> Content => dimContent; protected override Container<Drawable> Content => dimContent;
@ -78,7 +73,6 @@ namespace osu.Game.Graphics.Containers
LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks); LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard); ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => UpdateVisuals();
UserDimLevel.ValueChanged += _ => UpdateVisuals(); UserDimLevel.ValueChanged += _ => UpdateVisuals();
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals(); LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
IsBreakTime.ValueChanged += _ => UpdateVisuals(); IsBreakTime.ValueChanged += _ => UpdateVisuals();

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@ -186,6 +186,13 @@ namespace osu.Game.Graphics
public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee"); public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff"); public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
// in latest editor design logic, need to figure out where these sit...
public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66");
public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966");
// Content Background
public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28");
public readonly Color4 RedLighter = Color4Extensions.FromHex(@"ffeded"); public readonly Color4 RedLighter = Color4Extensions.FromHex(@"ffeded");
public readonly Color4 RedLight = Color4Extensions.FromHex(@"ed7787"); public readonly Color4 RedLight = Color4Extensions.FromHex(@"ed7787");
public readonly Color4 Red = Color4Extensions.FromHex(@"ed1121"); public readonly Color4 Red = Color4Extensions.FromHex(@"ed1121");

View File

@ -22,7 +22,6 @@ namespace osu.Game.IO.Serialization
/// <summary> /// <summary>
/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s. /// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
/// </summary> /// </summary>
/// <returns></returns>
public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
{ {
ReferenceLoopHandling = ReferenceLoopHandling.Ignore, ReferenceLoopHandling = ReferenceLoopHandling.Ignore,

View File

@ -70,6 +70,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode), new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode), new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode), new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
}; };
public IEnumerable<KeyBinding> InGameKeyBindings => new[] public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -97,9 +98,7 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[] public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
{ {
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute), new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
@ -249,5 +248,8 @@ namespace osu.Game.Input.Bindings
[Description("Beatmap Options")] [Description("Beatmap Options")]
ToggleBeatmapOptions, ToggleBeatmapOptions,
[Description("Verify mode")]
EditorVerifyMode,
} }
} }

View File

@ -32,8 +32,6 @@ namespace osu.Game.Input.Handlers
public override bool Initialize(GameHost host) => true; public override bool Initialize(GameHost host) => true;
public override bool IsActive => true;
public class ReplayState<T> : IInput public class ReplayState<T> : IInput
where T : struct where T : struct
{ {

View File

@ -85,7 +85,6 @@ namespace osu.Game.Input
/// </summary> /// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param> /// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param> /// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) => public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList(); ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();

View File

@ -0,0 +1,506 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20210412045700_RefreshVolumeBindingsAgain")]
partial class RefreshVolumeBindingsAgain
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.Property<string>("VideoFile");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<DateTimeOffset>("DateAdded");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Key")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<int?>("SkinInfoID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("SkinInfoID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int?>("ScoreInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("ScoreInfoID");
b.ToTable("ScoreFileInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("Accuracy")
.HasColumnType("DECIMAL(1,4)");
b.Property<int>("BeatmapInfoID");
b.Property<int>("Combo");
b.Property<DateTimeOffset>("Date");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int>("MaxCombo");
b.Property<string>("ModsJson")
.HasColumnName("Mods");
b.Property<long?>("OnlineScoreID");
b.Property<double?>("PP");
b.Property<int>("Rank");
b.Property<int>("RulesetID");
b.Property<string>("StatisticsJson")
.HasColumnName("Statistics");
b.Property<long>("TotalScore");
b.Property<long?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
.HasColumnName("User");
b.HasKey("ID");
b.HasIndex("BeatmapInfoID");
b.HasIndex("OnlineScoreID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("ScoreInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Settings")
.HasForeignKey("SkinInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Scoring.ScoreInfo")
.WithMany("Files")
.HasForeignKey("ScoreInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
.WithMany("Scores")
.HasForeignKey("BeatmapInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,16 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class RefreshVolumeBindingsAgain : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE action in (6,7)");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

View File

@ -11,11 +11,12 @@ using osu.Framework.Bindables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Online.API namespace osu.Game.Online.API
{ {
[MessagePackObject] [MessagePackObject]
public class APIMod : IMod public class APIMod : IMod, IEquatable<APIMod>
{ {
[JsonProperty("acronym")] [JsonProperty("acronym")]
[Key(0)] [Key(0)]
@ -63,7 +64,16 @@ namespace osu.Game.Online.API
return resultMod; return resultMod;
} }
public bool Equals(IMod other) => Acronym == other?.Acronym; public bool Equals(IMod other) => other is APIMod them && Equals(them);
public bool Equals(APIMod other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Acronym == other.Acronym &&
Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default);
}
public override string ToString() public override string ToString()
{ {
@ -72,5 +82,20 @@ namespace osu.Game.Online.API
return $"{Acronym}"; return $"{Acronym}";
} }
private class ModSettingsEqualityComparer : IEqualityComparer<KeyValuePair<string, object>>
{
public static ModSettingsEqualityComparer Default { get; } = new ModSettingsEqualityComparer();
public bool Equals(KeyValuePair<string, object> x, KeyValuePair<string, object> y)
{
object xValue = ModUtils.GetSettingUnderlyingValue(x.Value);
object yValue = ModUtils.GetSettingUnderlyingValue(y.Value);
return x.Key == y.Key && EqualityComparer<object>.Default.Equals(xValue, yValue);
}
public int GetHashCode(KeyValuePair<string, object> obj) => HashCode.Combine(obj.Key, ModUtils.GetSettingUnderlyingValue(obj.Value));
}
} }
} }

View File

@ -3,11 +3,10 @@
using System.Buffers; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Text; using System.Text;
using MessagePack; using MessagePack;
using MessagePack.Formatters; using MessagePack.Formatters;
using osu.Framework.Bindables; using osu.Game.Utils;
namespace osu.Game.Online.API namespace osu.Game.Online.API
{ {
@ -24,36 +23,7 @@ namespace osu.Game.Online.API
var stringBytes = new ReadOnlySequence<byte>(Encoding.UTF8.GetBytes(kvp.Key)); var stringBytes = new ReadOnlySequence<byte>(Encoding.UTF8.GetBytes(kvp.Key));
writer.WriteString(in stringBytes); writer.WriteString(in stringBytes);
switch (kvp.Value) primitiveFormatter.Serialize(ref writer, ModUtils.GetSettingUnderlyingValue(kvp.Value), options);
{
case Bindable<double> d:
primitiveFormatter.Serialize(ref writer, d.Value, options);
break;
case Bindable<int> i:
primitiveFormatter.Serialize(ref writer, i.Value, options);
break;
case Bindable<float> f:
primitiveFormatter.Serialize(ref writer, f.Value, options);
break;
case Bindable<bool> b:
primitiveFormatter.Serialize(ref writer, b.Value, options);
break;
case IBindable u:
// A mod with unknown (e.g. enum) generic type.
var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
Debug.Assert(valueMethod != null);
primitiveFormatter.Serialize(ref writer, valueMethod.GetValue(u), options);
break;
default:
// fall back for non-bindable cases.
primitiveFormatter.Serialize(ref writer, kvp.Value, options);
break;
}
} }
} }

View File

@ -40,6 +40,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
using RuntimeInfo = osu.Framework.RuntimeInfo; using RuntimeInfo = osu.Framework.RuntimeInfo;
@ -156,6 +157,8 @@ namespace osu.Game
protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager(); protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
protected virtual BatteryInfo CreateBatteryInfo() => null;
/// <summary> /// <summary>
/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects. /// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
/// </summary> /// </summary>
@ -281,6 +284,11 @@ namespace osu.Game
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore)); dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
var powerStatus = CreateBatteryInfo();
if (powerStatus != null)
dependencies.CacheAs(powerStatus);
dependencies.Cache(new SessionStatics()); dependencies.Cache(new SessionStatics());
dependencies.Cache(new OsuColour()); dependencies.Cache(new OsuColour());
@ -433,12 +441,15 @@ namespace osu.Game
if (paths.Length == 0) if (paths.Length == 0)
return; return;
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant(); var filesPerExtension = paths.GroupBy(p => Path.GetExtension(p).ToLowerInvariant());
foreach (var importer in fileImporters) foreach (var groups in filesPerExtension)
{ {
if (importer.HandledExtensions.Contains(extension)) foreach (var importer in fileImporters)
await importer.Import(paths).ConfigureAwait(false); {
if (importer.HandledExtensions.Contains(groups.Key))
await importer.Import(groups.ToArray()).ConfigureAwait(false);
}
} }
} }

View File

@ -15,6 +15,11 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
private ProfileLineChart chart; private ProfileLineChart chart;
/// <summary>
/// Text describing the value being plotted on the graph, which will be displayed as a prefix to the value in the history graph tooltip.
/// </summary>
protected abstract string GraphCounterName { get; }
protected ChartProfileSubsection(Bindable<User> user, string headerText) protected ChartProfileSubsection(Bindable<User> user, string headerText)
: base(user, headerText) : base(user, headerText)
{ {
@ -30,7 +35,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
Left = 20, Left = 20,
Right = 40 Right = 40
}, },
Child = chart = new ProfileLineChart() Child = chart = new ProfileLineChart(GraphCounterName)
}; };
protected override void LoadComplete() protected override void LoadComplete()

View File

@ -9,6 +9,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
public class PlayHistorySubsection : ChartProfileSubsection public class PlayHistorySubsection : ChartProfileSubsection
{ {
protected override string GraphCounterName => "Plays";
public PlayHistorySubsection(Bindable<User> user) public PlayHistorySubsection(Bindable<User> user)
: base(user, "Play History") : base(user, "Play History")
{ {

View File

@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
private readonly Container<TickLine> rowLinesContainer; private readonly Container<TickLine> rowLinesContainer;
private readonly Container<TickLine> columnLinesContainer; private readonly Container<TickLine> columnLinesContainer;
public ProfileLineChart() public ProfileLineChart(string graphCounterName)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = 250; Height = 250;
@ -88,7 +88,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
} }
} }
}, },
graph = new UserHistoryGraph graph = new UserHistoryGraph(graphCounterName)
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }

View File

@ -9,6 +9,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
public class ReplaysSubsection : ChartProfileSubsection public class ReplaysSubsection : ChartProfileSubsection
{ {
protected override string GraphCounterName => "Replays Watched";
public ReplaysSubsection(Bindable<User> user) public ReplaysSubsection(Bindable<User> user)
: base(user, "Replays Watched History") : base(user, "Replays Watched History")
{ {

View File

@ -11,25 +11,28 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
public class UserHistoryGraph : UserGraph<DateTime, long> public class UserHistoryGraph : UserGraph<DateTime, long>
{ {
private readonly string tooltipCounterName;
[CanBeNull] [CanBeNull]
public UserHistoryCount[] Values public UserHistoryCount[] Values
{ {
set => Data = value?.Select(v => new KeyValuePair<DateTime, long>(v.Date, v.Count)).ToArray(); set => Data = value?.Select(v => new KeyValuePair<DateTime, long>(v.Date, v.Count)).ToArray();
} }
/// <summary> public UserHistoryGraph(string tooltipCounterName)
/// Text describing the value being plotted on the graph, which will be displayed as a prefix to the value in the <see cref="HistoryGraphTooltip"/>. {
/// </summary> this.tooltipCounterName = tooltipCounterName;
public string TooltipCounterName { get; set; } = "Plays"; }
protected override float GetDataPointHeight(long playCount) => playCount; protected override float GetDataPointHeight(long playCount) => playCount;
protected override UserGraphTooltip GetTooltip() => new HistoryGraphTooltip(TooltipCounterName); protected override UserGraphTooltip GetTooltip() => new HistoryGraphTooltip(tooltipCounterName);
protected override object GetTooltipContent(DateTime date, long playCount) protected override object GetTooltipContent(DateTime date, long playCount)
{ {
return new TooltipDisplayContent return new TooltipDisplayContent
{ {
Name = tooltipCounterName,
Count = playCount.ToString("N0"), Count = playCount.ToString("N0"),
Date = date.ToString("MMMM yyyy") Date = date.ToString("MMMM yyyy")
}; };
@ -37,14 +40,17 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
protected class HistoryGraphTooltip : UserGraphTooltip protected class HistoryGraphTooltip : UserGraphTooltip
{ {
private readonly string tooltipCounterName;
public HistoryGraphTooltip(string tooltipCounterName) public HistoryGraphTooltip(string tooltipCounterName)
: base(tooltipCounterName) : base(tooltipCounterName)
{ {
this.tooltipCounterName = tooltipCounterName;
} }
public override bool SetContent(object content) public override bool SetContent(object content)
{ {
if (!(content is TooltipDisplayContent info)) if (!(content is TooltipDisplayContent info) || info.Name != tooltipCounterName)
return false; return false;
Counter.Text = info.Count; Counter.Text = info.Count;
@ -55,6 +61,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
private class TooltipDisplayContent private class TooltipDisplayContent
{ {
public string Name;
public string Count; public string Count;
public string Date; public string Date;
} }

