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BeatmapSetOverlay fetch on login state change

This commit is contained in:
Stedoss 2023-01-10 23:30:09 +00:00
parent c7151ad69b
commit 44de24f153

View File

@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet;
@ -30,6 +31,14 @@ namespace osu.Game.Overlays
private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>(); private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>();
[Resolved]
private IAPIProvider api { get; set; }
private IBindable<APIUser> apiUser;
private int? lastRequestedBeatmapId;
private BeatmapSetLookupType? lastBeatmapSetLookupType;
/// <remarks> /// <remarks>
/// Isolates the beatmap set overlay from the game-wide selected mods bindable /// Isolates the beatmap set overlay from the game-wide selected mods bindable
/// to avoid affecting the beatmap details section (i.e. <see cref="AdvancedStats.StatisticRow"/>). /// to avoid affecting the beatmap details section (i.e. <see cref="AdvancedStats.StatisticRow"/>).
@ -72,6 +81,17 @@ namespace osu.Game.Overlays
}; };
} }
[BackgroundDependencyLoader]
private void load()
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(_ => Schedule(() =>
{
if (api.IsLoggedIn)
fetchAndSetLastRequestedBeatmap();
}));
}
protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader(); protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader();
protected override Color4 BackgroundColour => ColourProvider.Background6; protected override Color4 BackgroundColour => ColourProvider.Background6;
@ -84,26 +104,24 @@ namespace osu.Game.Overlays
public void FetchAndShowBeatmap(int beatmapId) public void FetchAndShowBeatmap(int beatmapId)
{ {
lastRequestedBeatmapId = beatmapId;
lastBeatmapSetLookupType = BeatmapSetLookupType.BeatmapId;
beatmapSet.Value = null; beatmapSet.Value = null;
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId); fetchAndSetBeatmap(beatmapId);
req.Success += res =>
{
beatmapSet.Value = res;
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineID == beatmapId);
};
API.Queue(req);
Show(); Show();
} }
public void FetchAndShowBeatmapSet(int beatmapSetId) public void FetchAndShowBeatmapSet(int beatmapSetId)
{ {
lastRequestedBeatmapId = beatmapSetId;
lastBeatmapSetLookupType = BeatmapSetLookupType.SetId;
beatmapSet.Value = null; beatmapSet.Value = null;
var req = new GetBeatmapSetRequest(beatmapSetId); fetchAndSetBeatmapSet(beatmapSetId);
req.Success += res => beatmapSet.Value = res;
API.Queue(req);
Show(); Show();
} }
@ -118,6 +136,47 @@ namespace osu.Game.Overlays
Show(); Show();
} }
private void fetchAndSetBeatmap(int beatmapId)
{
if (!api.IsLoggedIn)
return;
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
beatmapSet.Value = res;
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineID == beatmapId);
};
API.Queue(req);
}
private void fetchAndSetBeatmapSet(int beatmapSetId)
{
if (!api.IsLoggedIn)
return;
var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => beatmapSet.Value = res;
API.Queue(req);
}
private void fetchAndSetLastRequestedBeatmap()
{
if (lastRequestedBeatmapId == null)
return;
switch (lastBeatmapSetLookupType)
{
case BeatmapSetLookupType.SetId:
fetchAndSetBeatmapSet(lastRequestedBeatmapId.Value);
break;
case BeatmapSetLookupType.BeatmapId:
fetchAndSetBeatmap(lastRequestedBeatmapId.Value);
break;
}
}
private partial class CommentsSection : BeatmapSetLayoutSection private partial class CommentsSection : BeatmapSetLayoutSection
{ {
public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>(); public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>();