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Increase sync offset to prevent constant catchups
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@ -16,7 +16,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public class PlayerInstance : CompositeDrawable
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{
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private const double catchup_rate = 2;
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private const double max_sync_offset = catchup_rate * 2; // Double the catchup rate to prevent ringing.
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private const double max_sync_offset = 50;
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public bool PlayerLoaded => stack?.CurrentScreen is Player;
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