View File

@ -6,6 +6,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Extensions;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume namespace osu.Game.Overlays.Volume
@ -15,8 +17,30 @@ namespace osu.Game.Overlays.Volume
public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested; public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
public bool OnPressed(GlobalAction action) => private ScheduledDelegate keyRepeat;
ActionRequested?.Invoke(action) ?? false;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
keyRepeat?.Cancel();
keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(action), 150);
return true;
case GlobalAction.ToggleMute:
ActionRequested?.Invoke(action);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
keyRepeat?.Cancel();
}
protected override bool OnScroll(ScrollEvent e) protected override bool OnScroll(ScrollEvent e)
{ {
@ -27,9 +51,5 @@ namespace osu.Game.Overlays.Volume
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public void OnReleased(GlobalAction action)
{
}
} }
} }

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -225,7 +226,7 @@ namespace osu.Game.Overlays.Volume
private set => Bindable.Value = value; private set => Bindable.Value = value;
} }
private const double adjust_step = 0.05; private const double adjust_step = 0.01;
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise); public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise); public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
@ -233,16 +234,40 @@ namespace osu.Game.Overlays.Volume
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible. // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
private double scrollAccumulation; private double scrollAccumulation;
private double accelerationModifier = 1;
private const double max_acceleration = 5;
private const double acceleration_multiplier = 1.8;
private ScheduledDelegate accelerationDebounce;
private void resetAcceleration() => accelerationModifier = 1;
private void adjust(double delta, bool isPrecise) private void adjust(double delta, bool isPrecise)
{ {
scrollAccumulation += delta * adjust_step * (isPrecise ? 0.1 : 1); // every adjust increment increases the rate at which adjustments happen up to a cutoff.
// this debounce will reset on inactivity.
accelerationDebounce?.Cancel();
accelerationDebounce = Scheduler.AddDelayed(resetAcceleration, 150);
delta *= accelerationModifier;
accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier);
var precision = Bindable.Precision; var precision = Bindable.Precision;
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision)) if (isPrecise)
{ {
Volume += Math.Sign(scrollAccumulation) * precision; scrollAccumulation += delta * adjust_step * 0.1;
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
{
Volume += Math.Sign(scrollAccumulation) * precision;
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
}
}
else
{
Volume += Math.Sign(delta) * Math.Max(precision, Math.Abs(delta * adjust_step));
} }
} }

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards.
/// </summary>
public class BeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBackground(),
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackground : ICheck
{
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
if (beatmap.Metadata.BackgroundFile == null)
{
yield return new IssueTemplateNoneSet(this).Create();
yield break;
}
// If the background is set, also make sure it still exists.
var set = beatmap.BeatmapInfo.BeatmapSet;
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
if (file != null)
yield break;
yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
}
public class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck check)
: base(check, IssueType.Problem, "No background has been set.")
{
}
public Issue Create() => new Issue(this);
}
public class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// The category of an issue.
/// </summary>
public enum CheckCategory
{
/// <summary>
/// Anything to do with control points.
/// </summary>
Timing,
/// <summary>
/// Anything to do with artist, title, creator, etc.
/// </summary>
Metadata,
/// <summary>
/// Anything to do with non-audio files, e.g. background, skin, sprites, and video.
/// </summary>
Resources,
/// <summary>
/// Anything to do with audio files, e.g. song and hitsounds.
/// </summary>
Audio,
/// <summary>
/// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb.
/// </summary>
Files,
/// <summary>
/// Anything to do with hitobjects unrelated to spread.
/// </summary>
Compose,
/// <summary>
/// Anything to do with difficulty levels or their progression.
/// </summary>
Spread,
/// <summary>
/// Anything to do with variables like CS, OD, AR, HP, and global SV.
/// </summary>
Settings,
/// <summary>
/// Anything to do with hitobject feedback.
/// </summary>
HitObjects,
/// <summary>
/// Anything to do with storyboarding, breaks, video offset, etc.
/// </summary>
Events
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class CheckMetadata
{
/// <summary>
/// The category this check belongs to. E.g. <see cref="CheckCategory.Metadata"/>, <see cref="CheckCategory.Timing"/>, or <see cref="CheckCategory.Compose"/>.
/// </summary>
public readonly CheckCategory Category;
/// <summary>
/// Describes the issue(s) that this check looks for. Keep this brief, such that it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders".
/// </summary>
public readonly string Description;
public CheckMetadata(CheckCategory category, string description)
{
Category = category;
Description = description;
}
}
}

