diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs
index 1f7ea3df31..5eb14a8dc1 100644
--- a/osu.Game/Screens/Menu/LogoVisualisation.cs
+++ b/osu.Game/Screens/Menu/LogoVisualisation.cs
@@ -11,7 +11,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
-using osu.Game.Graphics;
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
@@ -27,7 +26,7 @@ namespace osu.Game.Screens.Menu
///
/// A visualiser that reacts to music coming from beatmaps.
///
- public class LogoVisualisation : Drawable, IHasAccentColour
+ public class LogoVisualisation : Drawable
{
private readonly IBindable beatmap = new Bindable();
@@ -68,8 +67,6 @@ namespace osu.Game.Screens.Menu
private int indexOffset;
- public Color4 AccentColour { get; set; } = Color4.White.Opacity(.2f);
-
///
/// The relative movement of bars based on input amplification. Defaults to 1.
///
@@ -177,7 +174,7 @@ namespace osu.Game.Screens.Menu
// Assuming the logo is a circle, we don't need a second dimension.
private float size;
- private Color4 colour;
+ private Color4 colour = Color4.White.Opacity(.2f);
private float[] audioData;
private readonly QuadBatch vertexBatch = new QuadBatch(100, 10);
@@ -194,7 +191,6 @@ namespace osu.Game.Screens.Menu
shader = Source.shader;
texture = Source.texture;
size = Source.DrawSize.X;
- colour = Source.AccentColour;
audioData = Source.frequencyAmplitudes;
}