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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Add import from stable screen

This commit is contained in:
Dean Herbert 2022-05-16 19:21:26 +09:00
parent ef5b2233d7
commit 4412fec41a
4 changed files with 131 additions and 43 deletions

View File

@ -74,6 +74,16 @@ We recommend you give the new defaults a try, but if you'd like to have things f
/// </summary>
public static LocalisableString ClassicDefaults => new TranslatableString(getKey(@"classic_defaults"), @"Classic defaults");
/// <summary>
/// "Welcome"
/// </summary>
public static LocalisableString ImportTitle => new TranslatableString(getKey(@"import_title"), @"Import");
/// <summary>
/// "Import content from stable"
/// </summary>
public static LocalisableString ImportContentFromStable => new TranslatableString(getKey(@"import_content_from_stable"), @"Import content from osu!(stable)");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -25,7 +25,6 @@ namespace osu.Game.Overlays.FirstRunSetup
public class ScreenBeatmaps : FirstRunSetupScreen
{
private ProgressRoundedButton downloadBundledButton = null!;
private ProgressRoundedButton importBeatmapsButton = null!;
private ProgressRoundedButton downloadTutorialButton = null!;
private OsuTextFlowContainer currentlyLoadedBeatmaps = null!;
@ -41,8 +40,8 @@ namespace osu.Game.Overlays.FirstRunSetup
private IDisposable? beatmapSubscription;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(LegacyImportManager? legacyImportManager)
[BackgroundDependencyLoader]
private void load()
{
Vector2 buttonSize = new Vector2(400, 50);
@ -104,35 +103,6 @@ namespace osu.Game.Overlays.FirstRunSetup
Action = downloadBundled
},
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
Text = "If you have an existing osu! install, you can also choose to import your existing beatmap collection.",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
importBeatmapsButton = new ProgressRoundedButton
{
Size = buttonSize,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
BackgroundColour = colours.Blue3,
Text = MaintenanceSettingsStrings.ImportBeatmapsFromStable,
Action = () =>
{
importBeatmapsButton.Enabled.Value = false;
legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() =>
{
if (t.IsCompletedSuccessfully)
importBeatmapsButton.Complete();
else
{
importBeatmapsButton.Enabled.Value = true;
importBeatmapsButton.Abort();
}
}));
}
},
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
Text = FirstRunSetupBeatmapScreenStrings.ObtainMoreBeatmaps,

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
{
[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.ImportTitle))]
public class ScreenImportFromStable : FirstRunSetupScreen
{
private ProgressRoundedButton importButton = null!;
private SettingsCheckbox checkboxSkins = null!;
private SettingsCheckbox checkboxBeatmaps = null!;
private SettingsCheckbox checkboxScores = null!;
private SettingsCheckbox checkboxCollections = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved(canBeNull: true)]
private LegacyImportManager? legacyImportManager { get; set; }
[BackgroundDependencyLoader(permitNulls: true)]
private void load()
{
Vector2 buttonSize = new Vector2(400, 50);
Content.Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
Text =
"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation.",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
checkboxBeatmaps = new SettingsCheckbox
{
LabelText = "Beatmaps",
Current = { Value = true }
},
checkboxScores = new SettingsCheckbox
{
LabelText = "Scores",
Current = { Value = true }
},
checkboxSkins = new SettingsCheckbox
{
LabelText = "Skins",
Current = { Value = true }
},
checkboxCollections = new SettingsCheckbox
{
LabelText = "Collections",
Current = { Value = true }
},
importButton = new ProgressRoundedButton
{
Size = buttonSize,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
BackgroundColour = colours.Blue3,
Text = FirstRunSetupOverlayStrings.ImportContentFromStable,
Action = runImport
},
};
}
private void runImport()
{
importButton.Enabled.Value = false;
StableContent importableContent = 0;
if (checkboxBeatmaps.Current.Value) importableContent |= StableContent.Beatmaps;
if (checkboxScores.Current.Value) importableContent |= StableContent.Scores;
if (checkboxSkins.Current.Value) importableContent |= StableContent.Skins;
if (checkboxCollections.Current.Value) importableContent |= StableContent.Collections;
legacyImportManager?.ImportFromStableAsync(importableContent)
.ContinueWith(t => Schedule(() =>
{
if (t.IsCompletedSuccessfully)
importButton.Complete();
else
{
importButton.Enabled.Value = true;
importButton.Abort();
}
}));
}
}
}

View File

@ -4,6 +4,7 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -17,6 +18,7 @@ using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -55,13 +57,7 @@ namespace osu.Game.Overlays
/// </summary>
public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
private readonly Type[] steps =
{
typeof(ScreenWelcome),
typeof(ScreenBeatmaps),
typeof(ScreenUIScale),
typeof(ScreenBehaviour),
};
private readonly List<Type> steps = new List<Type>();
private Container screenContent = null!;
@ -77,9 +73,16 @@ namespace osu.Game.Overlays
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, LegacyImportManager? legacyImportManager)
{
steps.Add(typeof(ScreenWelcome));
steps.Add(typeof(ScreenBeatmaps));
if (legacyImportManager?.SupportsImportFromStable == true)
steps.Add(typeof(ScreenImportFromStable));
steps.Add(typeof(ScreenUIScale));
steps.Add(typeof(ScreenBehaviour));
Header.Title = FirstRunSetupOverlayStrings.FirstRunSetupTitle;
Header.Description = FirstRunSetupOverlayStrings.FirstRunSetupDescription;
@ -313,7 +316,7 @@ namespace osu.Game.Overlays
currentStepIndex++;
if (currentStepIndex < steps.Length)
if (currentStepIndex < steps.Count)
{
var nextScreen = (Screen)Activator.CreateInstance(steps[currentStepIndex.Value]);
@ -345,7 +348,7 @@ namespace osu.Game.Overlays
return;
bool isFirstStep = currentStepIndex == 0;
bool isLastStep = currentStepIndex == steps.Length - 1;
bool isLastStep = currentStepIndex == steps.Count - 1;
if (isFirstStep)
{