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Fix beatmap values not being updated due to a varying data type
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@ -96,10 +96,13 @@ namespace osu.Game.Screens.Edit.Setup
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foreach (var item in Children.OfType<LabelledSliderBar<float>>())
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foreach (var item in Children.OfType<LabelledSliderBar<float>>())
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item.Current.ValueChanged += onValueChanged;
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item.Current.ValueChanged += _ => updateValues();
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foreach (var item in Children.OfType<LabelledSliderBar<double>>())
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item.Current.ValueChanged += _ => updateValues();
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}
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}
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private void onValueChanged(ValueChangedEvent<float> args)
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private void updateValues()
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{
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{
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// for now, update these on commit rather than making BeatmapMetadata bindables.
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// for now, update these on commit rather than making BeatmapMetadata bindables.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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