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Add test coverage of failed multiplayer score
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@ -29,6 +29,7 @@ using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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@ -690,6 +691,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
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AddAssert("check is fail", () =>
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{
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var scoreInfo = ((ResultsScreen)multiplayerComponents.CurrentScreen).Score;
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return !scoreInfo.Passed && scoreInfo.Rank == ScoreRank.F;
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});
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}
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[Test]
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