diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index ebfc11a961..747ed24a69 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key /// should result in tracking to end. - /// At 250ms intervals: /// Frame 1 (prior to slider): Left Click /// Frame 2 (within slider hit window): Left & Right Click /// Frame 3 (while tracking): Left Click @@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit /// the slider should reslt in continued tracking. - /// At 250ms intervals: /// Frame 1: Left Click /// Frame 2: Left & Right Click /// Frame 3: Right Click @@ -118,7 +116,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result /// in continue tracking, - /// At 250ms intervals: /// Frame 1: Left Click /// Frame 2: Left & Right Click /// Frame 3: Left Click @@ -146,7 +143,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key /// should result in continued tracking. - /// At 250ms intervals: /// Frame 1 (prior to slider): Left Click /// Frame 2 (on slider head): Left & Right Click /// Frame 3 (tracking slider body): Right Click @@ -225,8 +221,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking - /// This is current stable behavior. + /// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking + /// This is current stable behavior. + /// In a successful test case: + /// The last tick of the slider should be judged as a miss. /// [Test] public void TestTrackingReturnMidSliderKeyDownBefore() @@ -251,7 +249,9 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking + /// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking + /// In a successful test case: + /// The last tick of the slider should be judged as a great. /// [Test] public void TestTrackingMidSlider() @@ -274,8 +274,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, clicking another key after the slider, holding both of them and - /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// Pressing a key before a slider, clicking another key after the slider, holding both of them and + /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// In a successful test case: + /// The last tick of the slider should be judged as a great. /// [Test] public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal() @@ -298,8 +300,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, clicking another key after the slider, holding both of them and - /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// Pressing a key before a slider, clicking another key after the slider, holding both of them and + /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// In a successful test case: + /// The last tick of the slider should be judged as a great. /// [Test] public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking()