mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 03:22:55 +08:00
Implement magnification buttons
This commit is contained in:
parent
de8f9325a3
commit
4586877239
@ -85,12 +85,17 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
|||||||
Padding = new MarginPadding { Vertical = 5 },
|
Padding = new MarginPadding { Vertical = 5 },
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new TimelineButton { Icon = FontAwesome.fa_search_plus },
|
new TimelineButton
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.fa_search_plus,
|
||||||
|
Action = () => timelineContainer.Zoom++
|
||||||
|
},
|
||||||
new TimelineButton
|
new TimelineButton
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Icon = FontAwesome.fa_search_minus
|
Icon = FontAwesome.fa_search_minus,
|
||||||
|
Action = () => timelineContainer.Zoom--
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -90,23 +90,43 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
|||||||
return;
|
return;
|
||||||
zoom = value;
|
zoom = value;
|
||||||
|
|
||||||
|
// Make the zoom target default to the center of the graph if it hasn't been set
|
||||||
|
if (relativeContentZoomTarget == null)
|
||||||
|
relativeContentZoomTarget = ToSpaceOfOtherDrawable(DrawSize / 2, Content).X / Content.DrawSize.X;
|
||||||
|
if (localZoomTarget == null)
|
||||||
|
localZoomTarget = DrawSize.X / 2;
|
||||||
|
|
||||||
Content.ResizeWidthTo(Zoom);
|
Content.ResizeWidthTo(Zoom);
|
||||||
|
|
||||||
|
// Update the scroll position to focus on the zoom target
|
||||||
|
float scrollPos = Content.DrawSize.X * relativeContentZoomTarget.Value - localZoomTarget.Value;
|
||||||
|
ScrollTo(scrollPos, false);
|
||||||
|
|
||||||
|
relativeContentZoomTarget = null;
|
||||||
|
localZoomTarget = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Zoom target as a relative position in the <see cref="Content"/> space.
|
||||||
|
/// </summary>
|
||||||
|
private float? relativeContentZoomTarget;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Zoom target as a position in our local space.
|
||||||
|
/// </summary>
|
||||||
|
private float? localZoomTarget;
|
||||||
|
|
||||||
protected override bool OnWheel(InputState state)
|
protected override bool OnWheel(InputState state)
|
||||||
{
|
{
|
||||||
if (!state.Keyboard.ControlPressed)
|
if (!state.Keyboard.ControlPressed)
|
||||||
return base.OnWheel(state);
|
return base.OnWheel(state);
|
||||||
|
|
||||||
float relativeContentPosition = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
|
relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
|
||||||
float position = ToLocalSpace(state.Mouse.NativeState.Position).X;
|
localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
|
||||||
|
|
||||||
Zoom += state.Mouse.WheelDelta;
|
Zoom += state.Mouse.WheelDelta;
|
||||||
|
|
||||||
float scrollPos = Content.DrawSize.X * relativeContentPosition - position;
|
|
||||||
ScrollTo(scrollPos, false);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user