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// A specific check that can be run on a beatmap to verify or find issues.
/// </summary>
public interface ICheck
{
/// <summary>
/// The metadata for this check.
/// </summary>
public CheckMetadata Metadata { get; }
/// <summary>
/// All possible templates for issues that this check may return.
/// </summary>
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap beatmap);
}
}

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@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Extensions;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class Issue
{
/// <summary>
/// The time which this issue is associated with, if any, otherwise null.
/// </summary>
public double? Time;
/// <summary>
/// The hitobjects which this issue is associated with. Empty by default.
/// </summary>
public IReadOnlyList<HitObject> HitObjects;
/// <summary>
/// The template which this issue is using. This provides properties such as the <see cref="IssueType"/>, and the <see cref="IssueTemplate.UnformattedMessage"/>.
/// </summary>
public IssueTemplate Template;
/// <summary>
/// The check that this issue originates from.
/// </summary>
public ICheck Check => Template.Check;
/// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
/// </summary>
public object[] Arguments;
public Issue(IssueTemplate template, params object[] args)
{
Time = null;
HitObjects = Array.Empty<HitObject>();
Template = template;
Arguments = args;
}
public Issue(double? time, IssueTemplate template, params object[] args)
: this(template, args)
{
Time = time;
}
public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
: this(template, args)
{
Time = hitObject.StartTime;
HitObjects = new[] { hitObject };
}
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(template, args)
{
var hitObjectList = hitObjects.ToList();
Time = hitObjectList.FirstOrDefault()?.StartTime;
HitObjects = hitObjectList;
}
public override string ToString() => Template.GetMessage(Arguments);
public string GetEditorTimestamp()
{
return Time == null ? string.Empty : Time.Value.ToEditorFormattedString();
}
}
}

