mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:17:46 +08:00
Implement slider control point deletion
This commit is contained in:
parent
20aeb7aaff
commit
43b2cbb865
@ -2,12 +2,16 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
@ -20,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private IPlacementHandler placementHandler { get; set; }
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider)
|
public PathControlPointVisualiser(Slider slider)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
@ -70,5 +77,44 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
piece.IsSelected.Value = piece.Index == index;
|
piece.IsSelected.Value = piece.Index == index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
{
|
||||||
|
switch (e.Key)
|
||||||
|
{
|
||||||
|
case Key.Delete:
|
||||||
|
var newControlPoints = new List<Vector2>();
|
||||||
|
|
||||||
|
foreach (var piece in pieces)
|
||||||
|
{
|
||||||
|
if (!piece.IsSelected.Value)
|
||||||
|
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure that there are any points to be deleted
|
||||||
|
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// If there are 0 remaining control points, treat the slider as being deleted
|
||||||
|
if (newControlPoints.Count == 0)
|
||||||
|
{
|
||||||
|
placementHandler?.Delete(slider);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make control points relative
|
||||||
|
Vector2 first = newControlPoints[0];
|
||||||
|
for (int i = 0; i < newControlPoints.Count; i++)
|
||||||
|
newControlPoints[i] = newControlPoints[i] - first;
|
||||||
|
|
||||||
|
// The slider's position defines the position of the first control point, and all further control points are relative to that point
|
||||||
|
slider.Position = slider.Position + first;
|
||||||
|
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user