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General fixes.
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parent
4cc032e1d7
commit
444c645da0
@ -13,7 +13,7 @@ using System;
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namespace osu.Game.Modes.UI
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{
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internal abstract class HUDOverlay : Container
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internal abstract class HudOverlay : Container
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{
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public readonly KeyCounterCollection KeyCounter;
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public readonly ComboCounter ComboCounter;
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@ -42,7 +42,7 @@ namespace osu.Game.Modes.UI
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AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
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}
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protected HUDOverlay(Ruleset ruleset)
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protected HudOverlay(Ruleset ruleset)
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{
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RelativeSizeAxes = Axes.Both;
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@ -14,11 +14,11 @@ namespace osu.Game.Modes.UI
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MaxValue = 1
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};
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public HealthDisplay()
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protected HealthDisplay()
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{
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Current.ValueChanged += (s, e) => setHP((float)Current);
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Current.ValueChanged += (s, e) => SetHP((float)Current);
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}
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protected abstract void setHP(float value);
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protected abstract void SetHP(float value);
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}
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}
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@ -10,9 +10,9 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Modes.UI
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{
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internal class StandardHUDOverlay : HUDOverlay
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internal class StandardHudOverlay : HudOverlay
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{
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public StandardHUDOverlay(Ruleset ruleset)
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public StandardHudOverlay(Ruleset ruleset)
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: base(ruleset)
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{
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}
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@ -14,7 +14,7 @@ using osu.Game.Graphics;
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namespace osu.Game.Modes.UI
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{
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class StandardHealthDisplay : HealthDisplay
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internal class StandardHealthDisplay : HealthDisplay
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{
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private Container fill;
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@ -55,6 +55,6 @@ namespace osu.Game.Modes.UI
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};
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}
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protected override void setHP(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
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protected override void SetHP(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
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}
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}
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Play
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private Bindable<int> dimLevel;
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private SkipButton skipButton;
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private HUDOverlay hudOverlay;
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private HudOverlay hudOverlay;
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private PauseOverlay pauseOverlay;
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[BackgroundDependencyLoader]
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play
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ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
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hudOverlay = new StandardHUDOverlay(ruleset);
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hudOverlay = new StandardHudOverlay(ruleset);
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hudOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
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pauseOverlay = new PauseOverlay
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@ -169,7 +169,7 @@
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<Compile Include="Screens\Play\PlayerLoader.cs" />
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<Compile Include="Screens\Play\SkipButton.cs" />
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<Compile Include="Modes\UI\StandardComboCounter.cs" />
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<Compile Include="Modes\UI\StandardHUDOverlay.cs" />
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<Compile Include="Modes\UI\StandardHudOverlay.cs" />
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<Compile Include="Screens\Select\CarouselContainer.cs" />
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<Compile Include="Screens\Select\MatchSongSelect.cs" />
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<Compile Include="Screens\OsuGameScreen.cs" />
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@ -184,7 +184,7 @@
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<Compile Include="Screens\Select\PlaySongSelect.cs" />
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<Compile Include="Modes\UI\HitRenderer.cs" />
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<Compile Include="Modes\UI\Playfield.cs" />
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<Compile Include="Modes\UI\HUDOverlay.cs" />
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<Compile Include="Modes\UI\HudOverlay.cs" />
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<Compile Include="Screens\Select\EditSongSelect.cs" />
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<Compile Include="Modes\UI\ComboCounter.cs" />
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<Compile Include="Modes\UI\ComboResultCounter.cs" />
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