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@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class IssueTemplate
{
private static readonly Color4 problem_red = new Colour4(1.0f, 0.4f, 0.4f, 1.0f);
private static readonly Color4 warning_yellow = new Colour4(1.0f, 0.8f, 0.2f, 1.0f);
private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f);
private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f);
/// <summary>
/// The check that this template originates from.
/// </summary>
public readonly ICheck Check;
/// <summary>
/// The type of the issue.
/// </summary>
public readonly IssueType Type;
/// <summary>
/// The unformatted message given when this issue is detected.
/// This gets populated later when an issue is constructed with this template.
/// E.g. "Inconsistent snapping (1/{0}) with [{1}] (1/{2})."
/// </summary>
public readonly string UnformattedMessage;
public IssueTemplate(ICheck check, IssueType type, string unformattedMessage)
{
Check = check;
Type = type;
UnformattedMessage = unformattedMessage;
}
/// <summary>
/// Returns the formatted message given the arguments used to format it.
/// </summary>
/// <param name="args">The arguments used to format the message.</param>
public string GetMessage(params object[] args) => UnformattedMessage.FormatWith(args);
/// <summary>
/// Returns the colour corresponding to the type of this issue.
/// </summary>
public Colour4 Colour
{
get
{
switch (Type)
{
case IssueType.Problem:
return problem_red;
case IssueType.Warning:
return warning_yellow;
case IssueType.Negligible:
return negligible_green;
case IssueType.Error:
return error_gray;
default:
return Color4.White;
}
}
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// The type, or severity, of an issue.
/// </summary>
public enum IssueType
{
/// <summary> A must-fix in the vast majority of cases. </summary>
Problem,
/// <summary> A possible mistake. Often requires critical thinking. </summary>
Warning,
// TODO: Try/catch all checks run and return error templates if exceptions occur.
/// <summary> An error occurred and a complete check could not be made. </summary>
Error,
// TODO: Negligible issues should be hidden by default.
/// <summary> A possible mistake so minor/unlikely that it can often be safely ignored. </summary>
Negligible,
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A class which can run against a beatmap and surface issues to the user which could go against known criteria or hinder gameplay.
/// </summary>
public interface IBeatmapVerifier
{
public IEnumerable<Issue> Run(IBeatmap beatmap);
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Testing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
/// The base class for gameplay modifiers. /// The base class for gameplay modifiers.
/// </summary> /// </summary>
[ExcludeFromDynamicCompile] [ExcludeFromDynamicCompile]
public abstract class Mod : IMod, IJsonSerializable public abstract class Mod : IMod, IEquatable<Mod>, IJsonSerializable
{ {
/// <summary> /// <summary>
/// The name of this mod. /// The name of this mod.
@ -48,7 +49,7 @@ namespace osu.Game.Rulesets.Mods
/// The user readable description of this mod. /// The user readable description of this mod.
/// </summary> /// </summary>
[JsonIgnore] [JsonIgnore]
public virtual string Description => string.Empty; public abstract string Description { get; }
/// <summary> /// <summary>
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>. /// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
@ -172,7 +173,19 @@ namespace osu.Game.Rulesets.Mods
target.Parse(source); target.Parse(source);
} }
public bool Equals(IMod other) => GetType() == other?.GetType(); public bool Equals(IMod other) => other is Mod them && Equals(them);
public bool Equals(Mod other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return GetType() == other.GetType() &&
this.GetSettingsSourceProperties().All(pair =>
EqualityComparer<object>.Default.Equals(
ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(this)),
ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(other))));
}
/// <summary> /// <summary>
/// Reset all custom settings for this mod back to their defaults. /// Reset all custom settings for this mod back to their defaults.

View File

@ -37,8 +37,7 @@ namespace osu.Game.Rulesets.Mods
public void ApplyToPlayer(Player player) public void ApplyToPlayer(Player player)
{ {
player.ApplyToBackground(b => b.EnableUserDim.Value = false); player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
player.DimmableStoryboard.IgnoreUserSettings.Value = true; player.DimmableStoryboard.IgnoreUserSettings.Value = true;
player.BreakOverlay.Hide(); player.BreakOverlay.Hide();

View File

@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "No Mod"; public override string Name => "No Mod";
public override string Acronym => "NM"; public override string Acronym => "NM";
public override string Description => "No mods applied.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Ban; public override IconUsage? Icon => FontAwesome.Solid.Ban;
public override ModType Type => ModType.System; public override ModType Type => ModType.System;

View File

@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples; public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>(); private readonly List<DrawableHitObject> nestedHitObjects = new List<DrawableHitObject>();
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>(); public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
/// <summary> /// <summary>
/// Whether this object should handle any user input events. /// Whether this object should handle any user input events.
@ -249,7 +249,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
// Must be done before the nested DHO is added to occur before the nested Apply()! // Must be done before the nested DHO is added to occur before the nested Apply()!
drawableNested.ParentHitObject = this; drawableNested.ParentHitObject = this;
nestedHitObjects.Value.Add(drawableNested); nestedHitObjects.Add(drawableNested);
AddNestedHitObject(drawableNested); AddNestedHitObject(drawableNested);
} }
@ -305,19 +305,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (Samples != null) if (Samples != null)
Samples.Samples = null; Samples.Samples = null;
if (nestedHitObjects.IsValueCreated) foreach (var obj in nestedHitObjects)
{ {
foreach (var obj in nestedHitObjects.Value) obj.OnNewResult -= onNewResult;
{ obj.OnRevertResult -= onRevertResult;
obj.OnNewResult -= onNewResult; obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
nestedHitObjects.Value.Clear();
ClearNestedHitObjects();
} }
nestedHitObjects.Clear();
ClearNestedHitObjects();
HitObject.DefaultsApplied -= onDefaultsApplied; HitObject.DefaultsApplied -= onDefaultsApplied;
OnFree(); OnFree();
@ -574,7 +571,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Calculate the position to be used for sample playback at a specified X position (0..1). /// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary> /// </summary>
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param> /// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
/// <returns></returns>
protected double CalculateSamplePlaybackBalance(double position) protected double CalculateSamplePlaybackBalance(double position)
{ {
const float balance_adjust_amount = 0.4f; const float balance_adjust_amount = 0.4f;

View File

@ -147,7 +147,6 @@ namespace osu.Game.Rulesets.Objects
/// to 1 (end of the path). /// to 1 (end of the path).
/// </summary> /// </summary>
/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param> /// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
/// <returns></returns>
public Vector2 PositionAt(double progress) public Vector2 PositionAt(double progress)
{ {
ensureValid(); ensureValid();
@ -161,7 +160,6 @@ namespace osu.Game.Rulesets.Objects
/// The first point has a PathType which all other points inherit. /// The first point has a PathType which all other points inherit.
/// </summary> /// </summary>
/// <param name="controlPoint">One of the control points in the segment.</param> /// <param name="controlPoint">One of the control points in the segment.</param>
/// <returns></returns>
public List<PathControlPoint> PointsInSegment(PathControlPoint controlPoint) public List<PathControlPoint> PointsInSegment(PathControlPoint controlPoint)
{ {
bool found = false; bool found = false;

View File

@ -3,7 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays; using osu.Game.Replays;
@ -17,80 +16,92 @@ namespace osu.Game.Rulesets.Replays
public abstract class FramedReplayInputHandler<TFrame> : ReplayInputHandler public abstract class FramedReplayInputHandler<TFrame> : ReplayInputHandler
where TFrame : ReplayFrame where TFrame : ReplayFrame
{ {
private readonly Replay replay; /// <summary>
/// Whether we have at least one replay frame.
/// </summary>
public bool HasFrames => Frames.Count != 0;
protected List<ReplayFrame> Frames => replay.Frames; /// <summary>
/// Whether we are waiting for new frames to be received.
/// </summary>
public bool WaitingForFrame => !replay.HasReceivedAllFrames && currentFrameIndex == Frames.Count - 1;
/// <summary>
/// The current frame of the replay.
/// The current time is always between the start and the end time of the current frame.
/// </summary>
/// <remarks>Returns null if the current time is strictly before the first frame.</remarks>
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
public TFrame CurrentFrame public TFrame CurrentFrame
{ {
get get
{ {
if (!HasFrames || !currentFrameIndex.HasValue) if (!HasFrames)
return null; throw new InvalidOperationException($"Attempted to get {nameof(CurrentFrame)} of an empty replay");
return (TFrame)Frames[currentFrameIndex.Value]; return currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
} }
} }
/// <summary>
/// The next frame of the replay.
/// The start time is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
/// </summary>
/// <remarks>Returns null if the current frame is the last frame.</remarks>
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
public TFrame NextFrame public TFrame NextFrame
{ {
get get
{ {
if (!HasFrames) if (!HasFrames)
return null; throw new InvalidOperationException($"Attempted to get {nameof(NextFrame)} of an empty replay");
if (!currentFrameIndex.HasValue) return currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
return currentDirection > 0 ? (TFrame)Frames[0] : null;
int nextFrame = clampedNextFrameIndex;
if (nextFrame == currentFrameIndex.Value)
return null;
return (TFrame)Frames[clampedNextFrameIndex];
} }
} }
private int? currentFrameIndex;
private int clampedNextFrameIndex =>
currentFrameIndex.HasValue ? Math.Clamp(currentFrameIndex.Value + currentDirection, 0, Frames.Count - 1) : 0;
protected FramedReplayInputHandler(Replay replay)
{
this.replay = replay;
}
private const double sixty_frame_time = 1000.0 / 60;
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
protected double? CurrentTime { get; private set; }
private int currentDirection = 1;
/// <summary> /// <summary>
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently). /// Disabling this can make replay playback smoother (useful for autoplay, currently).
/// </summary> /// </summary>
public bool FrameAccuratePlayback; public bool FrameAccuratePlayback;
public bool HasFrames => Frames.Count > 0; // This input handler should be enabled only if there is at least one replay frame.
public override bool IsActive => HasFrames;
// Can make it non-null but that is a breaking change.
protected double? CurrentTime { get; private set; }
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
protected List<ReplayFrame> Frames => replay.Frames;
private readonly Replay replay;
