diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 1f7ea3df31..5eb14a8dc1 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; -using osu.Game.Graphics; using System; using System.Collections.Generic; using JetBrains.Annotations; @@ -27,7 +26,7 @@ namespace osu.Game.Screens.Menu /// /// A visualiser that reacts to music coming from beatmaps. /// - public class LogoVisualisation : Drawable, IHasAccentColour + public class LogoVisualisation : Drawable { private readonly IBindable beatmap = new Bindable(); @@ -68,8 +67,6 @@ namespace osu.Game.Screens.Menu private int indexOffset; - public Color4 AccentColour { get; set; } = Color4.White.Opacity(.2f); - /// /// The relative movement of bars based on input amplification. Defaults to 1. /// @@ -177,7 +174,7 @@ namespace osu.Game.Screens.Menu // Assuming the logo is a circle, we don't need a second dimension. private float size; - private Color4 colour; + private Color4 colour = Color4.White.Opacity(.2f); private float[] audioData; private readonly QuadBatch vertexBatch = new QuadBatch(100, 10); @@ -194,7 +191,6 @@ namespace osu.Game.Screens.Menu shader = Source.shader; texture = Source.texture; size = Source.DrawSize.X; - colour = Source.AccentColour; audioData = Source.frequencyAmplitudes; }