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Fix improper handling of decimal separator in "form" number boxes / sliders
Spotted in passing in https://discord.com/channels/188630481301012481/1097318920991559880/1291693852981329981.
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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namespace osu.Game.Graphics.UserInterfaceV2
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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{
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public partial class FormNumberBox : FormTextBox
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public partial class FormNumberBox : FormTextBox
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@ -18,7 +20,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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public bool AllowDecimals { get; init; }
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public bool AllowDecimals { get; init; }
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protected override bool CanAddCharacter(char character)
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protected override bool CanAddCharacter(char character)
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=> char.IsAsciiDigit(character) || (AllowDecimals && character == '.');
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=> char.IsAsciiDigit(character) || (AllowDecimals && CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator.Contains(character));
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}
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}
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}
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}
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}
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}
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@ -17,6 +17,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterfaceV2
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namespace osu.Game.Graphics.UserInterfaceV2
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@ -83,8 +84,10 @@ namespace osu.Game.Graphics.UserInterfaceV2
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[Resolved]
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private readonly Bindable<Language> currentLanguage = new Bindable<Language>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, OsuGame? game)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = 50;
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Height = 50;
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@ -150,6 +153,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
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},
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},
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},
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},
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};
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};
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if (game != null)
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currentLanguage.BindTo(game.CurrentLanguage);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -164,10 +170,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
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slider.IsDragging.BindValueChanged(_ => updateState());
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slider.IsDragging.BindValueChanged(_ => updateState());
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currentLanguage.BindValueChanged(_ => Schedule(updateValueDisplay));
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current.BindValueChanged(_ =>
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current.BindValueChanged(_ =>
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{
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{
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updateState();
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updateState();
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updateTextBoxFromSlider();
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updateValueDisplay();
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}, true);
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}, true);
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}
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}
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@ -258,7 +265,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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background.Colour = colourProvider.Background5;
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background.Colour = colourProvider.Background5;
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}
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}
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private void updateTextBoxFromSlider()
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private void updateValueDisplay()
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{
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{
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if (updatingFromTextBox) return;
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if (updatingFromTextBox) return;
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