private int currentFrameIndex;
private const double sixty_frame_time = 1000.0 / 60;
protected FramedReplayInputHandler(Replay replay)
{
// TODO: This replay frame ordering should be enforced on the Replay type.
// Currently, the ordering can be broken if the frames are added after this construction.
replay.Frames.Sort((x, y) => x.Time.CompareTo(y.Time));
this.replay = replay;
currentFrameIndex = -1;
CurrentTime = double.NegativeInfinity;
}
private bool inImportantSection private bool inImportantSection
{ {
get get
{ {
if (!HasFrames || !FrameAccuratePlayback) if (!HasFrames || !FrameAccuratePlayback || CurrentFrame == null)
return false; return false;
var frame = currentDirection > 0 ? CurrentFrame : NextFrame; return IsImportant(CurrentFrame) && // a button is in a pressed state
Math.Abs(CurrentTime - NextFrame.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
if (frame == null)
return false;
return IsImportant(frame) && // a button is in a pressed state
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
} }
} }
@ -105,71 +116,52 @@ namespace osu.Game.Rulesets.Replays
/// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns> /// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns>
public override double? SetFrameFromTime(double time) public override double? SetFrameFromTime(double time)
{ {
updateDirection(time);
Debug.Assert(currentDirection != 0);
if (!HasFrames) if (!HasFrames)
{ {
// in the case all frames are received, allow time to progress regardless. // In the case all frames are received, allow time to progress regardless.
if (replay.HasReceivedAllFrames) if (replay.HasReceivedAllFrames)
return CurrentTime = time; return CurrentTime = time;
return null; return null;
} }
TFrame next = NextFrame; double frameStart = getFrameTime(currentFrameIndex);
double frameEnd = getFrameTime(currentFrameIndex + 1);
// if we have a next frame, check if it is before or at the current time in playback, and advance time to it if so. // If the proposed time is after the current frame end time, we progress forwards to precisely the new frame's time (regardless of incoming time).
if (next != null) if (frameEnd <= time)
{ {
int compare = time.CompareTo(next.Time); time = frameEnd;
currentFrameIndex++;
if (compare == 0 || compare == currentDirection)
{
currentFrameIndex = clampedNextFrameIndex;
return CurrentTime = CurrentFrame.Time;
}
} }
// If the proposed time is before the current frame start time, and we are at the frame boundary, we progress backwards.
else if (time < frameStart && CurrentTime == frameStart)
currentFrameIndex--;
// at this point, the frame index can't be advanced. frameStart = getFrameTime(currentFrameIndex);
// even so, we may be able to propose the clock progresses forward due to being at an extent of the replay, frameEnd = getFrameTime(currentFrameIndex + 1);
// or moving towards the next valid frame (ie. interpolating in a non-important section).
// the exception is if currently in an important section, which is respected above all. // Pause until more frames are arrived.
if (inImportantSection) if (WaitingForFrame && frameStart < time)
{ {
Debug.Assert(next != null || !replay.HasReceivedAllFrames); CurrentTime = frameStart;
return null; return null;
} }
// if a next frame does exist, allow interpolation. CurrentTime = Math.Clamp(time, frameStart, frameEnd);
if (next != null)
return CurrentTime = time;
// if all frames have been received, allow playing beyond extents. // In an important section, a mid-frame time cannot be used and a null is returned instead.
if (replay.HasReceivedAllFrames) return inImportantSection && frameStart < time && time < frameEnd ? null : CurrentTime;
return CurrentTime = time;
// if not all frames are received but we are before the first frame, allow playing.
if (time < Frames[0].Time)
return CurrentTime = time;
// in the case we have no next frames and haven't received enough frame data, block.
return null;
} }
private void updateDirection(double time) private double getFrameTime(int index)
{ {
if (!CurrentTime.HasValue) if (index < 0)
{ return double.NegativeInfinity;
currentDirection = 1; if (index >= Frames.Count)
} return double.PositiveInfinity;
else
{ return Frames[index].Time;
currentDirection = time.CompareTo(CurrentTime);
if (currentDirection == 0) currentDirection = 1;
}
} }
} }
} }

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