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Merge pull request #20403 from peppy/argon-follow-point
Add very basic follow point implementation for argon skin
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commit
44ae9a5048
39
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowPoint.cs
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39
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowPoint.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonFollowPoint : CompositeDrawable
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{
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public ArgonFollowPoint()
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{
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Blending = BlendingParameters.Additive;
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Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41"));
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(8),
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Colour = OsuColour.Gray(0.2f),
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},
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new SpriteIcon
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{
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(8),
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X = 4,
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},
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};
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}
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}
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}
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@ -44,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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case OsuSkinComponents.ReverseArrow:
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case OsuSkinComponents.ReverseArrow:
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return new ArgonReverseArrow();
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return new ArgonReverseArrow();
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case OsuSkinComponents.FollowPoint:
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return new ArgonFollowPoint();
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}
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}
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break;
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break;
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