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Use an if statement instead of a switch

This commit is contained in:
Lucas A 2019-05-25 11:33:31 +02:00
parent cc55690c00
commit 446210b812

View File

@ -77,28 +77,10 @@ namespace osu.Desktop
private void setPresenceGamemode(RulesetInfo ruleset, RichPresence presence) private void setPresenceGamemode(RulesetInfo ruleset, RichPresence presence)
{ {
switch (ruleset.ID) if (ruleset.ID != null && ruleset.ID <= 3) //legacy rulesets use an ID between 0 and 3
{ presence.Assets.SmallImageKey = ruleset.ShortName;
case 0: else
presence.Assets.SmallImageKey = ruleset.ShortName; presence.Assets.SmallImageKey = "unknown"; //not a legay ruleset so let's display the unknown ruleset icon.
break;
case 1:
presence.Assets.SmallImageKey = ruleset.ShortName;
break;
case 2:
presence.Assets.SmallImageKey = ruleset.ShortName;
break;
case 3:
presence.Assets.SmallImageKey = ruleset.ShortName;
break;
default:
presence.Assets.SmallImageKey = "unknown";
break;
}
presence.Assets.SmallImageText = ruleset.ShortName; presence.Assets.SmallImageText = ruleset.ShortName;
} }