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Add text to test cards to better explain their purpose
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@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
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normal.HasStoryboard = true;
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normal.HasStoryboard = true;
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var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
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var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
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withStatistics.Title = withStatistics.TitleUnicode = "play favourite stats";
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withStatistics.Status = BeatmapSetOnlineStatus.Approved;
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withStatistics.Status = BeatmapSetOnlineStatus.Approved;
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withStatistics.FavouriteCount = 284_239;
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withStatistics.FavouriteCount = 284_239;
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withStatistics.PlayCount = 999_001;
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withStatistics.PlayCount = 999_001;
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@ -51,6 +52,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
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undownloadable.LastUpdated = DateTimeOffset.Now.AddYears(-1);
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undownloadable.LastUpdated = DateTimeOffset.Now.AddYears(-1);
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var someDifficulties = getManyDifficultiesBeatmapSet(11);
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var someDifficulties = getManyDifficultiesBeatmapSet(11);
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someDifficulties.Title = someDifficulties.TitleUnicode = "favourited";
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someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
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someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
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someDifficulties.Status = BeatmapSetOnlineStatus.Qualified;
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someDifficulties.Status = BeatmapSetOnlineStatus.Qualified;
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someDifficulties.HasFavourited = true;
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someDifficulties.HasFavourited = true;
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@ -65,12 +67,15 @@ namespace osu.Game.Tests.Visual.Beatmaps
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manyDifficulties.Status = BeatmapSetOnlineStatus.Pending;
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manyDifficulties.Status = BeatmapSetOnlineStatus.Pending;
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var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
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var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
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explicitMap.Title = someDifficulties.TitleUnicode = "explicit beatmap";
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explicitMap.HasExplicitContent = true;
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explicitMap.HasExplicitContent = true;
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var featuredMap = CreateAPIBeatmapSet(Ruleset.Value);
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var featuredMap = CreateAPIBeatmapSet(Ruleset.Value);
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featuredMap.Title = someDifficulties.TitleUnicode = "featured artist beatmap";
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featuredMap.TrackId = 1;
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featuredMap.TrackId = 1;
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var explicitFeaturedMap = CreateAPIBeatmapSet(Ruleset.Value);
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var explicitFeaturedMap = CreateAPIBeatmapSet(Ruleset.Value);
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explicitFeaturedMap.Title = someDifficulties.TitleUnicode = "explicit featured artist";
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explicitFeaturedMap.HasExplicitContent = true;
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explicitFeaturedMap.HasExplicitContent = true;
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explicitFeaturedMap.TrackId = 2;
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explicitFeaturedMap.TrackId = 2;
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