diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index cb6827b428..506145568e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -276,9 +276,9 @@ namespace osu.Game.Rulesets.Osu.Objects } public override Judgement CreateJudgement() => ClassicSliderBehaviour - // See logic in `DrawableSlider.CheckForResult()` + // Final combo is provided by the slider itself - see logic in `DrawableSlider.CheckForResult()` ? new OsuJudgement() - // Of note, this creates a combo discrepancy for non-classic-mod sliders (there is no combo increase for tail or slider judgement). + // Final combo is provided by the tail circle - see `SliderTailCircle` : new OsuIgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty;