mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 15:12:57 +08:00
Improved readability again
This commit is contained in:
parent
4f23e096d7
commit
43f7665c9e
@ -614,7 +614,7 @@ namespace osu.Game.Screens.Play
|
|||||||
resultsDisplayDelegate?.Cancel();
|
resultsDisplayDelegate?.Cancel();
|
||||||
|
|
||||||
// import current score if possible.
|
// import current score if possible.
|
||||||
beginScoreImport();
|
attemptScoreImport();
|
||||||
|
|
||||||
// The actual exit is performed if
|
// The actual exit is performed if
|
||||||
// - the pause / fail dialog was not requested
|
// - the pause / fail dialog was not requested
|
||||||
@ -772,8 +772,8 @@ namespace osu.Game.Screens.Play
|
|||||||
if (prepareScoreForDisplayTask == null)
|
if (prepareScoreForDisplayTask == null)
|
||||||
{
|
{
|
||||||
// Try importing score since the task hasn't been invoked yet.
|
// Try importing score since the task hasn't been invoked yet.
|
||||||
if (!beginScoreImport())
|
if (!attemptScoreImport())
|
||||||
// If the task hasn't started, the score will never be imported.
|
// If attempt failed, trying again is unnecessary
|
||||||
resultsDisplayDelegate?.Cancel();
|
resultsDisplayDelegate?.Cancel();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@ -796,12 +796,12 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ends replay recording and runs <see cref="prepareAndImportScore"/> only when results can be shown
|
/// Attempts to run <see cref="prepareAndImportScore"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// Whether the task has been invoked
|
/// Whether the attempt was successful
|
||||||
/// </returns>
|
/// </returns>
|
||||||
private bool beginScoreImport()
|
private bool attemptScoreImport()
|
||||||
{
|
{
|
||||||
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
||||||
DrawableRuleset.SetRecordTarget(null);
|
DrawableRuleset.SetRecordTarget(null);
|
||||||
|
Loading…
Reference in New Issue
Block a user