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Add realtime multiplayer screen

This commit is contained in:
smoogipoo 2020-12-20 23:32:57 +09:00
parent 1d7d8bd6fc
commit 455a84c73f
3 changed files with 75 additions and 4 deletions

View File

@ -242,7 +242,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
{
multiplayer?.CreateRoom(Room.CreateCopy());
multiplayer?.OpenNewRoom(Room.CreateCopy());
})
};
}

View File

@ -134,7 +134,7 @@ namespace osu.Game.Screens.Multi
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = () => CreateRoom()
Action = () => OpenNewRoom()
},
RoomManager = CreateRoomManager()
}
@ -264,10 +264,16 @@ namespace osu.Game.Screens.Multi
}
/// <summary>
/// Create a new room.
/// Creates and opens the newly-created room.
/// </summary>
/// <param name="room">An optional template to use when creating the room.</param>
public void CreateRoom(Room room = null) => loungeSubScreen.Open(room ?? new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
public void OpenNewRoom(Room room = null) => loungeSubScreen.Open(room ?? CreateNewRoom());
/// <summary>
/// Creates a new room.
/// </summary>
/// <returns>The created <see cref="Room"/>.</returns>
protected virtual Room CreateNewRoom() => new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } };
private void beginHandlingTrack()
{

View File

@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Lounge;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
public class RealtimeMultiplayer : Multiplayer
{
[Resolved]
private StatefulMultiplayerClient client { get; set; }
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (client.Room != null)
client.ChangeState(MultiplayerUserState.Idle);
}
protected override void UpdatePollingRate(bool isIdle)
{
var timeshiftManager = (RealtimeRoomManager)RoomManager;
if (!this.IsCurrentScreen())
{
timeshiftManager.TimeBetweenListingPolls.Value = 0;
timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
}
else
{
switch (CurrentSubScreen)
{
case LoungeSubScreen _:
timeshiftManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
break;
// Don't poll inside the match or anywhere else.
default:
timeshiftManager.TimeBetweenListingPolls.Value = 0;
timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {timeshiftManager.TimeBetweenListingPolls.Value}, selection: {timeshiftManager.TimeBetweenSelectionPolls.Value})");
}
protected override Room CreateNewRoom()
{
var room = base.CreateNewRoom();
room.Category.Value = RoomCategory.Realtime;
return room;
}
protected override RoomManager CreateRoomManager() => new RealtimeRoomManager();
}
}