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Bind StackHeight
changes to visual update methods
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93f1578c10
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@ -172,6 +172,54 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointPathType(4, null);
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}
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[Test]
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public void TestStackingUpdatesPointsPosition()
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{
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createVisualiser(true);
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Vector2[] points = [
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new Vector2(200),
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new Vector2(300),
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new Vector2(500, 300),
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new Vector2(700, 200),
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new Vector2(500, 100)
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];
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foreach (var point in points) addControlPointStep(point);
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AddStep("apply stacking", () => slider.StackHeightBindable.Value += 1);
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for (int i = 0; i < points.Length; i++)
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addAssertPointPositionChanged(points, i);
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}
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[Test]
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public void TestStackingUpdatesConnectionPosition()
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{
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createVisualiser(true);
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Vector2 connectionPosition = default!;
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addControlPointStep(connectionPosition = new Vector2(300));
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addControlPointStep(new Vector2(600));
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// Apply a big number in stacking so the person running the test can clearly see if it fails
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AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10);
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AddAssert($"Connection at {connectionPosition} changed",
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() => visualiser.Connections[0].Position,
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() => !Is.EqualTo(connectionPosition)
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);
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}
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private void addAssertPointPositionChanged(Vector2[] points, int index)
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{
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AddAssert($"Point at {points.ElementAt(index)} changed",
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() => visualiser.Pieces[index].Position,
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() => !Is.EqualTo(points.ElementAt(index))
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);
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}
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private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser<Slider>(slider, allowSelection)
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{
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Anchor = Anchor.Centre,
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@ -56,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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pathVersion = hitObject.Path.Version.GetBoundCopy();
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pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath));
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hitObject.StackHeightBindable.BindValueChanged(_ => updateConnectingPath());
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updateConnectingPath();
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}
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@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
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hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
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hitObject.StackHeightBindable.BindValueChanged(_ => updateMarkerDisplay());
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IsSelected.BindValueChanged(_ => updateMarkerDisplay());
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updateMarkerDisplay();
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