diff --git a/osu.Game.Rulesets.Taiko.Tests/HitObjectApplicationTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/HitObjectApplicationTestScene.cs new file mode 100644 index 0000000000..8e1b01385a --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/HitObjectApplicationTestScene.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public abstract class HitObjectApplicationTestScene : OsuTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo + { + Direction = { Value = ScrollingDirection.Left }, + TimeRange = { Value = 1000 }, + }; + + private ScrollingHitObjectContainer hitObjectContainer; + + [SetUpSteps] + public void SetUp() + => AddStep("create SHOC", () => Child = hitObjectContainer = new ScrollingHitObjectContainer + { + RelativeSizeAxes = Axes.X, + Height = 200, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Clock = new FramedClock(new StopwatchClock()) + }); + + protected void AddHitObject(Func hitObject) + => AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject.Invoke())); + + protected void RemoveHitObject(Func hitObject) + => AddStep("remove from SHOC", () => hitObjectContainer.Remove(hitObject.Invoke())); + + protected TObject PrepareObject(TObject hitObject) + where TObject : TaikoHitObject + { + hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + return hitObject; + } + } +}